I actually want to rifle through the pockets of every corpse. I love a loot reward for a kill, even if it's crap loot. Loot on corpses is one of the major differentiators between an RPG and a shooter. This being a survival game, we have both camps fighting for what they want. Maybe it should be a toggle in the settings?
You see... it USED to be a toggle, sort of. I've run a bunch of 7D2D servers for almost 2 years now, and as soon as I updated the non-modded ones to A17, I saw an instant and massive drop in players. I went from 50-60 players on average to like 10 overnight. The issue for me is, I used to be able to edit the zombie loot spawn myself in the server files, it was super easy, and I could turn off zombie loot spawns myself if I really wanted to. With A17, it feels like they are just taking away options without giving us a meaningful replacement. Even if I set the environment loot (cabinets and trashcans and such) to respawn every 5 minutes, that wouldn't solve the problem of heavily congested areas and it would make less contested areas a complete joke. If someone were to make the argument of just spreading out further away from everyone else, then that completely destroys the concept of PVP.
Speaking of PVP, in the 3 servers I switched to A17, I saw the following happen (as reported by my frantic moderators):
(keep in mind, I had advertised the change to my players, and everyone was eager to log on and test out A17)
Stage 1: everyone explores to see what was new
Stage 2: 30% of my active players log out after 10 minutes of exploring and never log back in again.
Stage 3: players rush out and frantically loot all the environment loot they can (I had loot set to respawn every 5 in-game days, which is pretty fast if you think about it... default is 7 if I recall correctly)
Stage 4: players begin frantically attacking each other to collect hoard more loot, wasting their own resources fighting each other endlessly, they literally would fight to the death, respawn and then go fight again
Stage 5: about 5 hours after the switch to A17 I begin getting angry emails as if this was MY fault. Players are now running low on resources and it has only been a little over 2 in-game days (days set to 120 real world minutes per in game day)
Stage 6: 6 hours after the switch. Players have exhausted the resources they have spent so long to collect and create. all of the carefully crafted bases were viciously attacked and frantically defended during the fighting and are in ruins, some of the larger factions have managed to keep their bases more-or-less intact, but all bare scars from the fighting. The maps are all in ruins, everything is picked clean and with no way to resupply without manual intervention, the players all begin to log off en-mass, filling up their inventories with what little they have left so they won't be raided while offline. Most of those players never return.
stage 7: over the next couple days, players who had not been logged in during the insanity all slowly filtered in only to find their bases ravaged and no way to resupply since the -few- active players left on the server spent almost all of their time scavenging the cities and then the countryside for loot, leaving NOTHING behind.
All of my modded A16 servers are still healthy, and in fact, most have actually seen an influx of new players, possibly spillover from the devastated A17 servers. I have shut down 2 of the 3 A17 servers, and the single one left standing sees an average of 13 active players
I'm not going to say what is actually best for players, my experience may have been the exception. All I know is that MY players don't like A17 and it all seems to stem from the lack of Z loot... Maybe there is a way to turn it back on, or even to just increase the frequency of loot drops, I don't know... I haven't had much spare time to look into that since I'm still dealing with the fallout. Also, as a side note, the "1 loot bag per 50 zombies" seems to be incorrect, according to my mods and some of the angry players I got emails from, it SEEMED to be just flat out zero loot drops at all.