Burialfaith
New member
Greetings,
I noticed while playing 7 days to die that objects in the distance, trees for example, will look very rustic (as compared to close quarter tree with wind animation) then as the player moves towards the object ,when he reaches a specific distance towards the object, that object will load new forms (add 3D objects to the first object (additional branches to trees) and as the player continue moving towards the object, it will eventually transform into another updated 3D version of the object with better textures and addition of animations.
I understand this is not a process solely linked to 7 Days to Die as I saw it happen in other games such as GTA5 online; it rather seems to be the way to go, for now.
Would it be that hard, I mean possible at all, to have: animations for transitions of 3D objects and textures upscaling as the player moves towards the objects? Or any other way to reduce the unrealistic feeling created by having items popping around him as he moves for the sake of improving realism???
B
I noticed while playing 7 days to die that objects in the distance, trees for example, will look very rustic (as compared to close quarter tree with wind animation) then as the player moves towards the object ,when he reaches a specific distance towards the object, that object will load new forms (add 3D objects to the first object (additional branches to trees) and as the player continue moving towards the object, it will eventually transform into another updated 3D version of the object with better textures and addition of animations.
I understand this is not a process solely linked to 7 Days to Die as I saw it happen in other games such as GTA5 online; it rather seems to be the way to go, for now.
Would it be that hard, I mean possible at all, to have: animations for transitions of 3D objects and textures upscaling as the player moves towards the objects? Or any other way to reduce the unrealistic feeling created by having items popping around him as he moves for the sake of improving realism???
B
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