AH64_Jimbo
New member
Hello All,
Do Mods need to be handled differently in Alpha 21 vs. Alpha 20 and/or handled differently when placed on a Multi Player dedicated server vs. Single Player client? Some people that have downloaded my 7 Days to Die Airport Mod have complained about some various issues when trying to install my mod on their MP server. For the record, SP seems to work just fine with one caveat; I found that I need to pull the modded map that I made from my Mod's Generated World folder into the main user's Generated Worlds file in order to see the map. In Alpha 20, this step was not necessary. So in other words I had to move this ;
C:\Users\Nexus\AppData\Roaming\7DaysToDie\Mods\7 Days to Die Airport\GeneratedWorlds\Circling Vulture Valley
to this;
C:\Users\Nexus\AppData\Roaming\7DaysToDie\GeneratedWorlds\Circling Vulture Valley
Here is a list of some of the issues reported;
For the two former issues, I believe what is happening is that the game does not read, recognize or load the prefabs from the Airport Mod folder.
I'm at a loss about the last issue, though. The server owner was kind enough to provide logs, though.
For troubleshooting Issues:
Mods Used:
LOGS
Server owner's Client-side logs: https://pastebin.com/EiS1WdJ2
Server-side Logs Part 1: https://pastebin.com/bzSkzHDL
Server-side logs Part 2: https://pastebin.com/y7ENZRH0
My Client-side logs when trying to join the server: https://pastebin.com/XatQ9Ryv
Do Mods need to be handled differently in Alpha 21 vs. Alpha 20 and/or handled differently when placed on a Multi Player dedicated server vs. Single Player client? Some people that have downloaded my 7 Days to Die Airport Mod have complained about some various issues when trying to install my mod on their MP server. For the record, SP seems to work just fine with one caveat; I found that I need to pull the modded map that I made from my Mod's Generated World folder into the main user's Generated Worlds file in order to see the map. In Alpha 20, this step was not necessary. So in other words I had to move this ;
C:\Users\Nexus\AppData\Roaming\7DaysToDie\Mods\7 Days to Die Airport\GeneratedWorlds\Circling Vulture Valley
to this;
C:\Users\Nexus\AppData\Roaming\7DaysToDie\GeneratedWorlds\Circling Vulture Valley
Here is a list of some of the issues reported;
- Missing Zombies from Airport POIs
- Airport POIs disappearing when approaching them
- Joining a Game and then it gets hung up on the Loading Screen stating "Receiving and loading configs..."
For the two former issues, I believe what is happening is that the game does not read, recognize or load the prefabs from the Airport Mod folder.
I'm at a loss about the last issue, though. The server owner was kind enough to provide logs, though.
For troubleshooting Issues:
- Did you start a new game and re-create the issue? Yes
- Have you validated your files through Steam? Yes
- After validation, did you re-try with a brand new game? Yes
Mods Used:
- 7 Days to Die Airport
- Teragon POIs
LOGS
Server owner's Client-side logs: https://pastebin.com/EiS1WdJ2
Server-side Logs Part 1: https://pastebin.com/bzSkzHDL
Server-side logs Part 2: https://pastebin.com/y7ENZRH0
My Client-side logs when trying to join the server: https://pastebin.com/XatQ9Ryv