• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Apocalypse Now Mod A20.5

Why can't every ally pick stuff up? There needs to be at least a simple code fix where you can change it yourself. 
Try posting this question again in the forum under the 'Mods' section (the Apocalypse Now thread may be too specific and not read by all modders). Give some examples as to what you guys can/can not pick up while in co-op. Maybe someone can help with a code fix. 

 
Last edited by a moderator:
Thanks for the continued troubleshooting. I'll have a release soon, probably near the end of this week, which will include the workaround of putting quest markers on top of an object. That workaround is believed to avoid the problem. I've made that change to every POI in my modlet.
Glad you've found an apparent workaround. I finally got to Tier 4 quests from the trader in this play through.  

1) accept quest for clear zombies at NTT_HQ_01

2) go to quest marker location. quest marker is ~ 10m below the surface, but it is not visible when flying underground.

3) cancel the quest from my queue.

4) keep visiting Trader until this POI shows up on the list again. I did other quests in the mean time. So I did not invoke the admin reset quests this time of testing.

5) accept the quest again.

6) quest marker is now visible underground. activated and completed quest, returned to Trader and got my reward.

7) took on some other Tier 4 quests in the mean time until the NTT_HQ_01 POI was listed again.

I performed the iteration of steps 2) to 7) a total of six times, all with the same result:

a) quest marker location is always below the surface, in the same place.

b) quest marker is not visible underground until it is deleted from my queue, accepted again from Trader and then it is visible in godmode underground.

c) completing quest will allow the quest to be offered again at some point. But it will make the quest marker invisible again.

 But it is a two-step process. Initially the game will not show the marker underground when flying down to it. Delete from queue, accept the task when offered again. Quest marker will now be visible underground (godmode) and can be activated, the quest completed and returning to Trader for reward. Rinse and repeat.

Thats about all I intend doing on this pet project. Don't know if my observations were helpful, but I did learn to use some in-game tools that I normally wouldn't have reason to access. Thanks for the POI's - keep 'em coming!

 
Last edited by a moderator:
Thats about all I intend doing on this pet project. Don't know if my observations were helpful, but I did learn to use some in-game tools that I normally wouldn't have reason to access. Thanks for the POI's - keep 'em coming!


Thanks for doing what you did. That's more, and further, than anyone else has gotten, to my knowledge.

The 013 release of my modlet is available as of Saturday. It places all the Quest Markers upon something, usually deco trash. I'm hoping this workaround puts the issue behind us.

Based on what your testing reveals, I suspect the bug is in RWG and that it is putting the Quest Marker down there during world generation, then just copying it back into that location after every reset.

I made bug report, located here:





I wonder if it might be possible to collect the world files and make them available with the bug report?

 
Last edited by a moderator:
Thanks for doing what you did. That's more, and further, than anyone else has gotten, to my knowledge.

The 013 release of my modlet is available as of Saturday. It places all the Quest Markers upon something, usually deco trash. I'm hoping this workaround puts the issue behind us.

Based on what your testing reveals, I suspect the bug is in RWG and that it is putting the Quest Marker down there during world generation, then just copying it back into that location after every reset.

I made bug report, located here:





I wonder if it might be possible to collect the world files and make them available with the bug report?
I did my own 'bug report' by responding to your comment in the bug report. Files uploaded to Pastebin, except I don't seem to have a file named generationinfo.txt on my computer. Yes, I included hidden files in the search. Its just not there. It is now 6:00 AM - been up all night working on this. Let me know if I can supply anything else. Frankly, since I'm running a major mod, I suspect a Tester to just shrug this off as something they're too busy to address. I hope I'm wrong.

so, I guess you can load the bug report into the bug pool now 🙂

 
Last edited by a moderator:
Trying to make steel, but says I need a crucible but there is no spot for the crucible in the forge.
Because the first forge you are able to craft does not allow steel to be made in it. There are three forge types in the game. The second craftable forge is wood and/or coal fired and accepts a crucible. The last one (advanced forge) is the best one and accepts a crucible too. Just a little different from how vanilla works...Oh, and the bellows and anvils you craft for the initial forge won't work in the advanced forge 🙂

 
Last edited by a moderator:
Because the first forge you are able to craft does not allow steel to be made in it. There are three forge types in the game. The second craftable forge is wood and/or coal fired and accepts a crucible. The last one (advanced forge) is the best one and accepts a crucible too. Just a little different from how vanilla works...Oh, and the bellows and anvils you craft for the initial forge won't work in the advanced forge 🙂
Oh, when I typed in "steel" it showed 2 forges. The first looked like the original forge and said it needed the "Crucible upgrade" so I figured that was a thing you needed to do to that forge. The other forge that appeared needed steel to create it, so it was confusing. We must have missed a 3rg forge. Or the second one has the same thumbnail. Thank you for the clarification. 

 
General vehicle question. I am interested in building the non-vanilla vehicles and I see they are unlocked with "grease monkey" and by a "schematic". I have found schematics but see no way to build one and although I am only at grease monkey 2, none of them mention that they unlock more than the vanilla vehicles. Are the special vehicle schematics loot only? 

 
This mod is so kickass!  Thanks for all the work put in here.  And the Mods on your Discord are great, too.  If anyone is on the fence about trying this mod, do yourself a favor and just play it.

 
Hi,  Love the mod, but quick question.  Where do I  find Titanium?







There is no hazmat gear for the Wasteland, yet. However, you will need the anti rad tablets to move around there.

Also, gamestage does not increase in the Wasteland.

 
Last edited by a moderator:
SnowBee said:
There is no hazmat gear for the Wasteland, yet. However, you will need the anti rad tablets to move around there.

Also, gamestage does not increase in the Wasteland.


That was interesting but I'm not sure I understood it right - do you mean that the wasteland biome doesn't boost the gamestage and lootstage any more than the snow biome, so the snow biome is the sweet spot for loot and the only reasons to visit the wasteland are titanium and bragging rights ?

Cheers

 
That was interesting but I'm not sure I understood it right - do you mean that the wasteland biome doesn't boost the gamestage and lootstage any more than the snow biome, so the snow biome is the sweet spot for loot and the only reasons to visit the wasteland are titanium and bragging rights ?

Cheers


Hey Grolbu

Just the gamestage. That was a correction given to me by killerbunny after I posted that short. So the wasteland gamestage is not increased when you walk into it compared to the forest.

The loot stage does increase in Apocalypse Now for desert, snow and wasteland. Snow is higher than desert, but not by much. The wasteland loot stage is a significant jump.

Besides titanium, you need it for radioactive material as well.

 
The loot stage does increase in Apocalypse Now for desert, snow and wasteland. Snow is higher than desert, but not by much. The wasteland loot stage is a significant jump.

Besides titanium, you need it for radioactive material as well.


Awesome, I'll keep looking for it :)

Thanks !

 
Awesome, I'll keep looking for it :)

Thanks !


Sure, no problem :)

Are you on a pre-gen AN map, or RWG? If you are still looking for the wasteland, I usually tell players to find either the snow or desert and then just follow the outline of that biome and often you will bump into the Wasteland.

 
I can't make cement. The ingredient for cement calls for "stone" but I can only gather "small stone". There is an item in the game called stone but the ingredient list for that includes cement. I think that "stone" might be a stone block.

 
I can't make cement. The ingredient for cement calls for "stone" but I can only gather "small stone". There is an item in the game called stone but the ingredient list for that includes cement. I think that "stone" might be a stone block.


Cement is made in the forge. I assume that is not the problem?

The forge requires you to smelt the stone/small stones first. Once there is enough stone in the forge, then you can create cement. A bellows and anvil are not required.

This should be very similar to how the vanilla game does it. I have tested it now, so it should be working on version 3.1.3.

 
Cement is made in the forge. I assume that is not the problem?

The forge requires you to smelt the stone/small stones first. Once there is enough stone in the forge, then you can create cement. A bellows and anvil are not required.

This should be very similar to how the vanilla game does it. I have tested it now, so it should be working on version 3.1.3.
My brain fart. I have spent too much time playing mods that forged from inventory and forgot about the old way of smelting into the forge first.

Thanks for the answer.

 
Back
Top