Area-appropriate environmental hazards and bee adjustments

RStarphoenix

Refugee
The game has a bunch of crazy POI and we could use more environmental hazards.
We have flaming pipes simuating gas leaks but not a whole lot else.

Ideas (note everything assumes none of this can be blocked by anything in game)--

Actual burnt houses or areas with fire damage: smoke to reduce visibility and possible stamina drain due to suffocation
Red Mesa: radiation hotspots; it is a nuclear missile silo after all
Higashi, Area 7 and the like: poison or acid areas that do damage over time while you're in contact with it
Walk-in freezers: cold damage and suffocation effects.
Radiator units: random heat damage
Car-centric POI (gas stations, dealerships, etc): oil slick areas were you slip and ragdoll

Bees: divide them into different types of bees
Stump/apiary - reduce slow time to 3 seconds but keep the current strength as of v2.5
Rancher/plague spitter bees - slow down the rate of bees coming from it by 20% but make it so you get a 75% speed reduction instead of the current value since they're not normal bees
Beehives in POIs - make a beehive that spits out bees when you get within 2 blocks of them, does not drop honey but it has an "ammo" value so it won't spit bees forever
 
More environmental hazards might have reduced the temptation to use zombies, e.g. screamer, to do all the heavy lifting. (Rather than increased screamer chance/spawns, it would have been nice to see some tripwires and proximity alarms that can be disarmed, etc.)

No idea if that sort of thing would be feasible for TFP what with their self or other imposed roadmap, time and budget constraints for this particular game.
 
More environmental hazards would be great. But they are more of an aesthetic thing than a real hazard, imo. The fire looks great, and turning it off is nice. But it's not really much of a hazard. It's just another locked door in the path that you just happen to have the ability to open. Sparking wires would end up being the same thing. Instead of turning a valve, you flip a breaker. Nice, but not really a real hazard. I'm not saying adding more is bad, though. But I would be interested in something that is a true hazard. Alarms triggered by motion sensors or trip wires and trigger plates that draw in a lot of zombies could be a great addition that provides a much more significant hazard.

I'd also like more trap options to use for bases. They don't need to be more damaging than what we have. It would just be nice to have more options to give more variety to your bases from one game to the next.
 
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