Seriously? Any reason why? Are they hard to code in or something?They are definitely not coming with A18.
They may or may not come with A19.
They might not even come until after the gold release of the game.
Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world.Seriously? Any reason why? Are they hard to code in or something?
Faster alpha release times means less features per alpha.Seriously? Any reason why? Are they hard to code in or something?
As the old saying goes, "You can have it good, fast or cheap. Pick any two."Faster alpha release times means less features per alpha.
Haven't noticed any speed up in release times in the last few years..Faster alpha release times means less features per alpha.
Me neither, but it's the stated reason.Haven't noticed any speed up in release times in the last few years..
Interesting. Thanks. I hope they get added because they'll add a fun new dynamic.Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world.
I dont see how A18 will improve some of those things you listed, such as lower biome/ wandering horde spawns and gamestages.Me neither, but it's the stated reason.
...what's ironic is that this is the time where I'd normally be playing the crap out of mods, but despite this alpha having the most mod support out of any previous alpha, the base version sucks so much even mods are "meh".
I blame the level gated skill/perk system, which is quite frankly a female dog to mod out. I blame the dungeon crawls, the lower biome spawns/wandering hordes, and the new ai which makes building a chore rather than fun, and I blame gamestages, which only ensure that you're repeating the previous week's behavior since nothing gets done "faster" than the week before, just slightly different.
But a lot of the a18 changes will help. I'm confident.
I'd rather wait and have something akin to Kenshi bandits then ranged zombies.Some of the mods have bandits in them if im not mistaken, can just do those
In a way there is a speed up. Until and including A17 each alpha took longer than the previous one (with a few exceptions). A18 seems to be a few months shorter than A17, against that trendHaven't noticed any speed up in release times in the last few years..
These bandits are left overs from experiments by TFP to add bandits (probably augmented with a few improvements by modders). If TFP thought them not good enough for vanilla 2 years ago they probably still think that today.Some of the mods have bandits in them if im not mistaken, can just do those
Maybe I don't understand the desired performance. Why can't they just be like really rare mobs that have a larger aggro distance and carry guns?Yes. The AI for them is going to be extremely complex. This isn't like other games where your enemy has a simple AI and is only needing to path around a set stage. Not only the the AI behavior going to be more varied and complex, but you also have to design it to be aware of it's surroundings in a constantly changing voxel world.