ThanVanMon
New member
Hello all and hello Pimps!
I wanna start out by saying that i love this game and that is also the reason why i decided to write this post. Alpha 18 had me thinking about the direction of the game a bit so i wrote a post on steam starting out like this followed by discussions...
"I miss the roaming zombies, random hordes and normal houses.
I been playing 7DTD for a few years and 9 diff Alphas. I been trying out the new release of alpha 18 a bit and i really like how the world developed overall. Great job on the development devs!
On specific terms however iam having a hard time enjoying the "dungeons" and sleeper zombies.
A big aspect of the game dissapeared personally when it went from roaming zeds and hordes to almost just sleepers. I miss cleaning out a block from zombies to be able to enter a normal house and not a dungeon. Will that ever come back? As i recall alpha 15 was great on that aspect!!"
Iam currently on day 55 and i barely see any roaming zombies at all, all there is, is the hordes on every 7th day. Takes some bullets to kill yes! Hard, only because of fps drop to 15-20, nothing else. Hard to spot, nope, they even glow nowadays...but why and from what? How are they radiated?
I am currently playing Alpha 18.1 latest experimental and it really has me worried. It all changed a few aplhas ago from us players beeing kept busy all the time from roaming zeds to sleeper zombies instead, even smell sensor was removed. Me personally dont like it at all. I liked "the walking dead" feeling it had where we couldnt have food in the backpack, make noises or have the fire going at night cause they would smell you down and cause havoc. I liked how we were penalized for using guns instead of bow and arrow, now a silencer wont make a difference, ok, wake up a few zeds, so what?.
I liked how it was a struggle and all free for us to do as we liked and prefered before. Now we are instead lead by our choices in skillpts and EXP-pts. Does it come to us, only every 7th day.other than that we have to go find it!. We are not disturbed anymore, we are the disturbers in hunt of EXP-pts and loot.
I liked how it was "realistic" and had more logic to it before, where we looted tools in toolshops, weapons mostly in messiahs and food in the stores primarily. Ppls were in apocalyptic distress and left some stuff behind right? Now it makes no sense. All houses are suddenly dungeons (wellmade though) obviously created by the masterminds who lived in it?! Sleeperzombies are so smart they hide in the weirdest of places and even build themselves in!?...and in the end we come to the final room/area where the dungeonloot is, there is just no logic to it. Can be all from weapons etc to food and water. Every house contains the old shops combined and every house is/can be a goldmine.
Me and my friend who i played this game with for a long time discussed a bit. None of us feel the need of building our own base anymore, whats the point? There is also so many diff gears and things we used to strive for to have or make that was needed, like steel, iron, concrete etc. No need anymore. Food, weapons, armor, all you need is found pretty easy in buildings. Only thing i really needed was the motorcycle for space and transport, thats about it.
Conclusion is, i personally think the devs played the game before, i dont think they do much anymore. The turn the game of almost perfection created by the Pimps small team has taken leads me to almost think there is a new developmentgroup in charge?. You have created a wonderful world in a zombieapocalyptic era...but with less and less zombies and less challenge and feel of gameplay compared to before. Maybe my downfall is that i played to many Alphas?
Best regards
ThanVanMon
I wanna start out by saying that i love this game and that is also the reason why i decided to write this post. Alpha 18 had me thinking about the direction of the game a bit so i wrote a post on steam starting out like this followed by discussions...
"I miss the roaming zombies, random hordes and normal houses.
I been playing 7DTD for a few years and 9 diff Alphas. I been trying out the new release of alpha 18 a bit and i really like how the world developed overall. Great job on the development devs!
On specific terms however iam having a hard time enjoying the "dungeons" and sleeper zombies.
A big aspect of the game dissapeared personally when it went from roaming zeds and hordes to almost just sleepers. I miss cleaning out a block from zombies to be able to enter a normal house and not a dungeon. Will that ever come back? As i recall alpha 15 was great on that aspect!!"
Iam currently on day 55 and i barely see any roaming zombies at all, all there is, is the hordes on every 7th day. Takes some bullets to kill yes! Hard, only because of fps drop to 15-20, nothing else. Hard to spot, nope, they even glow nowadays...but why and from what? How are they radiated?
I am currently playing Alpha 18.1 latest experimental and it really has me worried. It all changed a few aplhas ago from us players beeing kept busy all the time from roaming zeds to sleeper zombies instead, even smell sensor was removed. Me personally dont like it at all. I liked "the walking dead" feeling it had where we couldnt have food in the backpack, make noises or have the fire going at night cause they would smell you down and cause havoc. I liked how we were penalized for using guns instead of bow and arrow, now a silencer wont make a difference, ok, wake up a few zeds, so what?.
I liked how it was a struggle and all free for us to do as we liked and prefered before. Now we are instead lead by our choices in skillpts and EXP-pts. Does it come to us, only every 7th day.other than that we have to go find it!. We are not disturbed anymore, we are the disturbers in hunt of EXP-pts and loot.
I liked how it was "realistic" and had more logic to it before, where we looted tools in toolshops, weapons mostly in messiahs and food in the stores primarily. Ppls were in apocalyptic distress and left some stuff behind right? Now it makes no sense. All houses are suddenly dungeons (wellmade though) obviously created by the masterminds who lived in it?! Sleeperzombies are so smart they hide in the weirdest of places and even build themselves in!?...and in the end we come to the final room/area where the dungeonloot is, there is just no logic to it. Can be all from weapons etc to food and water. Every house contains the old shops combined and every house is/can be a goldmine.
Me and my friend who i played this game with for a long time discussed a bit. None of us feel the need of building our own base anymore, whats the point? There is also so many diff gears and things we used to strive for to have or make that was needed, like steel, iron, concrete etc. No need anymore. Food, weapons, armor, all you need is found pretty easy in buildings. Only thing i really needed was the motorcycle for space and transport, thats about it.
Conclusion is, i personally think the devs played the game before, i dont think they do much anymore. The turn the game of almost perfection created by the Pimps small team has taken leads me to almost think there is a new developmentgroup in charge?. You have created a wonderful world in a zombieapocalyptic era...but with less and less zombies and less challenge and feel of gameplay compared to before. Maybe my downfall is that i played to many Alphas?
Best regards
ThanVanMon