theFlu
Hunter
I took over a POI and figured I'd give it a go, build something that's usable on ground level. I'm not sure if I already gave up, but the new pathing feels like it's become practically pointless to try.
Granted, I'm in wasteland, but after one night, this was the result:
Two holes, each a full breach of the perimeter with the new pathing. Previously they'd have broken the block one higher and stayed outside, now they're in my face after any single block breaks.
Curiously, plugging one of the holes made the next guy dig himself a new one next to it and got stuck behind that trash can. /shrug
Options.. moats and force fields. I could dig, done it a lot. It kinda makes sense, except it's basically just moving to the second floor; as it's just a pathing exploit anyway, identical to removing entrances to second floor and rolling your own. Force fields aren't necessary, but the draw bridges are quite clunky; and I'm assuming they're still broken, making zeds think they're always open. Gotta test, maybe. But a force field will do just fine for a drive-thru loot-drop area.
Option two, traps, turrets etc.. yeah, it would work. Grover High is a bit big to protect properly that way; already sectioned it down somewhat. Not getting any turret ammo in loot, so I'd have to start a manufacturing line for that. Ehh, I'll just pick up my stations and put them on the next floor.
Whaddya think, are we supposed to live on the second floor by design, or is this just me being a lazy ¤#"%?
Granted, I'm in wasteland, but after one night, this was the result:
Two holes, each a full breach of the perimeter with the new pathing. Previously they'd have broken the block one higher and stayed outside, now they're in my face after any single block breaks.
Curiously, plugging one of the holes made the next guy dig himself a new one next to it and got stuck behind that trash can. /shrug
Options.. moats and force fields. I could dig, done it a lot. It kinda makes sense, except it's basically just moving to the second floor; as it's just a pathing exploit anyway, identical to removing entrances to second floor and rolling your own. Force fields aren't necessary, but the draw bridges are quite clunky; and I'm assuming they're still broken, making zeds think they're always open. Gotta test, maybe. But a force field will do just fine for a drive-thru loot-drop area.
Option two, traps, turrets etc.. yeah, it would work. Grover High is a bit big to protect properly that way; already sectioned it down somewhat. Not getting any turret ammo in loot, so I'd have to start a manufacturing line for that. Ehh, I'll just pick up my stations and put them on the next floor.
Whaddya think, are we supposed to live on the second floor by design, or is this just me being a lazy ¤#"%?