1$ for such dlc? yes this not to much. Well everything depends on DLC quality - HOI4 is good example ---> some of them are good some of them are.... terrible at least.
1$? You should wait for a steam sale some years later then

A lot of people likes to play both types of game right? so i think hardcore players at least some of them would to play in 7DTD but it would be like "so guys we made optimal fabric in factorio. Maybe now few hours in 7dtd to releax?" But probably woudn't write that 7dtd should be hardcore etc. maybe someone will just start topic : "Hey devs : maybe Project zomboid in 3D in future" and that's all.
Mistake - daggerfall were pretty hardcore. And is considered as one of the most hard RPG but.... in this same time of the most bugged like a vampire the maquerade.
"Sure, anything harder than vanilla can be called hardcore even if it isn't much and in your theory we are starting at the casual bottom. I won't test them out to find out if I'm right or wrong, but lets at least agree that there will be mods for 7D2D as well that add some "hardcoreness" " - my friend was playing with some hardcore mods and were good. nothing to complain. If i good remember some of them were "added" later as offical option into skyrim.
"EDIT: And as Kosmic Kerman reminds me we already have harcore mods for 7D2D. You might not like those mods for other aspects (like uneven style or new magic zombies) but that doesn't change the fact that hardcore mods exist, right now." Harder don't mean hardcore this is a little bit diffrent - if you add zombie with 100000 hp it will be hard but not hardcore -if you add vehicles with 20 diffrent parts --> this would be hardcore
I would call this hardcore crafting, but there is at least hardcore survival as a category as well, and I'm sure hardcore survival has nothing to do with 20 part vehicles. I'm very sure there are hardcore sims and hardcore shooters. Maybe Factorio could be called a hardcore construction game.
Maybe you should simply say that hardcore for you is only complexity. Not everyone will agree to your definition, but lets say it is. We have at least one mod that has more complex crafting by the way, Undead Legacy.
Yep... well it was 2010 so... i bought witcher and witcher enchanted edition so... yes?
About DLC --> wrong there is more of them. Mount and blade with fire and sword but became comercial project like CS . While "pirates"dlc... hard to say - i found serval let say not totaly comfirmed information. but naopleon and viking sold pretty bad if i good remember .
Mount and blade was made in "pre Early access" period. So - it was a way to earn enough money to make more... 1.5 version. - i think if this game would be created now ,warband would be just dlc. This was period when not everyone have internet and kickstarted wasn't popular. So yeah this was totaly normal. This same thing was with few diffrent games from this period.
So why TFP can't do this same? because well mods are now popular - this is not 2010 anymore where not everyone had internet.
Strange, you often complain that modders can't do this and can't do that and now your opinion seems to be that modders can do everything TFP can and everything you may want will be provided by modders. What now?
TFP has the whole code to tinker with where most modders can just change the xml and only a small group of modders is able to change anything below that. Have you seen any mods adding new quest types lately? I haven't. And TFP is canon, a mod by TFP that adds legendary weapons will set the standard even if there are mods that also add legendary weapons.
About last one - i used 3 years per one 1 game because honestly this is hard to say how big will be new games so -->3 games X 3 years = 9 years
I know so little about their future plans that I hesitate to make any guesses besides repeating that they have two teams now, and usually that means at least two games are made in parallel and at specific times even 3 or 4 because of pipelining.
Mods don't solve this problem because problem was totaly change of vision. I saw gameplays , i bought hardcore game but then it was change into casual game. That's what i mean.
Didn't you imply hardcore for you is complexity? 7D2D was never complex (from what little I know about past versions). It may have been somewhat harder to play, had more grind and a more awkward user interface, but thats it. Oh yes, and it was darker.
Somehow i bought bannerlord 2 , medieval dynasty , call to arms and... from begining this game were very similiar ( i mean no simpliciations just add new stuff, balance and expending existing ones) to final version
Which of these games had real EA (with emphasis on Alpha) instead of the usual beta test phase?
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