uselessjunkaccount
New member
In the last few alphas, heavy armor seemed to be left unused by many because of the penalties. Personally I wouldn't wear any of it before the steel armor set, if even that, since I usually would never spec into it because none of the previous heavy armor sets made sense to me from a min/max standpoint. And while I feel the penalties nerf in this alpha was needed, it has made light armor a lot less interesting and put it in the same risk/reward purgatory that most heavy armor used to be in. I don't feel like there's a whole lot of usefulness into speccing into light armor anymore. Scrap armor seems to be OP when you get to T5/6.
Personally I would like to see the skill tree distinction between light and heavy armor be done away with entirely. Just give us one skill tree for them both and rebalance the stats of all armor to suit this.
I think then a progression of armor should be this:
1. Padded - It offers very little protection at all and cannot be modded. It should be looked at like plant fiber clothes - things made extremely early on in the game and gotten rid of at the first chance. Everything you come across should look like an upgrade It should be found in loot but without being tiered.
2. Leather - It makes sense that this would be second. Leather is very easy to collect early on (couches, clothes, animals, etc) and would be the next obvious upgrade. It should just take a little leather and a little duct tape.
3. Scrap - It takes a bit more fashioning to make something like this. You'd want some practice making easier types of armor. I think a good recipe standard would involve one peice of padded armor (you'd want something to pad the inside of it, after all), some scrap iron and roll of duct tape.
4. Iron is the next obvious upgrade. You should use forge iron to make it and should have access to a forge by this point.
5. Steel seems like the next best choice to me here although I guess I could see arguments for military instead. Steel armor parts are great since it gives you something to look forward to in loot and something else to work towards.
6. Finally, military armor. It makes most sense to me because you'd think military equipment would be best for any apocalypse. It would be kind of crazy to me to have something less mobile be the end game armor set since you'd want mobility against zombies and I imagine you'll want bullet protection against factions of militias roaming the land (hopefully soon to be added). This should offer the highest protection without the largest penalties. I always hated how armors gave bigger penalties the better they got in this game, upgrades should always feel like upgrades and if we don't have to balance one type over the other then we can have something that feels truly end game.
This gives much clearer armor progression. It would make looting more fun since you will want to use everything you come across. I don't feel like the current tiers within each armor type are very well balanced against one another, let alone the two types being balanced against the other. Does anyone really feel like there's a distinct flavor between the two armor types? Personally I don't. Perhaps maybe if the skill trees were distinct from one another it would be fine but they are exactly the same and offer no rewards over the other to be able to create a different playstyle. It just feels like I'm limiting myself if I spec into either so I don't even bother anymore and then it's just padded/scrap until I can get high tier end game armor.
Personally I would like to see the skill tree distinction between light and heavy armor be done away with entirely. Just give us one skill tree for them both and rebalance the stats of all armor to suit this.
I think then a progression of armor should be this:
1. Padded - It offers very little protection at all and cannot be modded. It should be looked at like plant fiber clothes - things made extremely early on in the game and gotten rid of at the first chance. Everything you come across should look like an upgrade It should be found in loot but without being tiered.
2. Leather - It makes sense that this would be second. Leather is very easy to collect early on (couches, clothes, animals, etc) and would be the next obvious upgrade. It should just take a little leather and a little duct tape.
3. Scrap - It takes a bit more fashioning to make something like this. You'd want some practice making easier types of armor. I think a good recipe standard would involve one peice of padded armor (you'd want something to pad the inside of it, after all), some scrap iron and roll of duct tape.
4. Iron is the next obvious upgrade. You should use forge iron to make it and should have access to a forge by this point.
5. Steel seems like the next best choice to me here although I guess I could see arguments for military instead. Steel armor parts are great since it gives you something to look forward to in loot and something else to work towards.
6. Finally, military armor. It makes most sense to me because you'd think military equipment would be best for any apocalypse. It would be kind of crazy to me to have something less mobile be the end game armor set since you'd want mobility against zombies and I imagine you'll want bullet protection against factions of militias roaming the land (hopefully soon to be added). This should offer the highest protection without the largest penalties. I always hated how armors gave bigger penalties the better they got in this game, upgrades should always feel like upgrades and if we don't have to balance one type over the other then we can have something that feels truly end game.
This gives much clearer armor progression. It would make looting more fun since you will want to use everything you come across. I don't feel like the current tiers within each armor type are very well balanced against one another, let alone the two types being balanced against the other. Does anyone really feel like there's a distinct flavor between the two armor types? Personally I don't. Perhaps maybe if the skill trees were distinct from one another it would be fine but they are exactly the same and offer no rewards over the other to be able to create a different playstyle. It just feels like I'm limiting myself if I spec into either so I don't even bother anymore and then it's just padded/scrap until I can get high tier end game armor.