• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Auction House Mod

I'm looking for an auction house mod. Something that can maybe use the player vending machines you can buy or rent from traders but link them together into 1 system so anyone can see the item regardless of what vending machine they are at?

 
I'm looking for an auction house mod. Something that can maybe use the player vending machines you can buy or rent from traders but link them together into 1 system so anyone can see the item regardless of what vending machine they are at?
It's easy to link them together just assign the same TraderID.

I have something similar I use on one of my mods which maybe someone can play around with.

I have a craftable vending machine which anybody can craft, the TraderID is unique to a custom trader I created and uses a custom stock list - so whoever crafts this vending machine will see this same traders items.

I haven't looked around at the xml too much on this but looking in traders.xml
 

<trader_info id="3" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" player_owned="true"/>



The 'player_owned' property might be the key?

Essentially you're looking for the property which allows players to add to that specific TraderID

 
It's easy to link them together just assign the same TraderID.

I have something similar I use on one of my mods which maybe someone can play around with.

I have a craftable vending machine which anybody can craft, the TraderID is unique to a custom trader I created and uses a custom stock list - so whoever crafts this vending machine will see this same traders items.

I haven't looked around at the xml too much on this but looking in traders.xml
 

<trader_info id="3" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" player_owned="true"/>



The 'player_owned' property might be the key?

Essentially you're looking for the property which allows players to add to that specific TraderID


Thanks I'll experiment with this and see if I can get it working. Didn't realize you could customize the vending machines.

 
poly, I can see where you're thinking but that xml line "should" be the part of the code that decides how this object works.

In your mod how did you alter the object ID of that crafted vending machine to always be the same?

(could you link the mod? I'm curious how the created item is determined) 

Where did you find the block identifier?

If we can find where the ID of the world spawned or player rented machines are stored those could possibly be mirrored instead of being a unique entity. 

Altering the trader xml is just going to determine how the block is interacted with in the world not determine its identity.

 
It's easy to link them together just assign the same TraderID.

I have something similar I use on one of my mods which maybe someone can play around with.

I have a craftable vending machine which anybody can craft, the TraderID is unique to a custom trader I created and uses a custom stock list - so whoever crafts this vending machine will see this same traders items.

I haven't looked around at the xml too much on this but looking in traders.xml
 

<trader_info id="3" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" player_owned="true"/>



The 'player_owned' property might be the key?

Essentially you're looking for the property which allows players to add to that specific TraderID


This doesn't seem to work, I recieved an error upon logging into the server when editing the id and If I disable player_owned it does nothing but give me a crafting sound

 
Back
Top