Funny thing being is that getting Water for a new player is one of the most hardest things to do.
When i started with 7D2D, i did not know my hand from my foot. And did not know you needed a cooking pot to boil water ( every game has different mechanisms ). When i knew that detail ( Google ), finding it was hell ( at that time, those alphas cooking pot RNG was extreme low ). And all that time i had cans in my toolbar that can be used for cooking water. And i did not know it!! And that also brings me to another grip for 10 alphas. You can boil water with a can but you can not boil anything else with it ( i call bs on that ).
Stuff like this is a typical issue with 7D2D where veterans expect new player to know these "tricks". Or even the devs being arrogant how people need to read a journal, when most new players are just trying to survive and not getting eaten by Zombies.
Its veterans that know when they can simply stand around and do things like inventory management / quest / journal looking without being zombie attacked. And at the same time, its Veterans that do not look at Journals because they think its useless information because they are veterans. One of those catch 22s. :smile-new:
But yea, the starting experience can be very brutal for new players. And can be very off putting. Even in the old Alphas. A17 really ramped up this issue more with the whole Stamina drain, 50 sleepers in POIs, the broken stealth ( so new player have a hard time falling back on that ) etc.
And no, do not bother commenting how you can do better, sorry people, you are all veterans who know the ins and outs of 7D2D. You can not relive / replicate the experience new players to the game. Even running A17 for the first time, you already had massive knowledge of the game mechanics and crafting systems.
Getting a mini tutorial for empty cans + dirty water is probably a very good starter addition. Why do we even have a campfire tutorial if we have no cooking part to it.