PC animal breeding?? chickens/rabbits/deer

BaconsTV

Refugee
Hey,

Restarted recently with alpha 18, im always tagged for experimental buids in Steam so its whatever recent build of that branch is atm :p

I saw a chicken and rabbit, I know about the boring bores and the dearest deers.. I sat here thinking:

If I was in a world like this, I would capture all the rabbits that I can, try and sex them, keep all the females and cook up the males except for 1 lucky dude to get the others preggers lol.

Building a cage would be easy and I seen a POI which had like a wall of cages and some hatches under the cages (forgot its name sorry) the player would probably build something like this or give us rabbit pen schematics each pen can hold two, yet if you stick them together in a row, any rabbits inside can run from one end to another. After x time we get n number of rabbits, after more x time the rabbits can be sexed, after some more x time we can skin/cook males keeping one male. Rabbits would also have a life span (endurance bar lol).

I would be a pain in the butt and say that all the pen types need to be above ground lvl / animals need access to sun x hours per day at least / open the pen into an outside area where they are inclosed in fences (some automatic method to get the animals in their pens). Zombies are highly attracted to these areas (heat would drastically increase for that area)

We could do the same for chickens, the pen would be different, a chicken hut, could be the size of an army tent where the player can walk in harvest eggs, or allow the male to do his thing. The 3 stage timer like the rabbits hatch/sexed/cooked or kept.

Boars, the idea is the same, pen size and layout would differe as well as deer however, I guess they may need a larger outside area to graze and all that??

I see it very dumb that our character does not know how to throw a pair of rabbits together in a cage and with some patience, see if they mate or not.....

The skill could be a new one or mixed into living off the land?

Thanks, hope this was not a "boar" to read :p

 
I like the idea of breeding, but I suppose they don't want food to be too reliable, since you already have crops, which make superior meals, with the conditional of meat.

I think all they really need to do is improve the tracking skill. Maybe to a point where if you are actively tracking it spawns in things to hunt.

Eggs I'm more on board with. pens for chickens might be OK, low meat, but access to something that is more of a grind than an active task (opening every nest you see)

 
I like the idea of breeding, but I suppose they don't want food to be too reliable, since you already have crops, which make superior meals, with the conditional of meat.
I think all they really need to do is improve the tracking skill. Maybe to a point where if you are actively tracking it spawns in things to hunt.

Eggs I'm more on board with. pens for chickens might be OK, low meat, but access to something that is more of a grind than an active task (opening every nest you see)
Ah yeah I totally get your point. Ofc we would need to feed them too with the crops that we grow. Then balance and number crunching so that the time to harvest would be a little long to keep things a little higher than activly hunting for animals as we are spending crops / mats / space and also increasing the heat generation.

I donno I just find it strange that how come this person in this apocalypse, does not think of these things (also does not know how to boil meat from day 1 but thats something else lololol)

 
Been something that people have requested for awhile now but I believe the devs nixed the idea because it would take to much resource. Essentially, each spawned domesticated animal is one less zombie that can spawn. I do believer there is a MOD or 2 out there that explore this possibility though.

 
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