faatal
Fun Pimps Staff
An entity normally has a single upright cylinder as a collider when walking around. When they ragdoll, it gets turned off, since it would get in the way of all the bones moving and colliding. When the ragdoll ends, it transitions back to the single cylinder, so there may be issues with where the cylinder appears at the end of the ragdoll.Tried A18.3. Impressed by the sheer amount of constant zombie flow (it's almost as if the engine now spawns zombies correctly around me).
Tried a 3 day bloodmoon. No lag whatsoever which is impressive. Here is where things really went bad:
Enemies just kept phasing through my plate walls of cobble stone when they are stunned. Zombie dogs also phased through the plates despite the fact no zombie should be able to pass through them .
The phasing through plates/poles bug is tiresome and needs to stop. It's been going on since A16. Zombies should always be outside of blocks when stunned.
https://imgur.com/a/B8EkFmi
The dog's and some other animal's cylinder is about 1m high, so even though pathing would not try to move through that space, they actually would probably fit. Short direct movements could move them through.
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