PC Are all POIs going to be dungeons?

EzRemade

New member
I've really enjoyed the dungeon POIs for the most part. Some of the run at a slideshow pace because of current zombie optimization issues (*cough Waterworks basement *cough*), but they are all pretty fun to explore and I can see huge potential for some crazy elaborate dungeons in the future.

However, currently it seems like almost every POI is a dungeon of some sort and this seems to be teetering slightly on the edge of "too much". On every server I've seen so far, many of these POIs have been cheesed and exploited. People clear a dungeon once, learn where it's secret exit is or where the loot is stashed, and then from that point on they approach the POI backwards. When every tall building has a nerdpole of frames built up to the top, and every house has it's basement smashed open with nice stairs built in, you can tell this approach at dungeons isn't quite working.

If dungeons were claimed however, similar to a trader so that players could not break or build, things could be much more interesting! No more cheesing or rushing, the dungeons would have to be played as intended. This would also open up new possibilities for your quest system. You could generate unique dungeon POIs on map generation, and have these POIs coincide with special story quests with a progression. With the claiming land and the quest system you have already, you already have the tools to make actual campaigns.

 
I don't want to see any of the POIs being indestructable for the player. People in MP will always be ♥♥♥♥ters; there is little you can do about that besides take down their nerdpoles or complain to the admin.

 
I'm more worried that if all buildings turn into 'dungeons', then my favoured tactic of converting one to a base is going to be a problem. One wrong mission from a trader and my nice base gets reset to the original POI state.

 
Honestly no. Theres just too many questions. Please elaborate.
https://7daystodie.com/forums/showthread.php?102516-12h-Running-Days-12-h-walking-nights-on-default&p=919320&viewfull=1#post919320

Had no item in the 10 Crates i opened.

Very interesting gameplay so far, died more than the thousands of hours before, and that with very very good equipment

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on topic, yes we need more Pois you can equip early on.

The average amount of rubble building No 7 is currently 2 per RWG World.

Most other Pois you can get a gun without killing a dozend zombies are removed from the game ?

 
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I like to see a combination of Regular POI's and Crawlers.

Regular loot in Regular POI's with moderate risk.

Better loot in Crawlers but more risk.

Then we can take our pick which ones we go into.

This would really be appreciated in the first seven days.

 
I don't want to see any of the POIs being indestructable for the player. People in MP will always be ♥♥♥♥ters; there is little you can do about that besides take down their nerdpoles or complain to the admin.
I didn't mean all POIs, just the very large elaborate ones that have huge payoffs. If they were a lot less common it really wouldn't be an issue. Right now everything is just predictable.

 
To answer the OP question: no.

The wilderness ramshackle POIs at least will always be the open see-everything-from-the-doorway-style.

 
(...)One wrong mission from a trader and my nice base gets reset to the original POI state.
Is that actually a thing? Like, has this happened somewhere on a server already? Or did devs confirm it works that way and a claim would NOT prevent a location to be picked for a quest? If so, let me do the "upset gamer":

What were they thinking?

To answer the OP question: no.
The wilderness ramshackle POIs at least will always be the open see-everything-from-the-doorway-style.
Half of those (all log cabins) were already replaced in one of the recent updates though...

I don't get this replacing mentality. Why not adding?

The base game could have almost double the amount of locations to visit now. All the old ones needed was a bit of polishing and randomizing some of their containers. And maybe removing some higher tier loot, so it's not too easy and you gotta go for the dungeons for that.

I would appreciate the quick in-and-outs not only during early game. Sometimes I like to just go for a scrap run for cloth, leather, electronics etc. and the old houses were just fine for that.

 
Yep, once I learn where the loot stashes are, I'll circumvent to save time by destroying blocks, making ladder, ect and it increases replay value by using that knowledge to get those payoffs without any risk, they're fun to go through but Im starting to find little loot from the stashes and such and I seem to find more from gun and wall safes.

If so, let me do the "upset gamer":

What were they thinking?
AVGN

https://www.youtube.com/watch?v=XsHWrvMn-Cs

 
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Yeah I'm not a fan of the quantity of them being dungeons. The bulk of my looting is just doing the quests over and over. That requires you to actually go in and clear them or at least find the right courier stash. I then just sell everything I find on that quest and repeat. I already know where everything is in nearly all of them by now so If I wanted I could go straight to each of the stashes in most of the POIs in a town and have drop boxes just loaded with stuff in a single game day. It's just too much...

 
Quests cannot be activated if there is a bedroll or claim block inside. Those things would have to be removed first. Works fine for SP or PVE but not so well for PvP but then again are people taking over POIs for their bases in PvP servers very often?

 
I didn't mean all POIs, just the very large elaborate ones that have huge payoffs.
Huge payoffs? Where is that? :D

I love the new POIs but in my experience so far only the normal houses have decent payoff, big ones that take multiple days to clear totally not worth it, not even close.

But maybe I'm just unlucky with the loot :)

 
Quests cannot be activated if there is a bedroll or claim block inside. Those things would have to be removed first. Works fine for SP or PVE but not so well for PvP but then again are people taking over POIs for their bases in PvP servers very often?
Good to know thanks.

 
Quests cannot be activated if there is a bedroll or claim block inside. Those things would have to be removed first. Works fine for SP or PVE but not so well for PvP but then again are people taking over POIs for their bases in PvP servers very often?
Yes pvp folks always claim POIs and since they are forced to live above ground they claim what ever has a premade wall.

 
However, currently it seems like almost every POI is a dungeon of some sort and this seems to be teetering slightly on the edge of "too much".
I miss the simple buildings, especially in the cities. The small brick buildings with 2 or 3 floors I used in A16 always for the first weeks as a base until I built my own base.

On every server I've seen so far, many of these POIs have been cheesed and exploited. People clear a dungeon once, learn where it's secret exit is or where the loot is stashed, and then from that point on they approach the POI backwards.
Did you expect anything else? It was the same with the skyscrapers in A16. Once they had completely looted the skyscraper one time and they knew which floor they could find the most loot on, they ignored the rest of the building and concentrated on that floor.

It's in human nature. People will always take the most efficient way. And what you find at the end of a dungeon is often not worth the resources you have spent fighting your way through the whole POI. If you forced the players to go through the complete POI every time to get the loot, the players would just stop going into POIs because it's not worth it for them anymore.

 
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People sidestepping the gauntlet to go directly for the loot is not a reason to not have dungeon POIs. Every building offers you a choice to do it the exploration method or the direct method. Remember the old houses in Diersville? Go straight in, up the stairs, up the ladder, kill the 1-2 zeds up there and get the loot containers. Pretty equivalent to nerdpoling up to the roof and breaking into the attic now.

As soon as we have simple POIs without blind corners and tight quarters all you have is the direct method.

A simple POI = a dungeon POI + nerdpoling. At least with the dungeon POIs there’s a choice of how to approach it.

As for why POIs are being redone it is because they are getting ready to go gold and they have more block shapes, decorations, and textures than they had when the POIs were originally made so they can make them to look more pleasing.

 
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People sidestepping the gauntlet to go directly for the loot is not a reason to not have dungeon POIs. Every building offers you a choice to do it the exploration method or the direct method. Remember the old houses in Diersville? Go straight in, up the stairs, up the ladder, kill the 1-2 zeds up there and get the loot containers. Pretty equivalent to nerdpoling up to the roof and breaking into the attic now.
As soon as we have simple POIs without blind corners and tight quarters all you have is the direct method.

A simple POI = a dungeon POI + nerdpoling. At least with the dungeon POIs there’s a choice of how to approach it.

As for why POIs are being redone it is because they are getting ready to go gold and they have more block shapes, decorations, and textures than they had when the POIs were originally made so they can make them to look more pleasing.
Simple POIs can also have corners and tight quarters and you always have choices of how to approach prefabs. The advantage of non-dungeon prefabs is that they aren't trampling on the credibility of game world.

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Every building offers you a choice to do it the exploration method or the direct method. ...

As soon as we have simple POIs without blind corners and tight quarters all you have is the direct method.
Hmm?

 
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