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AMG5TAG's V1.x Modlets

AaronG85

Active member
AMG5TAG'S MODS
| Link to ALL Mods |

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Installation: Server Only
Change Logs: Please see NexusMods Page
 

2-Point Progression - Just a small modlet that increases the number of skill points, now customizable in the XML file to as many points as you would like. Open the XML file and change the number 2 to whatever amount of points you want. To stop you from becoming overpowered by the mod I have increased the experience points needed to level from 10000 to 1200.

DOWNLOAD - V1.1

Goodbye Stone Tools - It never made sense to me why I would find stone-based tools in the wild and why traders would sell them, I have removed them from both the loot table and the trader's sellable items. Shouldn't affect the starting reward shovel.

DOWNLOAD - V1.1

Bag Abundance - This greatly increases the amount of time a loot bag stays in the world and also slightly increases the chance of Zombies dropping bags.

DOWNLOAD - V1.1

Cash Only - Removes Dukes from Cash Registers and replaces them with Old Cash.

DOWNLOAD - V1.1

Goodbye Stone Tools - It never made sense to me why we would find stone-based tools in the wild and why traders would sell them, I have removed them from both the loot table and the trader's sellable items. Shouldn't affect the starting reward shovel.

DOWNLOAD - V1.1

Minimize Mining Reliance - This changes the above-ground boulders in the game to give you the ability to mine Coal, Potassium Nitrate Powder, Lead, Sand and Clay. This will also give you a rare chance of mining Silver, Gold and Diamond. I have also doubled the amount of collected materials from above and below-ground ores and boulders. The ability is linked to levels of perkMiner69r - Scrap Iron and Clay Level 2,  Coal and Crushed Sand Level 3, Nitrate Powder and Scrap Lead Level 4, and Rare Gems Level 5.

DOWNLOAD - V1.1.3 - 21/11/2024

Portable Storage - My wife and I always play together and there is nothing worse than raiding a large facility and both our backpacks getting full, what's worse is standing there dropping all our stuff so we don't double up, that gave us the idea for this mod which allows the creation of a duffel bag with the storage which will allow you to quickly deploy, fill and take out so there is no more double up on loot. Then when you're done with it just destroy it and it will be back in your storage.

DOWNLOAD - V1.1

Quality Equals Mods - Quality of Armour, Weapons and Tools dictate how many Mod Slots there are available.

DOWNLOAD - V1.1

Quest POI Names - A small mod that adds the location names to the Quests given. I have based this off the standard Localization file so should be multilingual but will need testing from the community, thanks.

DOWNLOAD - V1.1

Restrict High Level Loot - You'll no longer find Levels 4 and 5 in the wild and the traders will only sell Level 1, 2 and 3 Armour, Weapons and Tools.

DOWNLOAD - V1.1.1 - 29/10/2024

Snow Water - Create 'Clean Water' from Snow and Bucket. 500 Snowballs and 1 Bucket give 5 Jars of Clean Water at the campfire. I tried to balance the recipe so it wasn't too OP, suggestions are welcomed on editing the recipe. 

DOWNLOAD - V1.1

The Harvestables

Adds the ability to harvest

  • Wheels from Tyre Stacks - Linked to Grease Monkey Perk
  • Dirty Water from Fire Hydrants
  • Oil from Lanterns

I'll be adding more to this mod over time.

DOWNLOAD - V1.1

Ultimate Tools - This adds two Ultimate Tools to your game, The first is the Ultimate Harvesting Tool which combines the Axe, Pick Axe, Shovel, Crowbar and Knife into one, The second is the Ultimate Salvage Tool which combines the nail gun and Impact Driver.
I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod.
I've made these as late-game steel tools and are unlocked by Level 85 Harvesting Tool and Level 65 Salvage Tools. 
DOWNLOAD - V1.1

Witchetty Grub Nest - Slowing adding some Australian foods and drinks to the game and starting with the traditional Aussie Witchetty Grub - A small edible creature found in hedges and bushes giving a small amount of food.

DOWNLOAD - V1.1

BUY ME A COFFEE

 
Last edited by a moderator:
ULTIMATE TOOL



This adds the Ultimate Tool to your game, This is an 3 in 1 tool combing the Axe, Shovel and Pick Axe. I have made this based on the original Entrenching Tool by robnunn10 and I have his permission to continue the mod.

I've made this as a late game steel tool but if people want lower version let me know and ill add them in.

I'm using the Steel Axe as the mesh as I have no idea how to make custom meshes so if anyone wants to be helped that would be great.

NOTE: It's throwing a small error in the console but as I'm new to modding I can't figure out why the error is occurring if someone wants to have a look it would be greatly appreciated.

DOWNLOAD

ULTIMATE ROCK

This is a small modlet I modified based on the work of @Claymore.

This changes the boulders (ResourceStones) in game to give you a small chance at mining

Coal, Potassium Nitrate Powder, Lead, Sand and Clay
This also gives you a rare chance of mining 

Brass, Silver, Gold and Diamond

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Also gives the ability to mine a small amount of iron from terrestrial stone boulders.

The percentages can be changed higher or lower to suit your gaming needs via the blocks.xml.

DOWNLOAD

NOTE: This changes all boulders currently, If anyone has any tips on how to make the changes ONLY affect the ResourceStone Boulder, not the specialized boulders, they are very welcome to PM me so I can implement it.

ULTIMATE PROGRESSION



Just a small modlet that increases the number of skill points you get per level to 2 - Customizable by changing the XML file

DOWNLOAD




Hi AaronG85

Thanks for sharing your mods.
Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code:   <item name="agUltimateTool"

It should be like this:    <item name="agUltimateTool"/>

In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code:

  <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/>

With these changes you should load without problems.
Regards

 
Hi AaronG85

Thanks for sharing your mods.
Regarding the console error, it is due to the loot.xml file (Mod UltimateTool), you need to close this code:   <item name="agUltimateTool"

It should be like this:    <item name="agUltimateTool"/>

In the items.xml file, when I checked it, I realized that with the schematic to unlock the tool you also want to unlock the schematic, which cannot be done and will give you an error, you have to delete this line of code:

  <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ultimateToolSchematic" operation="set" value="1"/>

With these changes you should load without problems.
Regards


Thank you so much for your help

 
To be honest I'm super new to modding and not exactly sure how to test. Maybe one of the more experienced modders can have a look and tell us @Gouki?

 
Hi AaronG85 and Spicy Fresh

As I understand it, a mod is a server if it doesn't add any custom icon or asset.
In case you add them, you have to install the mods on the server and client side.
Two of AaronG85's mods are server side and UltimateTool's is server side and client side, because it has the tool icon.
Regards

 
Hi!

Is there any way of making this mod only count on certain levels? 

I just feel when using it, that I reach skillcaps too quickly. And figured maybe spacing the double points out, say each other level. Or every fifth level?

 
All updated for Alpha 21

Hi!

Is there any way of making this mod only count on certain levels? 

I just feel when using it, that I reach skillcaps too quickly. And figured maybe spacing the double points out, say each other level. Or every fifth level?


I'm looking into how to do this as i feel the same way, once i have an answer ill update the mod.

 
Any chance you could change the magazine drops to half with the two skill up option? Please :) Or share if it's easy to do and I will make the changes. This would go a long way to bring back immersion for me.

 
Last edited by a moderator:
Any chance you could change the magazine drops to half with the two skill up option? Please :) Or share if it's easy to do and I will make the changes. This would go a long way to bring back immersion for me.


Unfortunately I'm still very very new to modding and haven't looked into the magazine drop rates, so at this stage no but if I get the chance to look into it happy to add it.

There's a very nice model for an entrenchment tool you can use on Sketchfab for a custom model multitool. It's a free download model:

https://sketchfab.com/3d-models/ww1-british-entrenching-tool-d417808d461b4ea3a9724006a515d0d5

 
That is absolutely perfect but the dilemma I have is I have no idea how to incorporate that, will reach out to some modders and see what I can come up with 

 
Wanting to let you know, I got a level 6 multitool from a tier 2 quest reward. That's a bit OP; I went into your code to check and turns out that you're using an incorrect loot template for quests.

You have this as your code:
 

<append xpath="lootcontainers/lootgroup[@name='groupQuestTools']">
<item name="a5UltimateMultiTool" loot_prob_template="GradeCLoot"/>
</append>



groupQuestTools does not exist, and the template "GradeCLoot" also does not exist.

What you should have to add it naturally to do the game as a quest reward is:

 

<append xpath="lootcontainers/lootgroup[@name='groupQuestToolsT3']">
<item name="a5UltimateMultiTool" loot_prob_template="QuestT3Prob"/>
</append>



This will make it so that the multitool will only appear in tier 5-6+ quest rewards, and have the same probability and levels as an Auger, Chainsaw, or Nailgun.

If you want them to appear alongside Steel tools, then you need to simply replace the T3" in both the loot prob template and loot group to T2. T2 appear in tiers 3-4 quests.

 
Thanks so much for this, I've been sick the last few days and couldnt find where to put the tools int he code, I've pushed an update to the tool using your code, I've also given you credit on both the forums and NexusMods.

 
All Mods have been updated and added a new mod called Supply Drop Beacon that allows you to spawn Supply Drops.

 
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