He wants hardest possible difficulty to be made easy for him. Read the posts.
It's you who isn't reading the posts if that's what you think. I want to earn that "easy". Pre-A18 I earned the feeling of "easy" through constant base refinement. A lot of experimentation and lot of hard work. I never never, ever seen a base design like ours in any screenshots or videos. Nothing even close. And no I will never make it public, for obvious reasons.
Please take my advice and stop responding to me - you said you would - because you either don't understand where I'm coming from, or you can't because you've not faced a ton of Demos. Or by all means tell me how you handle your Demolishers and shut me up. And please, don't relist the 6 half-assed ways from earlier. 4 don't work and 2 are exploits/avoidance.
Tell me precisely how YOU do it. As one of the posters most vocal in shooting me down, I can't wait for your solution.
If you want to be rewarded for effort; you need to put the effort in. The Demolisher is ONE new challenge; and there are multiple ways to deal with it; but Ghostlight doesn't want to
So, so wrong.
I put plenty effort in. Tons. The reward I am seeking is surviving horde night with minimal expense, and no exploits.
Demolishers are bad design because they remove a lot of the fun tools from the table and reward exploits. Not because they are unbeatable. They are not unbeatable. I already said that numerous times. They are unfun to fight, unfun to design against, they nullify a ton of base designs, almost completely nullify Blade Traps and are going to put a lot of people off the game imo. If you're not exploiting AI of course. They are the reason we are getting so many threads and posts title "base building is dead" etc.
I would dearly love to see the "2 block jump fail" exploit patched out from the AI, just to see the amount of crying it would cause. But I'm guessing MM uses that design, because it lends itself so readily to a blaze away with an M60 in a kill pit approach, so....
What we have now is a pathetically easy to exploit zombie AI PLUS an extremely destructive enemy type that almost demands to be exploited to be easily handled. Do the math. Mark my words they will never (dare to) fix the AI because of this (despite it being the easiest fix in the world). Never.
Like you keep saying that gamestage 154 is still early game. It's not for most players.
Day 28 horde we got our first Demolishers. 3-players. Warrior. That's not early game?