PC Another "direction of the game thread" and iam concerned...

Agreed. The worst part is that the game seems to run fine during bloodmoon hordes even with 20+ zombies on the screen, yet somehow the game can't handle a handful of dangerous zeds per block in the cities' streets. The other reason I read is that's it's because MP games would reach the maxAlive entities or whatnot. Like the game is properly balanced around MP in the first place, or it couldn't be made an option... It baffles me but it is what it is.
I think this could be easily resolved with placing sleepers outside of PoI with large wake up radius. Spice it up with few wandering zombies and you have streets full again. Performance is however a question.

 
To make some areas very dangerous and put incentives to work your way towards there.
Yep, I've always hoped they would keep/go for progression by area on top of other things. Would give a purpose to the different biomes as well, now you can just waltz into any area because the zombies scale with you anyways. Only the wasteland is a little more dangerous in the beginning days, but strangely enough it's the least interesting biome for resources/loot. No ores, no wildlife for meat (although rotten flesh can be useful), no special POIs. I just go there whenever I feel like sniping some zeds, or something.

The factory buildings and other tier IV/V quest locations come close to feeling like "high risk/high reward" areas, but they feel like a waste of time and resources since you can clear multiple smaller POI's in the same time span and walk away with the same kind of loot, but probably more of it (aside from quest rewards).

 
Yep, I've always hoped they would keep/go for progression by area on top of other things. Would give a purpose to the different biomes as well, now you can just waltz into any area because the zombies scale with you anyways. Only the wasteland is a little more dangerous in the beginning days, but strangely enough it's the least interesting biome for resources/loot. No ores, no wildlife for meat (although rotten flesh can be useful), no special POIs. I just go there whenever I feel like sniping some zeds, or something.
The factory buildings and other tier IV/V quest locations come close to feeling like "high risk/high reward" areas, but they feel like a waste of time and resources since you can clear multiple smaller POI's in the same time span and walk away with the same kind of loot, but probably more of it (aside from quest rewards).
I added a skill point reward to Tier V clear quests. So at least if I take a full day clearing out the POI, it's actually worth it.

 
What difficulty and gamestage are you all on? Tbh, I've seen progressively more and more wandering zombies the higher my gamestage goes - up to the point where I drive around and can't go a couple seconds without running into a few or a wandering pack. I still think it should be a bit more, perhaps earlier than what it has been anyway. Honestly, on the harder difficulties and horde night spawn counts I don't think you'd fare too well without a base, unless you spend a lot of time repairing POIs.
I really feel you about sleepers. Tbh I don't like them at all, aside from maybe a few of them here and there for scares - that's always refreshing to have a jump scare time to time. But there really are just too many sleepers, although they reduced them, I think just having a lot inside there along sleepers here and there in surprise parts would make it more fun. All sleepers... meh. I'd prefer a "trigger spawn" of a random horde kinda like the supplies quests do to send some zombies into/around the POI you're in.
I mostly play around in creative. But i was a bit tired of my testmap, so i decided to make a new world to play around in, and managed to pick my old "no-poi" world. Made a new world, flew around a bit to find a flat place, levelled up to 95... And then decided to just let's play for a little while, and see how this A18 actually plays. Beeing lvl 95 sure improved my looting experience, but overall, i think i liked it, the 3 hours i played. 1 hour building, 1 hour looting cars in the desert, and the last hour looting cars and corner buildings in the wasteland.

But the world felt almost empty of zombies, not that i minded that when i was travelling in the wasteland though. Could been an issue with me using a world created in A17 too.

Warrior "difficulty", gamestage whatever you get as lvl 95 on day 1 and 2.

 
I think A18 is the best version technicaly. (not much to argue there?). But in terms of gameplay its the worst i have played.
100% agree

- - - Updated - - -

It's like those A16 haters that got LBD squashed because they kept crying about how broken it was because all they ever did was spamcraft stone axes and it felt ♥♥♥♥. Well... don't do it ?.
Nitpick: Spam-crafting was made non-viable in A16.4

 
YOnly the wasteland is a little more dangerous in the beginning days, but strangely enough it's the least interesting biome for resources/loot. No ores, no wildlife for meat (although rotten flesh can be useful), no special POIs. I just go there whenever I feel like sniping some zeds, or something.
Nitpick: Wasteland is THE biome for cars

 
I really hope the devs read this thread....

Also, does anyone know who actually campaigned for less zombies in the world? I really can't remember anyone complaining about that aspect of the game, ever. Anyone remember seeing such as post?

The win-win scenario from my point of view seems to be to make gamestage also affect the number of zombies in the world, and also the wandering hordes.

 
I pretty much agree with everything you typed. Except the base-building bit; I still enjoy that, even though it is essentially pointless.
But yeah the game is a mere shadow of its former greatness.

Like i have written it myself, agree to 100%. Its so sad cause the "old version" of this game is the most fun i´ve had in a game in more than a decade.

I think A18 is the best version technicaly. (not much to argue there?). But in terms of gameplay its the worst i have played...........

I realy try to stay away from mods for anny game I play, especialy alphas, as I want to experience the devs vision, and most mods seem to unbalance the games. (And somehow I feel its cheating). But for me to continue enjoying this game I need a mod to bring back the old style of play, or Pimps must change. (but they already got my monney long time ago, so no need on their part.)
I totally agree with OP and above (and more in this thread). I'm still playing but not very enthusiastically... Got 2K hours in the game so I got my moneys worth so no complaints there. And I do understand the change of direction due to need of keeping sales up.

Bottom line is the game have changed so much that I dont find it very exciting anymore. Just playing out of habit I guess....

 
I really hope the devs read this thread....
They already know, dude. If anything, the complaints over the years with each Alpha has been the reduction of zombies more and more. They have made some strides to fix it in the past. When they gave us the blood moon count per player option that was a huge boost to a dreadful time to where we only got 8 at a time coming from the alpha before where it was a static, and awesome 55 at a time. (55 at a time now doesn't run very well in comparison to back then)

When they changed how the spawns worked, it really limited the whole thing. They put too much focus on sleepers thinking that would be enough..thinking people would like to play in repetitive dungeons fighting sleepers over and over and be satisfied with that.

People did complain about too many sleepers in some of the houses - and rightfully so - some of the one bedroom cabins had like 8 sleepers in them - made no sense - or a two-bedroom home having a dozen in them. So, instead of just toning certain ones down, and maybe even increasing the counts in the ones like sky-scrapers and factories - they just reduced ALL of them. So now it's even more boring than it was before. People spent a year mastering A17 POIs with tons of sleepers - and then they reduce most of them by half - so now it's even easier as most people are used to dealing with a lot more than that by now.

One step forward...three steps back.

The one hold-out, the one saving grace that might fix a lot of this will be bandits and how they are implemented. Having things shoot at you in cities and towns - and getting into firefights having to clear the towns out of bandits before you can loot - may just be enough to bring in some of that tension. But, in an ideal world - there would be some zeds in the mix as well to keep things interesting between the bandits and player. Bandits or you start shooting - and zeds start becoming active all around you so you're dealing with bandits and zeds simultaneously as they are.

 
The one hold-out, the one saving grace that might fix a lot of this will be bandits and how they are implemented.
Yeah, but they've been pushing them back for years, and they want to go gold in 2020! With the way updates have been going for the past alphas, I'd really be surprised if they managed to add in bandits, get them working properly AND fix the rest of the issues in the game within a year.

Like others said, I got my money's worth and had some really fun times in this game, so I'm not angry or anything. It's just disappointing that TFP keep making design choices that imho often seem to be at odds with each other and take away from the original tense atmosphere.

 
I love A18, very polished. However, I do agree with the OP.... it's just not the same game any more. I do miss the danger of cities. I miss hunkering down in the attic of a house listening to roaming zombies outside, hoping they don't hear me and wander into my house.
The game isn't finished, so I'm holding out hope that some of that tension can be recaptured. But right now, I really wish I could play A11 with A18's features.
Nice alpha mashup ..and we'd have the best caves =)

 
Right now cities are a hub of isolated POIs and are completely OP compared to anything else in the world. What's the point of having amazing landscapes if all you ever need to see is city blocks ?
And that is why i play without POI's when i play. Because i found most poi's to be a combined weaponshop/toolstore/foodshop/pop'n pills these days, and add to that the trader and vending machine foods. Of course, without POI's there's no cities either, so there are some tradeoffs compared to A11. Not much chance of finding a gun either, heck, the main reason i spent a day in the wasteland was to find a wrench in one of those corner-rubble buildings that was still there, and of course to search the cars for tools (I found one T1 wrench at the end of that day).

 
I'm glad I found this thread. It's always nice to know you aren't alone.

Sleeper zombies and mini-dungeons never really worked for me. 7D2D world is fully destructible, so I always ended up either waking them all up and kiting them outside or simply digging my way to the final prize. It never made any sense to me to follow the obvious way in and trigger all the traps .

I miss the old cities that you had to scout from outside first before you could go in.

 
I agree we need wondering zombies/hordes back!!!!!!! We have to tell them that we want these futures back asp:D as in posting threads about we need wondering zombies/hordes back:) just don't spam left and right :( once or twice a day we could post about these futures until they say something. We need these futures back!!!!

Cause right now zombies are not really a threat:(

 
steel tools, purple chainsaws and augers on day 8? You sir, are a liar
Not at all, mister. Puting points into adventurer and doing fetch quests for 3 traders. At tier 5 quests I can pick 2 high ql rewards per quest. Im on 120 mins days though, so on 60 min days it would be day 16ish.

 
And that is why i play without POI's when i play. Because i found most poi's to be a combined weaponshop/toolstore/foodshop/pop'n pills these days, and add to that the trader and vending machine foods. Of course, without POI's there's no cities either, so there are some tradeoffs compared to A11. Not much chance of finding a gun either, heck, the main reason i spent a day in the wasteland was to find a wrench in one of those corner-rubble buildings that was still there, and of course to search the cars for tools (I found one T1 wrench at the end of that day).
This sounds kind of awesome.... I'm intrigued by the no POI play through. Been planning out in my mind how I'd do it. I'd imagine the first horde night would be brutal.

 
This is the first alpha where we have simply ignored nightfall. If out looting or exploring or whatever we just keep going. Night is no threat now. The days of finding a house to hole up (outside day 1 or day 2) or returning to your base to pass the night in safety are LONG GONE. It's a crying shame.
Sorry but that distinction goes to Alpha 16 when stealth was introduced and smell removed and zombies were broken neither being able to hear or see you from 3 blocks away at night. If you have been hiding at night for all of A16 and A17 then the joke's on you. I do miss the nights being scary and dangerous but I've been missing it for a couple of years now and not a couple of months...

 
Back
Top