To keep it in perspective, farming in this game, never was fun. The plant design is a minimalistic solution to give renewable access to consumables.
At the current point you can do what you want, you will never satisfy a players need to enjoy farming.
If farming would be easier, e.g. by increasing yield by 1000% and enable splash harvesting, everybody would complain that it's too powerful, and when making it too difficult people like Biscoitoso will create threads like this.
In the end there is no solution for that problem with the current design, as it's boring at best and terribly annoying in the worst case.
I guess the only way to fix farming would be by a redesign of planting in common
By this I see reducing the number of plants, dividing them into different tiers of difficulty and increasing maintenance needs.
The effect should be an option to go simple planting or advanced, as the player wants to focus on it or not, which the current one-size-fits-all Design cannot fulfill.
Example:
T0 Corn
Low Yield, low effort:
Easy to make seeds, easy to plant. Many needed to be useful.
T1 Potatoe
Slow Growth, average effort:
Only one plant per 3x3 allowed, adequate yield, simple irrigation required
T2 Blueberry
High utility, high effort:
High skill needed for planting, needs irrigation/pest fighting
T3 Super Corn
High yield, high effort
Needs high skill so make seeds and artificial light
At the current point you can do what you want, you will never satisfy a players need to enjoy farming.
If farming would be easier, e.g. by increasing yield by 1000% and enable splash harvesting, everybody would complain that it's too powerful, and when making it too difficult people like Biscoitoso will create threads like this.
In the end there is no solution for that problem with the current design, as it's boring at best and terribly annoying in the worst case.
I guess the only way to fix farming would be by a redesign of planting in common
By this I see reducing the number of plants, dividing them into different tiers of difficulty and increasing maintenance needs.
The effect should be an option to go simple planting or advanced, as the player wants to focus on it or not, which the current one-size-fits-all Design cannot fulfill.
Example:
T0 Corn
Low Yield, low effort:
Easy to make seeds, easy to plant. Many needed to be useful.
T1 Potatoe
Slow Growth, average effort:
Only one plant per 3x3 allowed, adequate yield, simple irrigation required
T2 Blueberry
High utility, high effort:
High skill needed for planting, needs irrigation/pest fighting
T3 Super Corn
High yield, high effort
Needs high skill so make seeds and artificial light