PC Are Sleeper Spawns/Respawns bugged in A17-e?

skullpoker

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Why bother to fix the sleeper respawns in 16.4 only to let the next version be way worse? If my brother hadn't bought me a legit copy of this game a few months back, I would get a refund. >Snip By OzHawkeye - please don't evade the word censor<

 
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I have witnessed zombies spawning out of nowhere right in front of me in POIs, and sometimes they spawn behind me once I've already cleared a room or level. Either the devs have changed sleeper spawns since fixing what they said was a bug in A16, or there's a bug with sleeper spawns in A17.exp

Yes, I check my corners. I'm probably the only person that hasn't died on the server I play on, because I'm careful. Sleepers aren't spawning properly, if they are supposed to work like in A16.4 . I suspect it's a bug, and I'm hoping they can fix it easily.

 
I believe it's intended that when you clear a room, and move to the next, that room you just cleared can spawn new sleepers.

There's only so many spawn points for sleepers in a POI, and when they're all filled/spawned, and the sleepervolume still has more sleepers to 'empty out', it will do so in any sleeperspawnpoint not in immediate view, ie. rooms you just cleared.

A dev can correct me on this though.

Spawning in plain view is not intended though.

 
Sleepers "move" spawn spots in the same spawn volume when YOU move 30 blocks away. Away from the volume, or spawn spot, I'm not sure, but I think the volume.

The issue is some pois have one volume, and multiple rooms, so zeds can "teleport" between rooms in some circumstances.

The other issue is they don't spawn until you are 15 blocks away, and take 1-2 seconds to spawn, and it's easy to cover 15 blocks in 2 seconds.

Last issue is the design of spawn spots relies heavily on visual obstacles, which in a video game, can be destroyed...

 
I haven't noticed any spawning in front of me, but it did take me a few encounters to realize that zombies are now hidden inside of cabinets and stuff like that. I was sneaking around, busted a door/panel, and two zombies came spilling out. Scared the hell out of me.

I'm loving it.

 
Zombie spawns should be transparent to players. OFC they need to spawn, but for a player it should look like they were always there, that they arrived when we werent there.

What this means is, no zombie should spawn near a player, ever. At least not were we have vision or even have had vision in previous minutes.

 
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Personally I believe Sleepers should NOT respawn inside the building the player is in. It seems a bit ridiculous, you kill them and then turn around only to find they all came back. It also makes no sense, where did all of those new sleepers come from? They should simply have sleepers respawn overtime when the player isn’t there.

 
I am also assuming that maybe a POI has for example 20 zombies ready to spawn and it only spawns the partial amount at a time. You clear some and more come. Because I notice sooner or later (sometimes it feels like later lol) they run out. Everything goes quiet. I also have zombies beating on my base door on a regular basis. They used to not do that. I think we got used to the drunk zombies A16 that didn't seem entirely hungry lol.

I still experience zombies spawning right around me and getting the jump on me that way. I think a decent fix for this would be to go ahead and give them an animation like they are crawling out of the floor or something.

I do however love the jump scare zombies TFP put in a lot of the POIs! They do pop out of floorboards and behind walls. Haha jump scare is so frowned upon in the movie world, yet in games it's wonderful and terrifying.

 
A normal sized POI has 5+ sleeper volumes. And yes, they take a second or 2 to spawn once you walk inside the sleeper volume (typically a doorway or some kind of entrance). So you can cover ground (as was stated earlier) faster than you think and end up having them spawn behind you. In A17E, it is never advised to run in a POI because of how they are styled now. If they expanded the volumes to be much larger, then you would be spawning in sleepers and waking them up just by walking by the POI or driving by the POI. This would wake all the sleepers causing them to then bust everything to get out, the devs did not want that, so the volumes are smaller. Not saying they are not bugged from time to time, but that's how the sleeper volumes are set up now which may be some of the issues that are being seen.

As for the sleepers spawning inside a LCB or bedroll, that may be because you didn't actually kill all the sleepers in the volumes that are withing said LCB or bedroll. Sleepers can be in closets, wardrobes, and more now. So say you were careful, went everywhere, killed all seen zombies, but one was in a closet that you never broke the door to, hence, not killing it, then it would spawn or "move" once you left and came back to said sleeper volume making it look like it just spawned when it shouldn't have. And since there are many sleeper volumes in a POI, this could simply be you moving from room to room or floor to floor. There is some distance involved that you have to be so far from a volume for it to rearrange, but some POIs are so large that this is possible while being in the same POI. As long as a sleeper exists in a volume still, it will keep moving around or spawning until the whole volume is cleared. Once the volume is cleared, then it will be blocked. I've had that happen to me a few times until I realized some of the closet doors were actual closets now, not just for looks as A16.4 typically was. I've found so many zombies in room closets now that were never there pre A17E.

 
The amounts of sleepers spawning in pois are rediculous. I crouched to a door from a small shed and there where 6 sleeper zombies spawning inside. They almost stood on top of each other because of the space of the shed. This on day one at your journey and your most likely dead. Even if you manage to lure 1 or 2 outside without waking up the other ones you need some space to kill them and killing them outside the shed will spawn /lure in new zombies from other buildings or areas near by, even if you stay in crouch mode, because they will find you no matter what. If you finally manage to kill all the zeds while you are outside crouching back inside the shed will most likely spawn new sleepers.

Also there are zeds and animals that spawned/teleported behind my back in Navezgane while fighting with other zombies on a road. This might happen because I stood close to a mountain range. The street is next to said mountain. And I think the zeds spawned on top of that mountain and then teleported down directly behind my back. I didn´t even heard them falling down or moaning. They just occured in my back and started hitting at me until I died.

I understand why the pimps made the changes to the AI behavior. And for people who play this game long enough its a welcomed change because they feel challenged again. But for a newcomer or people that only play once in a while A17 is way too hard now. And this could make people walk away. Personally I think the AI behaviour (spawn, aggression etc.) should grow with the difficulty of the game and also adapt to your own progressions in the game. On day one there should only be spawning 1 or 2 zeds in a small shed. And maybe 4 to 6 in a normal sized house. Everything else is too much in early game, because you have the other zeds spawning outside the poi too. Some days later into the game more zed could start spawning in buildings. Depending on the progressions you made until then and which difficulty you choosed when starting the game.

Ps. sorry for my english, non native speaker

 
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I'm on day 4, haven't died yet, and cleared a few large POIs in Diresville. It comes down to being cautious, slow, and take the full day. There's times I've woke up 8, freaked out, started running out, and ended up waking up even more. Had 20 follow me one time, just line them up, learn the melee ranges, and easy to kill. Just takes a lot of time, patience, and timing of swings.

 
I'm on day 4, haven't died yet, and cleared a few large POIs in Diresville. It comes down to being cautious, slow, and take the full day. There's times I've woke up 8, freaked out, started running out, and ended up waking up even more. Had 20 follow me one time, just line them up, learn the melee ranges, and easy to kill. Just takes a lot of time, patience, and timing of swings.
That's fine, and I don't think it's too difficult to deal with a bunch of them (assuming they don't spawn behind you or just outside the building and beeline to you which seems to happen), but the problem I see is that it changes the game dramatically. Instead of being a building/crafting game, it's now an FPS with some building/crafting thrown in if you ever find some time (at least in the early game as I've not made it past day 3 yet). Again, totally cool if that's the game people want to play, but it's not the game I want. I want the building/crafting game with the threat of attack and danger in scavenging/adventuring, not to spend almost an entire day killing the zombies to loot one small POI.

 
Personally I believe Sleepers should NOT respawn inside the building the player is in. It seems a bit ridiculous, you kill them and then turn around only to find they all came back. It also makes no sense, where did all of those new sleepers come from? They should simply have sleepers respawn overtime when the player isn’t there.
Totally agree. It completely destroys immersion when you clear a room, then come back to it a minute later to find 3 freshly spawned zombies in it.

 
That's fine, and I don't think it's too difficult to deal with a bunch of them (assuming they don't spawn behind you or just outside the building and beeline to you which seems to happen), but the problem I see is that it changes the game dramatically. Instead of being a building/crafting game, it's now an FPS with some building/crafting thrown in if you ever find some time (at least in the early game as I've not made it past day 3 yet). Again, totally cool if that's the game people want to play, but it's not the game I want. I want the building/crafting game with the threat of attack and danger in scavenging/adventuring, not to spend almost an entire day killing the zombies to loot one small POI.
Ah, I can understand that. Though it's the direction that TFP wants to go with it, lol. They have for quite some time, just never had the people to do it at first. Give it a little bit, and someone will mod it the way you want it, that's the beauty of this game.

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Totally agree. It completely destroys immersion when you clear a room, then come back to it a minute later to find 3 freshly spawned zombies in it.
They could make it to every room is a sleeper volume, but that'd eat resources like crazy. Probably triple to quadruple it I'd say. So then the game becomes unplayable by really anyone, lol.

 
Ok. So I decided to do some pure stealth runs this afternoon and here's what I've found so far.

first POI was one of those winter lodges ( i forget the name) it was a rather large structure in the snow biome. Anyways, this one, my wife and I went fast, didnt stealth too much, encountered a ton of zed.

second POI, same type of structure. After clearing the first couple of zed near the door, we placed frames on the entrance we broke to get in.

We stealthed all the way through it. cleared out all the little trash piles that would cause noise if you step on em as we encountered them. Cleared each room, never leaving stealth and only searched after I cleared the building. The amount of Zed that we encountered was WAAY less, made a huge difference.

third POI was a military outpost with the stone walls all the way around it that had 2 fence areas at the front. Again all stealth, went through the fence, there was 3-4 zed out in the compound area. Cleared the outer area before I started for the barracks and buildings on the inside. In the structures, there was another 2 in the main building and 2 more zed in the barracks.

Fourth POI same kind of building (i was fortunate enough to find another town with the same structure) This time instead of stealthing through, I cleared the outer compound and started smackin the doors to get into the structures non-stealthed. More zombies than the 3rd POI I tested, TONS more......

 
I'm on day 4, haven't died yet, and cleared a few large POIs in Diresville. It comes down to being cautious, slow, and take the full day. There's times I've woke up 8, freaked out, started running out, and ended up waking up even more. Had 20 follow me one time, just line them up, learn the melee ranges, and easy to kill. Just takes a lot of time, patience, and timing of swings.
This is a totally legit tactic, and I'm fine with it. What I don't like is going back to the POI after fighting them all in the street, and finding it completely full of Z's again. They shouldn't respawn in a room you just emptied.

 
Ah, I can understand that. Though it's the direction that TFP wants to go with it, lol. They have for quite some time, just never had the people to do it at first. Give it a little bit, and someone will mod it the way you want it, that's the beauty of this game.
Yeah, I've modded a few xml files and am enjoying the experience a bit more. I'll want to keep playing with them to slightly decrease the spawn rates of sleepers, but I played for another couple of hours today with a few modifications and had a better time. Still a couple of zombies seemed to spawn from nowhere, but nothing like the first night.

 
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