Animal tracker out of synch

Version
v 2.0 exp
Platform
Windows
Version 2.0 exp
Animal tracker was changed from 3 levels to 5, v1.4 to 2.0. Animal tracking is a basic part
of my play through. The icons for the animals, and the level upgrades is out of synch completely.

It is no exaggeration, Level 1 a chicken in line of sight, did not constantly show on map compass
or screen. Level two showed stag, but no chicken crossing the road, no pun intended. I posted a
snapshot in dev diary. I continued to see if it was a three degree constant. Level 3 I chose F1 DM
the single render of each animal will not show, all within line of sight.

But if 2 or more are posted simultaneously, then their icons will show. I tried different combinations
only when two animals were rendered did the tracker icons activate. I am presently doing tracking
compares between 2.0 exp and v1.4 xml files to try to find the missing link, but so far no result.

Xml changes I have found so far but I've just started
(Progression.xml)
Should only be 5 instead of 6; V2.0 exp .......................................................................???????????.................???????????????????????
<!-- <passive_effect name="TrackDistance" operation="base_set" level="0,1,2,3,4,5" value="0,100,100,100,100,100"/> -->
V1.4 reference With 3 levels
<passive_effect name="TrackDistance" operation="base_set" level="0,1,5" value="0,100,100"/>

V2.0 exp
Max level had been removed below

<perk name="perkAnimalTracker" ????????????? parent="skillPerceptionGeneral" name_key="perkAnimalTrackerName" desc_key="perkAnimalTrackerDesc" icon="ui_game_symbol_animal_tracker">

V1.4 reference
<perk name="perkAnimalTracker" max_level="3" parent="skillPerceptionGeneral" name_key="perkAnimalTrackerName" desc_key="perkAnimalTrackerDesc" icon="ui_game_symbol_animal_tracker">

I will continue to dig but please help, Thank You.

V2.0_2025-06-18_07-32-12.jpg
 
@NekoPawtato
Yes, I have an agility mod. Is that the conflict? I also readjusted the parameters posted to match the v1.4 xml format.
V2.0_2025-06-20_06-36-52.jpg
I will put it in another piece of the armor, and retest now. After the edits I started two more maps, the third map I started last night, the third one is working.
 
@NekoPawtato
I put the agility in the helmet because that was the only one it designated. I just removed it
and a rabbit appeared, put it back and it disappeared, so you were right. Now I will just set
the agility mod to be for feet in xml. So if they change it then they need to change the, description
and localization to match. Thank you
 
@NekoPawtato
Update: I changed the modifier to armor, installed it to feet and the rabbit disappeared again
that attribute mod nulls tracking. So I just removed it for now. Dm me and let me know the outcome please.

Thank You for the help
 
@NekoPawtato
Yes, I have an agility mod. Is that the conflict? I also readjusted the parameters posted to match the v1.4 xml format.
View attachment 34773
I will put it in another piece of the armor, and retest now. After the edits I started two more maps, the third map I started last night, the third one is working.
Unfortunately it's a known issue that attribute helmet mods conflict with animal tracking somehow. We have an open ticket for it still.
 
Animal Tracking does not display green or red beast icons when the following is used
(+1 Strength)
(+1 Intellect)
(+1 Perception)
(+1 Agility)
(+1 Fortitude)
Charismatic Nature (+1 all)
 

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