Pernicious
New member
My friends and I are currently on Gamestage 330ish, and we're not getting to finish off the waves. It's not a problem surviving the wave. It's that we can't kill them fast enough - Simply because there aren't that many to kill. In the heat of the moment, and the low medium-long range visibility of blood moon, it's hard to know exactly how many Zombies are being spawned. However, after the fact, I looked at both the game state and the logs:
GamePref.BloodMoonEnemyCount = 64
GamePref.MaxSpawnedZombies = 256
Those were pulled by typing "GG" into the CLI, so I know that's the live game state, and not a misconfigured serverconfig.xml file. We have three players, so in theory, that should mean that up to 192 Zombies should be able to spawn.
Looking at the logs:
At 10 minutes (Yellow) into horde night, only 29 Zombies have spawned (Red), even though I should get 101 at any one time (Green), and this is not limited by either the BloodMoonEnemyCount (192 - 3 players), or the MaxSpawnedZombies (256)
Since they aren't spawning fast enough, by the end of the first wave (23:59, in yellow again):
We've only spawned 330.
It's not a server performance issue. The FPS check just before the end of the first wave:
and after that wave are fairly reasonable numbers: (This is a 96 core server)
(And now I'm looking at that log, I'm wondering if it's saying I only have 18 and 14 Zombies alive at those performance updates - Red).
Am I being short changed Zombies? If I am, I want them all refunded in one shot! (Preferably while I have my Frag Rockets loaded, actually, make that my entire tool belt filled with Frag Rockets - reload takes too long).
Hoping someone could shed some light on this log analysis. Thanks!
GamePref.BloodMoonEnemyCount = 64
GamePref.MaxSpawnedZombies = 256
Those were pulled by typing "GG" into the CLI, so I know that's the live game state, and not a misconfigured serverconfig.xml file. We have three players, so in theory, that should mean that up to 192 Zombies should be able to spawn.
Looking at the logs:
2022-04-30T22:01:36 169045.217 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS312 (count 29, numToSpawn 444, maxAlive 101), cnt 14, zombieWightRadiated, loot 0.03, at player 186, day/time 70 22:10
At 10 minutes (Yellow) into horde night, only 29 Zombies have spawned (Red), even though I should get 101 at any one time (Green), and this is not limited by either the BloodMoonEnemyCount (192 - 3 players), or the MaxSpawnedZombies (256)
Since they aren't spawning fast enough, by the end of the first wave (23:59, in yellow again):
2022-04-30T22:06:46 169354.690 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS312 (count 330, numToSpawn 444, maxAlive 101), cnt 16, zombieFemaleFatFeral, loot 0.75, at player 183, day/time 70 23:59
2022-04-30T22:06:46 169354.724 INF Time: 2814.97m FPS: 37.19 Heap: 3693.4MB Max: 3892.0MB Chunks: 789 CGO: 54 Ply: 3 Zom: 14 Ent: 44 (193) Items: 10 CO: 11 RSS: 5225.4MB
We've only spawned 330.
It's not a server performance issue. The FPS check just before the end of the first wave:
2022-04-30T22:06:16 169324.549 INF Time: 2814.47m FPS: 36.74 Heap: 3763.5MB Max: 3892.0MB Chunks: 789 CGO: 56 Ply: 3 Zom: 18 Ent: 47 (223) Items: 10 CO: 10 RSS: 5224.7MB
and after that wave are fairly reasonable numbers: (This is a 96 core server)
2022-04-30T22:06:46 169354.724 INF Time: 2814.97m FPS: 37.19 Heap: 3693.4MB Max: 3892.0MB Chunks: 789 CGO: 54 Ply: 3 Zom: 14 Ent: 44 (193) Items: 10 CO: 11 RSS: 5225.4MB
(And now I'm looking at that log, I'm wondering if it's saying I only have 18 and 14 Zombies alive at those performance updates - Red).
Am I being short changed Zombies? If I am, I want them all refunded in one shot! (Preferably while I have my Frag Rockets loaded, actually, make that my entire tool belt filled with Frag Rockets - reload takes too long).
Hoping someone could shed some light on this log analysis. Thanks!