rIf you haven't already, and the rads are coming frequently now in your game:Next game session: lower the difficulty down another notch or so.
The players do more damage to zombies, with any weapon.
Thats the easiest solution. without editing files.
Public service: Radiated have a health regeneration. So if you/they are using low damaging weapons, it could take more time then it needs to. Be aggressive, when confronting them.
Have them invest some of their points, in the weapons they mostly like to use, in increasing damage/ crit/ etc.,
If you find they are still not particularly happy, then think about adjusting some of the files.
No harm/No foul, in lowering the difficulty of the game. Especially now, that you all have progressed enough that the radiated are coming out more frequently, but your group is still not quite ready for it.
If you are still bent on just adjusting the radiated:
Get yourself a text editing program like notepad++, or Lime, or whatever.
Find the entityclasses.xml.
search for "Radiated", for all the entities that have that in their name.
Find this line:
Code:
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="[u][b]8.1[/b][/u]"/>
Look for the value="" lower that to "0"
That will take out their regeneration ability.
[save] then load the game.
If that is still not enough for your group:
Code:
<passive_effect name="HealthMax" operation="base_set" value="[u][b]1010[/b][/u]"/>
And adjust their health value="" and adjust it down to your liking.
[save] then load game.
If you want them totally out of the game... well it can be done, but its a bit more involved.
If you don't want to mess with it yourself, then head to the modding section. I'm sure someone will have something close to what you want.