<item name="meleeToolPickT3Auger">
<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic"/>
<property name="DisplayType" value="motorTool"/>
<property name="HoldType" value="20"/>
<property name="Meshfile" value="#Other/Items?Tools/augerPrefab.prefab"/>
<property name="Material" value="MMotorToolParts"/> <property name="Weight" value="6"/>
<property name="RepairTools" value="resourceRepairKit"/>
<property name="SoundIdle" value="Auger_Idle"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<property name="Group" value="Tools/Traps"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="EconomicValue" value="1500"/>
<property name="UnlockedBy" value="meleeToolPickT3AugerSchematic"/>
<property name="ShowQuality" value="true"/>
<property class="Action0">
<property name="Class" value="Ranged"/>
<property name="Hitmask_override" value="Melee"/>
<property name="UseMeleeCrosshair" value="true"/>
<property name="Single_magazine_usage" value="false"/>
<property name="Magazine_items" value="ammoGasCan"/>
<property name="Bullet_material" value="metal"/>
<property name="Reload_time" value="4.1"/>
<property name="Sound_start" value="Auger_Fire_Start"/>
<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
<property name="Sound_empty" value="auger_empty"/>
<property name="Sound_reload" value="Auger_Reload"/>
<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
<!-- <property name="DamageBonus.wood" value=".25"/> -->
<!-- <property name="DamageBonus.head" value="3"/> -->
<property name="SupportHarvesting" value="true"/>
<property name="ToolCategory.harvestingTools" value="1" param1="-1"/>
<effect_group name="Secondary Action">
<passive_effect name="HarvestCount" operation="perc_subtract" value="-1" tags="butcherHarvest"/>
<passive_effect name="BlockDamage" operation="base_set" value="2000" tags="butcherHarvest"/>
</effect_group>
</property>
<effect_group name="meleeToolPickT3Auger">
<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r"/>
<passive_effect name="BlockDamage" operation="base_set" value="20.7" tags="perkMiner69r,miningTool"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r"/>
<passive_effect name="DegradationMax" operation="base_set" value="1400,4200" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/> <!-- random effective rng -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/> <!-- random DegMax -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> <!-- random APM -->
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/> <!-- random WeaponHandling -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
<passive_effect name="MagazineSize" operation="base_set" value="300" tags="perkMiner69r"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> <!-- 3.5s -->
<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>
</effect_group>
</item>
i changed in the original game files with your code and with this one and get resources, i need just destroy and no resources and show block damage