The mummies and yetis don't particularly fit and seem unusual I will give you that, but I don't think it's so egregious that it's a primary concern.
I'm far past worrying about what they should and shouldn't logically prioritize in terms of game design. Not only would it take minimal effort to remove most things from the game in comparison to adding them, but the fact that they felt it necessary to add mummies and yetis to begin with shows that they need to get their priorities straight anyway. This is the same problem I have with entirely unrelated games like Minecraft, which I learned from time spent modding. If you add a feature which nobody is going to enjoy for more than 5 minutes, its going to draw time, effort and money to create and then draw performance (and potentially inventory space) when its finished, and nobody even wants it. Its just worse for everyone, so why add it at all?
You just went on a tangent for it being a M-rated game then complain about some jiggle physics? I feel like this whole argument is reductive as there are plenty of scenarios where clothing would get torn. I encourage everyone to voice their opinions on things, but it feels more like a child's rant than anything constructive.
I gather the game used to be much more on the, shall we say, raunchy side and every time party girl falls down I'm thinking, "Yeah, that's more than we need to see, dear." I got flashbacks when I first played it to a time when games were more about "boys and their toys" than a going concern. That's no doubt where I come by the impression that 7DTD is "old school" and countrified. As theFlu said, though, "it's the society it is based on" that's sick. As a woman, I know human trafficking and sex trafficking and all other varieties of pathologies are still plaguing us and, as strip clubs exist in real life, I don't bat an eye to come across "Big Buns" or some other "gentlemen's club" or what have you. Those used to be mainstays in video games due to that immature "boys and their toys" kind of mentality.
I don't concern myself much with the objectification of women in particular in video games or otherwise because we've all been objectified by the society we live in due to the Newtonian-Cartesian paradigm I've mentioned before. We're essentially being compared to atoms when we're spoken of as "the masses" and atoms as billiard balls bouncing against one another analogy itself has yet to be completely routed from the field of astrophysics despite the advent of quantum physics. The "social sciences," which used to be called social studies, took their cues from the "hard sciences" as authors such as Eugen Rosenstock-Huessy woefully lamented and, in their zeal to be thought of as "pure sciences," have become just as objectifying of the world, psychology for example examining the supposed "contents" of a mind.
We're only now beginning to see ourselves and to be seen as the human beings and intricately interconnected life forms otherwise we actually are. Indigenous wisdom is in the lead on this front in philosophical circles concerned with a burgeoning "ecological (human) consciousness."
I .. respect the opinion, but I do disagree. The party girl is used for many contexts here, some are bona fide strippers, some are in essentially night gowns, and some are just typical bar hoppers. It's not the game that's messed up, it's the society it is based on - our reality. Imo, they fit right in.
As for the skimpy zombies, I don't know how many scenarios in which exclusively the



part of the zombie's dress would be ripped, apart from one particularly awful situation. It'd make sense if her dress was ripped overall, but just the



? It shows the clear motivation for adding a zombie which, as the wiki put it, "was one of the first zombies to have 'jiggle tech' added."
And, once again, I'm not complaining about having anything sexual in the game at all, I'm complaining about how gross it is that there is a sexualized corpse in the game. I'd be complaining about pretty much every single female character design if I were complaining about the game having skimpy clothing overall.
If they were trying to commentate on how obsessed society is with sex or something, which hardly seems necessary, there would've been way more skimpy zombies, its evidently just "Hurr-Durr, zombie have big booba" which is vile and wretched because that's a bleeding corpse which, as the wiki also put it, "died and turned long ago, evident from [it's] highly decomposed bod[y]."
(Also, you call one sentence a tangent, Kyoji?)
Now, I'm an old fart; the last "gore" I remember having an effect on me was the early Saw movies, about two decades ago. The game world is full of corpses, walking. Some have their eyeballs hanging out, some their spleens. Take a closer look at the soldiers.. or don't

The POIs are full of grim stories, like car accidents pinning corpses to walls and obvious suicide scenes. It's Not a happy game. The half-a-man zeds could imo use some more variance to the damage, just for the morbid; but I don't see it being out of place in this game.
Don't get me wrong, your opinion is just as valid as mine. I just wanted to throw mine in as food for thought; if you don't want to end up a jaded old fart like me, stop playing gory games ...
It is a zombie apocalypse game, not Hello Kitty Island Adventure. I think your issues go beyond critique and more into the "you shouldn't play this game" category. It's like going to watch Friday the 13th and complaining that teens are shagging in a horror movie. Go watch something else.
Again, my problem with the gore of the crawler zombie's entrails literally hanging out isn't just that its disgusting, its also that it serves no purpose and doesn't even make sense. I don't particularly like gore, even gore I can handle just fine, because I'm not a redditor. My problem isn't how morbid or grim it is, I can handle that just fine, its that the actual sight of it turns my stomach and its counter-intuitive to even have it there in the first place.
As I said, it doesn't even make sense that so many people were torn in half in freak accidents right around the time of being turned into zombies. You can tell that this either happened to them after being turned into a zombie, because they wouldn't survive like that for long as a regular person, or right before being turned into a zombie (and they reanimated), because morticians would've fixed up their bodies for their funerals rather than leaving their internals literally hanging out. So not only are the chances of that happening to even one person incredibly slim, but they already had a better option.
There are no people in this game who couldn't walk before becoming zombies, and they could even just have regular zombies who had their legs knocked off recently. Because of paralyzed people existing, they might not even have to remove the legs, they might just have to change the animations. There are so many options which would've been better for everyone - less effort for the developers because they don't have to create an entirely new model and less nasty for the players, but they went with a zombie which drags it's guts behind it like a snake's tail. They defaulted to a horribly mutilated zombie over someone with a physical handicap, the more logical choice in almost every way, becaauuuse... Uhhhh... They didn't think about what they were doing and just did it, I guess?