Moldy Bread
New member
How? Increasing your quality increased all aspects of the gun, the mods are selective. Why not have both?Mods exsist and they serve the very same function parts did WHILE enhancing the system even further.
How? Increasing your quality increased all aspects of the gun, the mods are selective. Why not have both?Mods exsist and they serve the very same function parts did WHILE enhancing the system even further.
+1How? Increasing your quality increased all aspects of the gun, the mods are selective. Why not have both?
And now quality increases durability and mods increase damage + something else depending on mod.How? Increasing your quality increased all aspects of the gun, the mods are selective. Why not have both?
But having gun parts could be an added extra, improving the whole thing overall even if just slightly.And now quality increases durability and mods increase damage + something else depending on mod.
Not really.But having gun parts could be an added extra, improving the whole thing overall even if just slightly.
You can go an entire game without ever adding a mod. Perks is where its all at. What you are trying to convey is that mods are some integral piece of the puzzle and you are WAY overthinking it and giving it way more value than it deserves.Not really.
It would be all over again logs to planks to sticks to spikes kind of crafting, but gun edition this time.
There is a line between a fun and a chore and remember we can no longer combine 2 bad parts into 1 good one, so the point of parts isn't even here.
You know what? You're right. Since having excessive crafting recipes made the game too micromanaging, let's remove all that other unnecessary stuff.Not really.
It would be all over again logs to planks to sticks to spikes kind of crafting, but gun edition this time.
There is a line between a fun and a chore and remember we can no longer combine 2 bad parts into 1 good one, so the point of parts isn't even here.
As far as I can tell, dye doesn't. Check the base damage on the item before you apply dye. Apply dye, check damage. Unchanged. I think the mod preview window isn't capable of understanding the difference between base damage and the damage bonus you get from perception... so say, if you have 30 base damage and get +5 damage from your perception bonus, when you go to apply a dye, it'll tell you +5 damage.+1
I know how mods work. But they are counterintuitive in their current state. Why does dye give dmg? Why does ANY of those mods increase damage? They should give extra effects (like they do) like increase decrease spead, add burstfire, scope, increased magazine...
But they shouldn't give damage.
My thought was:
Every gunpart influences something (see my previous post) AND mods give extra effects.
If you dislike 600 quality, make it 60.
The overall defines how many mods can be applied.
There is no gameplay reason not to do it this way.
The ONLY negative point was already mentioned:
You have to keep an eye on better parts, which some ppl dislike, because they just want to go Boom-Boom.
Let me begin by saying I would be all for both gun parts and mods. However, you must know that when you say that “increasing quality increased ALL aspects of the gun” that really that was two things: damage and durability. “All” is kind of overstating it. “Both” would be a more apt word.How? Increasing your quality increased all aspects of the gun, the mods are selective. Why not have both?