To make quiet bunker we just need the detection system to work better, and be more logical. This way we won't agro zombies through 60m of rocks.I believe that the original poster enjoyed the year plus of alpha sixteen. I put a little over fifteen hundred hours into that alpha alone and was a big fan of being able to make large bases and defend them from zombies.But now with zombies having Terminator like intelligence and gps, coupled with Wolverine's claws being able to shred steel in seconds, it seems that large builds are being discouraged.
Also you can't do bunkers since zeds dig underground and always gps to you, and you can't use explosives to mine, because Alfred Nobel had a terrible idea that totally did not influence mining for the next one hundred sixty years (just kidding, Alfred Nobel invented dynamite and its use in mining) or dig nearly as much out, surely not a large cavern since structural integrity seems to be different from alpha sixteen...
I suppose it would simply be frustrating to be someone who purchased the game, played a thousand days on a server with friends, and then discover that the entire flavor of the game has changed from survival building game to hack-n-slash to fps with mild building elements.
I started in fifteen. From fifteen to sixteen was not a big change, we just got extra things. This alpha has added extra, taken away, and completely changed some things. I personally think this alpha will be great after the pimps figure out their plan with it, get it balanced, moved to stable, and let the modders change things around to suit the desires of the customers. I've put around two hundred hours into it and it seems mostly fine to me, or will be after it gets balanced, but I understand where Guizmo is coming from.
But yeah hopefully they'll regive building the place it deserves