WarMongerian
Active member
For me, a guy with disabilities, both hand and eye coordination are limited, and getting worse, ~30 or so zombies just randomly dropping in for some up close and personal time, is a bit much. Especially if it happens whenever, or where ever my little digital dude is, or what he is doing. Even more so, when it happens over and over again.
And most especially, when it overlaps my beloved Horde Night, and causes me to have to lose out on my weekly event.
I love my Horde Night, but it is partially customizable, and I can set the max number of zombies to whatever works for me. For the last year, I have worked with this setting set to 8 zombies. Last night, my Horde Night was once again ruined by Screamers showing up and doing their thing.
End result?
My little digital dude, faced with ~30 zombies (with more being summoned as the first batch are getting cleared out), while armed with the best shovel and blade I have got, is forced to abandon my Horde Night base, as that many zombies degrade my game performance, and is just to much to handle with my limited capabilities (Vision/Fingers).
This has happened multiple times.
I love my Horde Nights, just as I love 7 Days to Die, but something needs to be done about this random flood of zombies, just showing up out of nowhere, over and over again, especially when it ruins Horde Night!
I have had Screamers show up when my guy is working on my base, or when I'm trying to mine minerals, or working a PoI. The intense, prolonged combat that ensues, is NOT welcome! I don't need/want, random encounters that are harder than Horde Night, just happening whenever/wherever my guy happens to be.
The easiest way to stop this, would just be a single toggle switch, a "Screamers On/Off" type of switch, so that, when players don't feel like intense (and meaningless, and repeated) zombie combat, they can just hit pause, flip the switch, and presto, no more randomly spawned zombies. Leaving such a notional switch set to 'ON' would allow Screamers to do their worst, while setting it to 'OFF', would clean out any currently spawned Screamers, and prevent any more from spawning in, until the switch is set back to on.
A more interesting potential control, that preserves the whole secret/random/possible Screamer mechanic, would be to treat these events just like the "Maximum daily quest progression" option, that was added in back about the time 1.0 was released (I think), that allows the host player the ability to set how many quests they want folks to be able to do in a day, in their games. Using this exact same kind of 'control' would make the problem of repeated Screamer outbreaks more manageable, and custom fit every players playstyle and capabilities, be they physical, computer, or connectivity.
The best option, in my opinion, would be a bit more complex. I don't dislike the concept of the whole Screamer game mechanic, but I intensely dislike it's overuse right now, and especially it's ability to overlap/ruin Horde Night, or suffer repeated, back to back outbreaks.
So how about something like this:
1) A setting that allows a limited number of outbreaks/game day
2) A setting that institutes a 'cool down' period between outbreaks.
3) A setting that limits when an outbreak can occur, say for instance, no Screamers on Horde Night, between 2000 hrs and 0600 hrs.
A set of options like the above are needed, and soon.
To my thinking, this is entirely a reasonable ask, as it enables host players (single or multiplayer) to set their game up to provide a custom experience tailored to their and their friends wants, and doesn't just toss a host players' setting out with the bathwater, like currently done right now.

The underlined is the problem, as a host player cannot, as thing stand right now, set up a multiplayer game with settings that would impact the "Screamer Insanity", and all players must submit to "Max alive" Screamer outbreaks!
Even back to back.
Even on Horde Night!
Keep in mind, folks, this post is also for people that don't have a great computer, or a great internet connection, or a healthy body, and not just for those that have none of these three concerns.
And most especially, when it overlaps my beloved Horde Night, and causes me to have to lose out on my weekly event.
I love my Horde Night, but it is partially customizable, and I can set the max number of zombies to whatever works for me. For the last year, I have worked with this setting set to 8 zombies. Last night, my Horde Night was once again ruined by Screamers showing up and doing their thing.
End result?
My little digital dude, faced with ~30 zombies (with more being summoned as the first batch are getting cleared out), while armed with the best shovel and blade I have got, is forced to abandon my Horde Night base, as that many zombies degrade my game performance, and is just to much to handle with my limited capabilities (Vision/Fingers).
This has happened multiple times.
I love my Horde Nights, just as I love 7 Days to Die, but something needs to be done about this random flood of zombies, just showing up out of nowhere, over and over again, especially when it ruins Horde Night!
I have had Screamers show up when my guy is working on my base, or when I'm trying to mine minerals, or working a PoI. The intense, prolonged combat that ensues, is NOT welcome! I don't need/want, random encounters that are harder than Horde Night, just happening whenever/wherever my guy happens to be.
The easiest way to stop this, would just be a single toggle switch, a "Screamers On/Off" type of switch, so that, when players don't feel like intense (and meaningless, and repeated) zombie combat, they can just hit pause, flip the switch, and presto, no more randomly spawned zombies. Leaving such a notional switch set to 'ON' would allow Screamers to do their worst, while setting it to 'OFF', would clean out any currently spawned Screamers, and prevent any more from spawning in, until the switch is set back to on.
A more interesting potential control, that preserves the whole secret/random/possible Screamer mechanic, would be to treat these events just like the "Maximum daily quest progression" option, that was added in back about the time 1.0 was released (I think), that allows the host player the ability to set how many quests they want folks to be able to do in a day, in their games. Using this exact same kind of 'control' would make the problem of repeated Screamer outbreaks more manageable, and custom fit every players playstyle and capabilities, be they physical, computer, or connectivity.
The best option, in my opinion, would be a bit more complex. I don't dislike the concept of the whole Screamer game mechanic, but I intensely dislike it's overuse right now, and especially it's ability to overlap/ruin Horde Night, or suffer repeated, back to back outbreaks.
So how about something like this:
1) A setting that allows a limited number of outbreaks/game day
2) A setting that institutes a 'cool down' period between outbreaks.
3) A setting that limits when an outbreak can occur, say for instance, no Screamers on Horde Night, between 2000 hrs and 0600 hrs.
A set of options like the above are needed, and soon.
To my thinking, this is entirely a reasonable ask, as it enables host players (single or multiplayer) to set their game up to provide a custom experience tailored to their and their friends wants, and doesn't just toss a host players' setting out with the bathwater, like currently done right now.

The underlined is the problem, as a host player cannot, as thing stand right now, set up a multiplayer game with settings that would impact the "Screamer Insanity", and all players must submit to "Max alive" Screamer outbreaks!
Even back to back.
Even on Horde Night!
Keep in mind, folks, this post is also for people that don't have a great computer, or a great internet connection, or a healthy body, and not just for those that have none of these three concerns.
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