PC Anyone else think this version is a big pile of stinking Krap?

1) Elevators gone.2) Book... Books books... i want to build and kill i dont want to read 7 books and a full page.. oh wait.. there are 2 hidden on the 2nd page.. TO MANY GOD BLESSED BOOKS!!

3) Note #2, Let me pick what i want to learn. like in 17V

4) Storage.. Remove the brown piece of krap box and put the larger square ones back!!

5) Transport speeds.... OMFG the dam bike is faster than the truck!... and the Gyro is SLOWER than the truck. It take 50 min to make a truck Chassis.. but only 3 min to but the ENTIRE TRUCK together.

6) Ore colors and bottom of the world color. Need a better distinction between these... Ever see Coal in real life..ITS BLACK! VERY BLACK..

I have 5000+ hrs playing this game. I FREAKEN LOVE THIS GAME... or the old version.. Why don't you just fix glitches in 17. call it a game and Move on!
1) Exploits should get patched, but it would be nice to have a working elevator in-game (perfect for mid-tier engineering).

2) Agree to disagree here. Sorry you feel that way.

3) See #2^

4) If TFP removed some prior items it shouldn't be too hard to find someone adding it back in as a modlet. Check the Modding section of the forums.

5) Agreed. Vehicle speeds and cargo space were never very satisfactory or balanced IMHO, even in prior versions. That is why they call this Early Access. Again, keep an eye open for a modlet to scratch this itch. I was using Mayic's Increased Vehicle Speeds, but it hasn't yet been updated for A18.

6) IMHO bedrock should be an infinite lava spawner that pushes lava up into all exposed and immediately adjacent air blocks (destroying any entities on contact), then quickly cools/hardens to obsidian, similar to how concrete sets. Mine that obsidian plug at your own peril! Personally I enjoy the new variation in ore textures, but can't honestly say how realistic any of them are, as I am not a geologist. I don't think anyone wants to play a coal-miner simulator, however it should be easy enough to add an underground buff called Black Lung that stacks, cannot be removed, and will eventually kill you when enough stacks are reached...

I have many hours accumulated/wasted on this game as well. It is entertainment, which it sounds you have amply received your money's worth, and then some. 7DtD has a ton of potential and we can mod the fk out of it. Just a feeling, but TFP will probably be moving on to full release sooner than most think. From there, it is all expacs and paid DLC...

From one geezer to another - bottoms up m8!

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I love the books, I love the mods, I love the effort at least on the melee game (They are trying at least). I do actually even like the return of schematics.

The stat/perk system is just a mess. Not sure what heavily guiding people into a type of weapon based on your looting/gathering/mining/building play style does for the game. Clearly some people like it I guess, (probably rifle/spear mains, lol).

Just can’t see the draw to this system vs say a15 or 16.

 
It's funny how a random guy who opens a thread and never comes back can get 9 pages of discussions...

More funny was his previous post, one year ago :

The only thing a Fun Pimps should post from here forward is ... Its done and being released.... Unless that is So... PLEASE GET OFF THE FORUMS AND FIX THE FREAKEN GAME!!
Fanboys are sometimes not very talkative.

 
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Uh SP day 21 and you're ALREADY at GS 100?!! Geez I see the problem already! At day 21 I was probably GS early 20s to early 30s.
Past day 21 with a gs of 30? How...? How do you manage that?

I had to log in to my current game to check:

Day 16 21:00, lvl 29, gs 66.. playstyle: loot and quest, so half the time spent on foot between nowhere and backwater. Some night time mining and a few sneaky looting nights. Mostly just messing about, (because experimental,) not really doing anything, ANYthing, effectively. Nomad, no deaths (didn't challenge a boar into a fist fight at level 1 this time around :) )

I have absolutely not rushed anything, but I don't log in to watch a virtual sunset either.

(Without too much ill intent, just to mess about a bit in kind.. ;)

Also, no, not the guy you were replying to, you just made me recheck my stats so I had to say something :) )

 
Past day 21 with a gs of 30? How...? How do you manage that?
I had to log in to my current game to check:

Day 16 21:00, lvl 29, gs 66.. playstyle: loot and quest, so half the time spent on foot between nowhere and backwater. Some night time mining and a few sneaky looting nights. Mostly just messing about, (because experimental,) not really doing anything, ANYthing, effectively. Nomad, no deaths (didn't challenge a boar into a fist fight at level 1 this time around :) )

I have absolutely not rushed anything, but I don't log in to watch a virtual sunset either.

(Without too much ill intent, just to mess about a bit in kind.. ;)

Also, no, not the guy you were replying to, you just made me recheck my stats so I had to say something :) )
People should refer to hours in game instead of days. day 21 for someone playing default hours is nothing compared to people with 2 hour days.

 
People should refer to hours in game instead of days. day 21 for someone playing default hours is nothing compared to people with 2 hour days.
Oo, good point. Default days for me, 60 mins if I'm not mistaken.

 
Oo, good point. Default days for me, 60 mins if I'm not mistaken.
Its really hard to compare though with all the sliders/ options we have too.

You can go up to 300% normal xp gains, you can play with a team and share all the xp. You can turn up the zombies to where they take twice as long to kill and are harder to handle the first couple days. You can make them run all day and night and 3 shot you. We really dont know any of that for a particular player.

Unless everyone is playing solo, default settings, its hard to compare.

 
Past day 21 with a gs of 30? How...? How do you manage that?
I had to log in to my current game to check:

Day 16 21:00, lvl 29, gs 66.. playstyle: loot and quest, so half the time spent on foot between nowhere and backwater. Some night time mining and a few sneaky looting nights. Mostly just messing about, (because experimental,) not really doing anything, ANYthing, effectively. Nomad, no deaths (didn't challenge a boar into a fist fight at level 1 this time around :) )

I have absolutely not rushed anything, but I don't log in to watch a virtual sunset either.

(Without too much ill intent, just to mess about a bit in kind.. ;)

Also, no, not the guy you were replying to, you just made me recheck my stats so I had to say something :) )
I bumped up difficulty to warrior plus I took my time since this is a new alpha with a lot of unknowns. On day 7 I think I just hit level 6-8. So yeah I took it very slow to go exploring/loot a lot. My main focus at first was food I so specced mainly to farm and harvest more animal drops.

Since this was warrior difficulty it'd take more hits to kill a zombie so maybe that's why I leveled so slowly. Found some decent armor early on as well. I just finished day 133. Right now I'm at GS 235, level 75. Killed 168 zombies on blood moon 133. Used only around 200 7.92mm this time.

The zombies were consistently grouping up at this one spot so I dropped molotovs on 5-7 of them at time and finished them off with my hunter's rifle - yes my hunter's rifle does over 110 damage per shot. I have the sniper skill at level 4 which gives up to 40% extra damage for consecutive kills. The ones that escaped ran into my shotgun turrets, iron spikes, junk turret and blade traps combination. Didn't need to use any grenades at all. Only lost one blade trap and this bloodmoon was the best (minimal) ammo usage at this high level GS for me yet.

Oh I play on 40 minute days on SP.

On major releases like new alphas I take it nice and slow and try to learn the game. Once it reaches stable I'll try harder (eg. insane) settings.

 
Soo, as Maynard pointed out, lotsa sliders.. 40 min days are a whole third shorter than default, that alone puts your "day 21" down to "day 14". I haven't even played a warrior game yet this patch - it mostly just exacerbates the issues with the game, making all those non-existing zombie head hitboxes that much more significant.

No idea what Ghostlight's settings are, but lets assume he just does the opposite, 2 hour days.. his "Day 21, Gs 100" would essentially be "Day 42, GS 100" against defaults, and something like "Day 63, Gs 100" against your 40 mins. Which would actually be pretty much in line with yours.. so, are you rushing as well? :)

 
Uh SP day 21 and you're ALREADY at GS 100?!! Geez I see the problem already! At day 21 I was probably GS early 20s to early 30s.
Was on Warrior. Also - and for the last time - there was no problem in SP. The day 21 horde on GS 100 was absolutely fine.

You guys are the type to RUSH and no wonder you got demolished at day 21 in MP...No more sympathy from me here.
We did not rush. I wouldn't even know how to rush - we did what we always do.

I said this so many times. MP is different than solo. You should NOT be using solo tactics in MP. You should also not be using older version tactics/strategys in A18.
I completely disagree. A14, A15, A16, A17, A18. Same tactics always. Always work. SP or MP Base design is genius.

And once more with feeling....our main base design is still kicking ass in A18. It was a temp base we lost; a re-enforced concrete box with 3 rows of Iron spikes all round. I am just complaining about the balance of SP and MP, as I have witnessed first hand in terms of the horde size and damage done to said concrete box, it is out of whack.

Plus the boring mining.

- - - Updated - - -

People should refer to hours in game instead of days. day 21 for someone playing default hours is nothing compared to people with 2 hour days.
That's why we typically talk in gamestage. Nothing else really matters tbh.

 
Right now I'm at GS 235, level 75. Killed 168 zombies on blood moon 133. Used only around 200 7.92mm this time.
OK now we may get somewhere. Our combined MP GS was 320 on day 21. Solo, you fought a GS 235 on day 133. See the problem?

Imagine this: If I was level 75 and had GS 235 and joined your game that night, we'd have fought a horde of gamestage 750.

Also finally, there is another discrepancy that I cannot explain. You say your GS 235 horde was 168 zombies and you shot 200 rounds. If so then that horde was strangely small compared to what we got on day 21 (GS 320). We fired 2000 rounds as well as throwing many Grenades and Molotovs. Even then a great deal of the zombies died to spikes not ammo. Also, how did you manage to count the zombies?

 
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Soo, as Maynard pointed out, lotsa sliders.. 40 min days are a whole third shorter than default, that alone puts your "day 21" down to "day 14". I haven't even played a warrior game yet this patch - it mostly just exacerbates the issues with the game, making all those non-existing zombie head hitboxes that much more significant.
No idea what Ghostlight's settings are, but lets assume he just does the opposite, 2 hour days.. his "Day 21, Gs 100" would essentially be "Day 42, GS 100" against defaults, and something like "Day 63, Gs 100" against your 40 mins. Which would actually be pretty much in line with yours.. so, are you rushing as well? :)
Actually I checked my settings and it was actually 60 minute days. My mistake. Also your calculations are wrong. You forgot to include deaths which is part of the GS calculator. I died like 3-4 times within the 21 days.

 
Not wrong, you just didn't provide the info.. Soo, dying a lot is taking it easy, and someone not dying a lot is rushing, gotcha. ;)

My point was, your appalled claim of Ghostlight "rushing it" seemed a bit over-reactive, and I was just poking fun at it :)

IF we're going to overanalyze this nonsense, Ghostlight talked about 90min days in another thread, so the ratio there would be 1.5.

You lost quite a few GS from the deaths (no idea how many, can't remember the formula off the top of my head nor do I really care)

You took some "XP damage" from the deaths (maybe not, depending on WHEN you died etc) lowering your level and thus GS

Spent half a day combined running for backbags, losing even more GS-progress.

So, while your GS is low, it's not surprising in the least, and Ghostlight seems to be on a pretty normal trajectory for a no deaths game? So, no news anywhere?

 
I am indeed on 90 min days. And I have indeed died 3 times. Twice on day 21 to demolishers when the base was breached, once to a Boar on day 1 (won't try that again).

But no deaths on easy - I mean solo - mode.

 
Not wrong, you just didn't provide the info.. Soo, dying a lot is taking it easy, and someone not dying a lot is rushing, gotcha. ;)
My point was, your appalled claim of Ghostlight "rushing it" seemed a bit over-reactive, and I was just poking fun at it :)

IF we're going to overanalyze this nonsense, Ghostlight talked about 90min days in another thread, so the ratio there would be 1.5.

You lost quite a few GS from the deaths (no idea how many, can't remember the formula off the top of my head nor do I really care)

You took some "XP damage" from the deaths (maybe not, depending on WHEN you died etc) lowering your level and thus GS

Spent half a day combined running for backbags, losing even more GS-progress.

So, while your GS is low, it's not surprising in the least, and Ghostlight seems to be on a pretty normal trajectory for a no deaths game? So, no news anywhere?
Wrong conclusion there about not dying is rushing. I could have died 3 times within the first day or each time right before the bloodmoons thus lowering the GS. I took my time exploring/looting and picking my fights. Found a lot of decent gear/mods/books (perks) so I handle the zombies easier.

Longer days means more looting/exploring but also means you can level faster. I believe that level is also part of the GS calculation so GS 100 at day 21 seems pretty high. If they rushed in SP they will most likely rush in co-op MP when there's more people involved.

Ghostlight doesn't seem to understand that MP is a whole different story. It should not even be close to SP difficulty.

 
Uh SP day 21 and you're ALREADY at GS 100?!! Geez I see the problem already! At day 21 I was probably GS early 20s to early 30s.
<snip>

You guys are the type to RUSH and no wonder you got demolished at day 21 in MP...No more sympathy from me here.

<snip>

Looks like you don't want to change your ways nor do you want to accept other people's advice so no more point talking to you...

<snip>
This is where I started replying, just to turn the tables on that rushing claim. It's YOUR claim, made without knowing anything but a day number and a GS.

I've done my part, the rest has been mildly entertaining, but this is turning into one of those weird off-the-rails-rants forum discussions end up in..

As for Ghostlight's actual issue, I think they already toned down MP scaling a bit, so I think we're all good for now... thanks for the spin, see you in the next thread :)

 
This is where I started replying, just to turn the tables on that rushing claim. It's YOUR claim, made without knowing anything but a day number and a GS.
I've done my part, the rest has been mildly entertaining, but this is turning into one of those weird off-the-rails-rants forum discussions end up in..

As for Ghostlight's actual issue, I think they already toned down MP scaling a bit, so I think we're all good for now... thanks for the spin, see you in the next thread :)
Yeah I just saw that they play with 90 minute days so perhaps I jumped to conclusions myself :p . Seemed like a rush at first glance but you're right, need to get all information first. Also, there are too many variables involved. For example I play on 60 minute days but in early game I went around looking for farm plots from POIs to dig up (before they patched it). Early deaths were from combination of getting infection (losing stamina) and animal attacks.

Haha yep see ya next time :) .

 
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