So I tried using autoparty in the game stat on my dedicated server. Seemed to work fine until a teammate crashed. after that got all kinds of errors in a loop and we couldn't reparty up after his crash. It seemed like I was still in the party but we were not. I ended up having to kill the server and turned it back off so we could party up again. Here is a snipet of the loop error that was running in my log file. Any thoughts from anyone??
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
2020-08-02T21:42:11 285407.953 WRN NET: LiteNetLib: SendData requested for unknown client EntityID=171, PlayerID='00000000000000', OwnerID='000000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF [NET] PlayerDisconnected EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF Player disconnected: EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF [EAC] FreeUser: EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.958 EXC Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Party.ServerHandleDisconnectParty (EntityPlayer player) [0x000bf] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at EntityPlayer.PartyDisconnect () [0x0000c] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ConnectionManager.DisconnectClient (ClientInfo _cInfo, System.Boolean _bShutdown) [0x000d0] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ConnectionManager.Net_PlayerDisconnected (ClientInfo _cInfo) [0x00018] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib.OnPlayerDisconnected (System.Int64 _peerConnectId) [0x00014] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib.DropClient (ClientInfo _clientInfo) [0x00000] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib+<>c__DisplayClass8_0.<SendData>b__0 (ThreadManager+TaskInfo _taskInfo) [0x00000] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ThreadManager.UpdateMainThreadTasks () [0x0005c] in <388a7216ab9b4eee80f1fabfb6402cca>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:UpdateMainThreadTasks()
GameManager:gmUpdate()
GameManager:Update()
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
2020-08-02T21:42:11 285407.953 WRN NET: LiteNetLib: SendData requested for unknown client EntityID=171, PlayerID='00000000000000', OwnerID='000000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF [NET] PlayerDisconnected EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF Player disconnected: EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.957 INF [EAC] FreeUser: EntityID=171, PlayerID='00000000000000', OwnerID='00000000000000', PlayerName='blocked out'
2020-08-02T21:42:11 285407.958 EXC Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Party.ServerHandleDisconnectParty (EntityPlayer player) [0x000bf] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at EntityPlayer.PartyDisconnect () [0x0000c] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ConnectionManager.DisconnectClient (ClientInfo _cInfo, System.Boolean _bShutdown) [0x000d0] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ConnectionManager.Net_PlayerDisconnected (ClientInfo _cInfo) [0x00018] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib.OnPlayerDisconnected (System.Int64 _peerConnectId) [0x00014] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib.DropClient (ClientInfo _clientInfo) [0x00000] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at NetworkServerLiteNetLib+<>c__DisplayClass8_0.<SendData>b__0 (ThreadManager+TaskInfo _taskInfo) [0x00000] in <388a7216ab9b4eee80f1fabfb6402cca>:0
at ThreadManager.UpdateMainThreadTasks () [0x0005c] in <388a7216ab9b4eee80f1fabfb6402cca>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:UpdateMainThreadTasks()
GameManager:gmUpdate()
GameManager:Update()