Hated
QA Lead
Hello Everybody!
Here are a few things from inside this build:
#1 We updated the localization.txt to include feedback we gathered in the thread below.
#2 We have updated our gamepad vehicle controls to have accelerate and reverse on the trigger buttons, allowing for better vehicle movement
#3 and most importantly, the horn can now be used on the right D-Pad
#4 for our builders we now allow reverse rotation, hit the Reload button with a building block to rotate the other way around
#5 We have a fix for the crash caused by the electric fence.
#6 Workstations will no longer slow your game down in longer game sessions!
For the gamepad rebinds to take effect, you have to set controls to default once.
Please do test Macs with EAC enabled again. Another update to it should solve the crashing issue. Let us know, if the problem persists.
We are collecting feedback from the community for improvements in their language, please use this link
to participate, a new pass will come for A19, so take your chances.
Website post can be found here.
If you find non localization related bugs, please report them here.
For general discussions, please the dev diary.
For balance and performance feedback find your way to this thread, please.
We hope that you enjoy 7 Days to die!
Cheers,
Hated
Here is what changed since A18.3 stable:
Changelog:
Added
Changed
Fixed
Fixes for Localization
Here are a few things from inside this build:
#1 We updated the localization.txt to include feedback we gathered in the thread below.
#2 We have updated our gamepad vehicle controls to have accelerate and reverse on the trigger buttons, allowing for better vehicle movement
#3 and most importantly, the horn can now be used on the right D-Pad
#4 for our builders we now allow reverse rotation, hit the Reload button with a building block to rotate the other way around
#5 We have a fix for the crash caused by the electric fence.
#6 Workstations will no longer slow your game down in longer game sessions!
For the gamepad rebinds to take effect, you have to set controls to default once.
Please do test Macs with EAC enabled again. Another update to it should solve the crashing issue. Let us know, if the problem persists.
We are collecting feedback from the community for improvements in their language, please use this link
to participate, a new pass will come for A19, so take your chances.
Website post can be found here.
If you find non localization related bugs, please report them here.
For general discussions, please the dev diary.
For balance and performance feedback find your way to this thread, please.
We hope that you enjoy 7 Days to die!
Cheers,
Hated
Here is what changed since A18.3 stable:
Changelog:
Added
- Dyes on junk turrets now display the color when placed on the ground
- Debugshot command now also reports perks, books, and schematics for forum reporting and testing (creates .csv file in screenshot folder)
- Toggling of local player ignored by AI using left shift+keypad* key
- Spectator Mode for admins. Use “sm” command in console
- Rotate back is assigned to tapping "Reload"
Changed
- Changing time with commands or time slider now recalculates the blood moon day
- Rebind "Accelerate" and "Reverse" to trigger buttons
- Bind horn to D-Pad Right
- Localization now includes community feedback
Fixed
- Drunken Disorderly now also works with moonshine
- Microwave collision box was corrected
- Bottom face of Control Panel Base 07 is no longer see through
- Hat mods no longer have hair poking through the helmet
- Handy Man steam achievement now works with new multishape frame block.
- Claim blocks now properly protect against explosives again
- Better Barter no longer allows better prices at vending machines
- Intimidation with a 44 Magnum no longer works on vending machines
- Waypoints not on the screen no longer activate when moving the mouse over the screen
- Cheating XP by spamming the action key with books on the toolbelt is now prevented
- Loose board traps successfully destroy now when damaged
- Player clothing is properly removed with drop on death
- Ramp shapes no longer delete faces to allow exploits
- BurntWoodBlock4 no longer disappears when a block is placed under it
- Dirt and topsoil now use the same mats for the same craft time
- The wooden chair uses its proper texture again
- Loose board blocks now show a block when falling
- Tar paper (ID 148) can now be picked from the paint menu
- Only single players can interact with spotlights and turrets
- Forges no longer slow down the game
- No more crashes caused by the electric fence
- Warning spam by electric fence wiring is also fixed now
- Junk turret hits and kills do not trigger perk bonuses while holding related weapon anymore
- Junk Turret also respects party members that are not allies
- Offsets on some multiblocks were corrected
- "Invisible" from Debug Menu and Invisible hotkey now properly do what is expected
Fixes for Localization
- Initial saving of a new prefab is properly localized now
- Localized distance and coordinate designations
- Tooltip names of items will no longer be displayed off screen
- UI label sizes fixed to fit visual layout (skill dialogs)
- Quest Chain Rewards “NONE” is localized
- “Required” for campfire and forge recipes is now localized
- Batter Up Vol 7 name and description are correct again
- Loading screen before main menu is now localized
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