TheLostOne21
New member
Ive checked the file integrity, No modded files, I think it has to do with it trying to load the "day data" twice
Initialize engine version: 2018.2.0f2 (787658998520)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 480 Graphics (ID=0x67df)
Vendor:
VRAM: 8139 MB
Driver: 22.19.677.257
.....
.....
2019-05-12T22:54:45 17.344 INF StartAsServer
2019-05-12T22:54:50 22.164 INF Block IDs with mapping
2019-05-12T22:54:50 22.164 INF BlockIDs from Mapping
2019-05-12T22:54:51 22.701 INF Item IDs with mapping
2019-05-12T22:54:51 22.702 INF ItemIDs from Mapping
2019-05-12T22:54:53 24.923 INF createWorld: Livezo Mountains, Personal, GameModeSurvival
2019-05-12T22:54:53 25.082 INF Started thread ChunkRegeneration
2019-05-12T22:54:53 25.082 INF Started thread ChunkCalc
2019-05-12T22:54:54 25.448 INF World.Load: Livezo Mountains
2019-05-12T22:54:54 25.459 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0
2019-05-12T22:54:54 25.462 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0
at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
at World+<LoadWorld>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<createWorld>c__Iterator7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2019-05-12T22:54:54 25.735 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
at AstarManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>c__Iterator7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2019-05-12T22:54:59 30.486 INF Weather Packages Created FROM BIOMES
2019-05-12T22:54:59 30.792 INF createWorld() done
2019-05-12T22:54:59 30.793 INF Loading players.xml
2019-05-12T22:54:59 30.981 INF Created player with id=171
2019-05-12T22:54:59 31.072 INF Loaded player
NullReferenceException: Object reference not set to an instance of an object
at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2019-05-12T22:56:28 120.369 INF Preparing quit
2019-05-12T22:56:28 120.370 INF Disconnect
2019-05-12T22:56:28 120.373 INF NET: Stopping server protocols
2019-05-12T22:56:28 120.381 INF NET: LiteNetLib server stopped
2019-05-12T22:56:28 120.381 INF [steamworks.NET] NET: Server stopped
2019-05-12T22:56:28 120.382 INF [NET] ServerShutdown
2019-05-12T22:56:28 120.383 INF SaveAndCleanupWorld
2019-05-12T22:56:29 120.399 ERR Disconnecting failed:
2019-05-12T22:56:29 120.399 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at World.Save () [0x00000] in <filename unknown>:0

Initialize engine version: 2018.2.0f2 (787658998520)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 480 Graphics (ID=0x67df)
Vendor:
VRAM: 8139 MB
Driver: 22.19.677.257
.....
.....
2019-05-12T22:54:45 17.344 INF StartAsServer
2019-05-12T22:54:50 22.164 INF Block IDs with mapping
2019-05-12T22:54:50 22.164 INF BlockIDs from Mapping
2019-05-12T22:54:51 22.701 INF Item IDs with mapping
2019-05-12T22:54:51 22.702 INF ItemIDs from Mapping
2019-05-12T22:54:53 24.923 INF createWorld: Livezo Mountains, Personal, GameModeSurvival
2019-05-12T22:54:53 25.082 INF Started thread ChunkRegeneration
2019-05-12T22:54:53 25.082 INF Started thread ChunkCalc
2019-05-12T22:54:54 25.448 INF World.Load: Livezo Mountains
2019-05-12T22:54:54 25.459 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0
2019-05-12T22:54:54 25.462 INF BloodMoon SetDay: day 56, last day 49, freq 7, range 0
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0
at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
at World+<LoadWorld>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<createWorld>c__Iterator7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2019-05-12T22:54:54 25.735 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
at AstarManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
AstarManager:Init(GameObject)
<createWorld>c__Iterator7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2019-05-12T22:54:59 30.486 INF Weather Packages Created FROM BIOMES
2019-05-12T22:54:59 30.792 INF createWorld() done
2019-05-12T22:54:59 30.793 INF Loading players.xml
2019-05-12T22:54:59 30.981 INF Created player with id=171
2019-05-12T22:54:59 31.072 INF Loaded player
NullReferenceException: Object reference not set to an instance of an object
at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2019-05-12T22:56:28 120.369 INF Preparing quit
2019-05-12T22:56:28 120.370 INF Disconnect
2019-05-12T22:56:28 120.373 INF NET: Stopping server protocols
2019-05-12T22:56:28 120.381 INF NET: LiteNetLib server stopped
2019-05-12T22:56:28 120.381 INF [steamworks.NET] NET: Server stopped
2019-05-12T22:56:28 120.382 INF [NET] ServerShutdown
2019-05-12T22:56:28 120.383 INF SaveAndCleanupWorld
2019-05-12T22:56:29 120.399 ERR Disconnecting failed:
2019-05-12T22:56:29 120.399 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at World.Save () [0x00000] in <filename unknown>:0

Last edited by a moderator: