Roland
Community Moderator
“Meta perks” is simply code for max/min gameplay. They aren’t critical. I often ignore the intellect tree and survive just fine.Sure, except like half of the meta perks are in the intellect tree.
You don’t like it. I do. Others don’t like it and others do. Doesn’t make it a bad system—just an unpopular one among players like you. Should they change their design because some players don’t like how they organized things. They do like attribute trees and it is their game. They realize not everyone is going to like what they design but plenty of people like it.Yes, this is what I wrote in the opening post. I've also said multiple times in this thread why (imo) this system is bad.
It’s just extra cost for putting those combos together same as it would be if they readjusted the prices and got rid of the attributes. Forget about the benefits those extra costs give if you don’t care about them. You aren’t paying for those you are paying for the combo of perks you want to put together.No, I have a specific combination of perks that I want without having to waste perk point's on crap I don't even care about.
I play on Warrior too.Maaan, I play on Warrior :v
Besides, you're changing the topic. You've said that we should leave garbage builds at garbage level because of some 3 guys who can "beat" the game with them. I'm saying that most builds should provide equal oppotunity to "win", just in different ways. I'm not saying we should make the game into a cakewalk.

I’m not changing the subject. You first said that spreading your points around makes you too weak to play on at the difficulty level you chose and later even checked someone by quipping “I don’t play on Scavenger”. Making all combinations of perks equally able to “win” simply makes all the combos symmetrical and gives the game a same feel no matter what you choose.
I like the asymmetrical feel of the various builds and that some combos have to be developed slowly and become quite challenging in the mid to late game. That option to choose a challenging character build would disappear if we made all combos equally capable of winning.
it’s not about making the game into a cake-walk. It’s about making it not matter whatever kind of character you choose to develop.
I wouldn’t say that it would suck. I like the attribute trees because they allow for easy/obvious character builds, intermediate character builds, and challenging character builds. I like the asymmetrical nature of the current system. Even just playing through the game five times sticking to one tree makes for very different experiences.Why do you think the attribute-less system wouldn't do the same or better? Throughout this entire thread you just assume that it's going to suck because why exactly?
Without the attributes players would gravitate to the same optimal combo of perks without any reason or guide to do differently.
Im sure the game would still be a lot of fun without the attributes. I just like them the way they are. But I’ve made my point and I’m not trying to stifle your opinion so I’ll end and let you continue pressing for what you want.
