PC Another "direction of the game thread" and iam concerned...

Sorry but that distinction goes to Alpha 16 when stealth was introduced and smell removed and zombies were broken neither being able to hear or see you from 3 blocks away at night. If you have been hiding at night for all of A16 and A17 then the joke's on you. I do miss the nights being scary and dangerous but I've been missing it for a couple of years now and not a couple of months...
Do you think it would be nice to replace zombies with mountainlions during nightime?

 
Do you think it would be nice to replace zombies with mountainlions during nightime?
If they implement mesures to keep players inside during the night, they must give us something useful to do. Maybe the spamcrafting of stonetools dont apeal to all, but it for sure beats staring into the blacknes of night.

 
Roland is right on that front. Once stealth got put in the zombies because a non-threat unless you wanted them to be. I think in a17 you could crouch walk right up on the random one out in the night and they wouldn't even see you. Sometimes you could have them see you, walk a couple blocks, crouch and they'd lose you.

I used to love tagging one with a pistol while crouched and watching the whole horde run past me because I was basically invisible.

 
If they implement mesures to keep players inside during the night, they must give us something useful to do. Maybe the spamcrafting of stonetools dont apeal to all, but it for sure beats staring into the blacknes of night.
If I'm not mining at night I'll usually be crafting mods for my armor and weapons . Then I'll spend some time making ammo and cement. Doing repairs to my base. Cooking up some food for the next day .

 
If I'm not mining at night I'll usually be crafting mods for my armor and weapons . Then I'll spend some time making ammo and cement. Doing repairs to my base. Cooking up some food for the next day .
Sure, after you have unlocked the recipes maybe. but in the early game, when the spamcrafting used to take place, there is nothing to do than stare at the wall, or maybe the stars. (Stare at stars.).

This is the first alpha where I actively go loock for Zs during nighttime to fight the boredom. (did not play much in A17, but it was apparently the same in that respect.)

Edit: I do all my building at night though.

 
I understand that the world feels more empty via not having that many wandering zombies. That said, the pimps have also stated afew times that this has been done partly for performance issues and that this will allow for events to occur in A19. The events could be more wandering hordes at random times, or could be like a quest npc running your way and needs help or something. Main thing is that they weren't just poofed away from wandering for no reason, and we'll get more gameplay and a more stable game thanks to that.

And looking at it gameplay wise, wandering zombies in towns weren't something that was actually hard to deal with. Back then me and my friends would just run through the town, kill every zombie, and then loot buildings mostly hastle free. Now though if you wanna loot through buildings you have to deal with the zombies while you are looting. It just feels more tense looting now than the prior ways. If anything, maybe they need the sleepers to act faster due to your presence.

 
Sorry but that distinction goes to Alpha 16 when stealth was introduced and smell removed and zombies were broken neither being able to hear or see you from 3 blocks away at night. If you have been hiding at night for all of A16 and A17 then the joke's on you.
Not really, since in the same way I refuse to build an infinite ramp in A17/18, I also refused to exploit stealth in earlier versions when it was broken.

 
I'm glad I found this thread. It's always nice to know you aren't alone.
Sleeper zombies and mini-dungeons never really worked for me. 7D2D world is fully destructible, so I always ended up either waking them all up and kiting them outside or simply digging my way to the final prize. It never made any sense to me to follow the obvious way in and trigger all the traps .

I miss the old cities that you had to scout from outside first before you could go in.
Oh yes! Good times that haha, miss em:)

Me and my friend finished our game now at day 64. There was no more to do, random map and we were preparing to leave and move to another location. I stumbled upon the gyrocopter blueprint and scouted around. Turns out there is no more cities to discover on the map, nor zombies, nor threat or need for anything whatsoever. We felt almost sad haha, wtf has happened.

I choose to quote my friend here: "What a state this is in, fckin hell what a state"... few words but describes it well haha.

 
And looking at it gameplay wise, wandering zombies in towns weren't something that was actually hard to deal with. Back then me and my friends would just run through the town, kill every zombie, and then loot buildings mostly hastle free.
orly, and on which difficulty setting was this? 6+ cops spilling out of buildings once you had aggroed something was not to be sniffed at. And this was back when cops were actually dangerous.

 
I understand that the world feels more empty via not having that many wandering zombies. That said, the pimps have also stated afew times that this has been done partly for performance issues and that this will allow for events to occur in A19. The events could be more wandering hordes at random times, or could be like a quest npc running your way and needs help or something. Main thing is that they weren't just poofed away from wandering for no reason, and we'll get more gameplay and a more stable game thanks to that.
And looking at it gameplay wise, wandering zombies in towns weren't something that was actually hard to deal with. Back then me and my friends would just run through the town, kill every zombie, and then loot buildings mostly hastle free. Now though if you wanna loot through buildings you have to deal with the zombies while you are looting. It just feels more tense looting now than the prior ways. If anything, maybe they need the sleepers to act faster due to your presence.
Stable yes, but the prize of it is high. Its a completely new game made cause of it. Now its a RPG game with a tad of survival. For them who loves A16 and forward, i doubt most of you been around the earlier alphas. We all have diff taste, that i respect:).

 
We felt almost sad haha, wtf has happened.
We have discussed this at length and often suspected a different person (or team) took over the main design decisions. Somewhere just after A16.4 is when things noticeably started to go downhill for us. That's when the mechanics became bland and generic. The content improved but the gameplay and actual survival experience took a major nosedive.

 
I've been playing the game since way back in A10. Also i remember abhoring the original version of LBD lol made so many stone axes...

 
We have discussed this at length and often suspected a different person (or team) took over the main design decisions. Somewhere just after A16.4 is when things noticeably started to go downhill for us. That's when the mechanics became bland and generic. The content improved but the gameplay and actual survival experience took a major nosedive.
Agree.

I remember when telling my friends to get this golden gem called 7DTD. They had a look and went "that graphic though", i replied, "juat wait til you play it, its all about the gamplay and feel to it, not the graphics"

Now there is a beautiful world, nice POI:s except for all dungeoning, but gameplay is lost.

 
If they implement mesures to keep players inside during the night, they must give us something useful to do. Maybe the spamcrafting of stonetools dont apeal to all, but it for sure beats staring into the blacknes of night.
Skinning the mountainlions...

 
This is now developed on the principle of:

"this game has something - for everyone"

 
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This is now developed on the principle of:"this game has something - for everyone"
Like a jack of all trades, and a master of none?

I actually like A18, even if i sound a bit cold about it.

 
Like a jack of all trades, and a master of none?I actually like A18, even if i sound a bit cold about it.
Yes, i also like some things from A18, but in general - the game is spoiled, at least, compared to itself.

Many developers are working on this game, some are doing their job well and some are not...perhaps without malice.

 
What difficulty and gamestage are you all on? Tbh, I've seen progressively more and more wandering zombies the higher my gamestage goes - up to the point where I drive around and can't go a couple seconds without running into a few or a wandering pack. I still think it should be a bit more, perhaps earlier than what it has been anyway. Honestly, on the harder difficulties and horde night spawn counts I don't think you'd fare too well without a base, unless you spend a lot of time repairing POIs.
I really feel you about sleepers. Tbh I don't like them at all, aside from maybe a few of them here and there for scares - that's always refreshing to have a jump scare time to time. But there really are just too many sleepers, although they reduced them, I think just having a lot inside there along sleepers here and there in surprise parts would make it more fun. All sleepers... meh. I'd prefer a "trigger spawn" of a random horde kinda like the supplies quests do to send some zombies into/around the POI you're in.
The roamers do apparently increase based on gamestage, or at least I agree that it feels like it does. As for the sleepers, they kinda make sense at least the ones out in the open, a zombie may go dormant with nothing around to stimulate it a bit. However the ones busting out of closets and falling from the cieling just make no sense really at all. What also doesn't make sense is why are so many poi's a dungeon like maze? who the hell would set their house up like that? I do admit some of them are nice like that one spanish house that has a door in the basement behind a wine barrel leading to a pretty big bunker full of zombies and surgical equipment. I miss learn by doing, check out darkness falls mod for a17.4 to see how to do it right. Basically don't really have crafting tied to it, just stuff like weapon skills, armor skills, athletics and such.

My biggest issue with A18 is well the loot, its just far to easy to get high tier items in loot. Day 15 without lucky looter and I mostly start getting tier 3-5 stuff only, with the odd t6. I think they have gamestage upping loot too much at low gamestages. in A16, you'd not even find qual 300-500 stuff often till day 50 or 60+, unless you got really lucky. The devs know there is an issue though, they plan to rebalance the loot, as it is just too easy to get high tier things from loot.

 
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Hiding zombies only fire once. It was shortsighted to use that in this game.

Now when i go into the house - i tiresomely think: - "ok....well, there will jump out a zombie..."

The problem is that now it all makes me think so - it doesn't benefit the gameplay.

Designers need to choose other approaches, taking into account the repeatability of situations.

 
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