First of all, devs, this isnt a bash on you. this is me simply wanting to get a tally of the people who are also concerned with this change.
Second, this isnt a doomsay thread either. the alpha isnt even out yet and jumping the shark to say its the end of 7 days due to this change is... over zealous at the least.
with all that said, lets get into this. and il start by saying alpha 1. that is how long the zombies have been dropping loot for. this isnt like the wellness system, this isnt like the forgeing system, both of witch have either been enhanced over time, or simply changed. this has been a main part of the game for its entier life cycle. that is more my concern then anything else. and i know, i saw the comment on the main thread of alpha 17 of how the zombie loot isn't disappearing..... but it is. not entirely but, one bag every 50 kills i personally dont count as a perfect argument to defend this. nor if the loot is of a *good* quality. we never searched them for only good stuff, we wanted everything we could, to recycle it.
looting is one of the main artery's of this game. its part of its flow. you try to siphon that too much and the body withers and dies. i feel like, stopping the zombies from droping random junk items and just haveing random loot tables, is going to impact the game quite heavily. perhaps other loot has been enhanced to counteract this. perhaps the fridges and cupboards will have more cans of food, jars and such in them.
i didnt see that in the gameplay. i saw the containers still continuing to have rather minimal loot. my concern for this change is... deep. i cant rightly put it into words how much it worrys it. or find the right words to activly express myself.
what about others, how are you feeling about this change? do you agree with madmole and its all just useless junk all going away? or is it something you personaly enjoyed doing alot?
il end this post with one simple question, aimed towards the devs. how easy would it be to implement there drop tables again? the gore blocks i am ok with going. but just haveing there bodys be searchable.
Second, this isnt a doomsay thread either. the alpha isnt even out yet and jumping the shark to say its the end of 7 days due to this change is... over zealous at the least.
with all that said, lets get into this. and il start by saying alpha 1. that is how long the zombies have been dropping loot for. this isnt like the wellness system, this isnt like the forgeing system, both of witch have either been enhanced over time, or simply changed. this has been a main part of the game for its entier life cycle. that is more my concern then anything else. and i know, i saw the comment on the main thread of alpha 17 of how the zombie loot isn't disappearing..... but it is. not entirely but, one bag every 50 kills i personally dont count as a perfect argument to defend this. nor if the loot is of a *good* quality. we never searched them for only good stuff, we wanted everything we could, to recycle it.
looting is one of the main artery's of this game. its part of its flow. you try to siphon that too much and the body withers and dies. i feel like, stopping the zombies from droping random junk items and just haveing random loot tables, is going to impact the game quite heavily. perhaps other loot has been enhanced to counteract this. perhaps the fridges and cupboards will have more cans of food, jars and such in them.
i didnt see that in the gameplay. i saw the containers still continuing to have rather minimal loot. my concern for this change is... deep. i cant rightly put it into words how much it worrys it. or find the right words to activly express myself.
what about others, how are you feeling about this change? do you agree with madmole and its all just useless junk all going away? or is it something you personaly enjoyed doing alot?
il end this post with one simple question, aimed towards the devs. how easy would it be to implement there drop tables again? the gore blocks i am ok with going. but just haveing there bodys be searchable.
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