PC Altpha 17 - Swing and a huge miss!!

Adjust your gameplay maybe? They have changed a lot as you have observed but you are still trying to play the game like previous builds. By all means go into POI's with a stick if you want but it might not end well because POI's have become more dangerous now so accept those risks.
I don't even go into POI's and I am on day 14, level 10 and have the weapons and skill to deal with ferals but why risk that when there is plenty of loot outside POI's, on the street and in cars? I have weapons, ammo, iron tools, base surrounded by 10 rows of iron spikes and not even entered 1 POI.

I'll warn you now to pre-empt your next post, they changed the AI so your cookie cutter base where you sipped coffee IRL and waited for dawn may need modification now. Again, all about adjusting gameplay.
I must be some kind of monster. Day 10 I’m level 30 and by day 30 I’m level 65... I... i don’t know what im doing Lmao...

 
And the fact that you now cannot get all perks/skills is just ridiculus.
I know it's not your main point but, to be accurate. You CAN get all the perks/skills, with 26 points left over......

 
Even before experimental released it was my suggestion to the devs to make Adventurer the new default but they felt that was premature. I hope that they will reconsider instead of continuing to lower the difficulty overall. If they make the easier level the default then we can keep the current difficulty pretty much as is. I think that Nomad is perfect for a team of normal players who have had some experience with A17. Scavenger and Adventurer are best suited for single players. I urge the OP to try it again on lower difficulty and see if that fixes most of his issues. That would be very useful feedback for TFP. If an experienced player hates it on Nomad but likes it on Adventurer or Scavenger I’d like to know that.
I love A17e even with the bugs it has. But perhaps I’m one of the few people who are just really ridiculously good at survival games? Before the first horse I’m generally level 30 and have a POI in the works with a few things here and there. I play on Nomad and when my friends joined my server they struggled. So maybe I really am just biased towards harder games? After getting the hang of A17 I have a system down and I thoroughly enjoy it. So personally I think scavenger is the best difficulty for normals. Everyone complained when I changed the difficulty from scavenger to nomad so from my experience, it definitely is. On a side note, daily hordes are great for me, so much free exp. and mining yields a decent amount when smashing surface boulders. Scavenging yields a pretty penny too. So idk how much balancing the exp needs.

 
It's an incredbly steep learning curve for people who were used to the original ways of survival on previous builds. A17 (experimental as it is) you gotta adapt to different means of living from day 1, gotta be real straight forward and there is pretty much no time for sitting around / taking in the views. It's. Find a house, fortify, arm yourself, defend. It's a lot more straight forward and to the point, less free exploring in my opinion due to the difficulty curves being tinkertoyed with.

 
I don't think you understand what experimental branch means. So I will explain. This is an experimental test branch for alpha 17 that we have to Opt into so we can play it. We play it to test it for bugs, to help the devs balance it better so eventually when it becomes stable and we no longer have to opt into it the game will be more stable and better balanced instead of the unbalanced, bug and glitches fill stage it's currently in. I don't expect you to understand this all so I will repeat it a bit shorter. This isn't stable like alpha 16.4 this is alpha 17 experimental branch.
No need to be a patronizing ass.

 
No need to be a patronizing ass.
There was indeed the need...

Anyway, good job spending a year ruining the game. I went back to Alpha 16 immidiately, and so did my friends. Maybe start working on another game if you have nothing better to do than ruin what you've built
That's about the most miserable, whiny, uninformed post I've read since A17-x dropped; and you do realize there's been a LOT of them right?

-Morloc

 
There is never a need for the bad attitude propagated by the people on this forum (including moderators and staff who are arguably the worst ones for it)

 
There's a fair bit of toxicity on the forums from mods and users. Seems pretty natural but. We're derailing by focusing on the negatives and who's and whom's. Anyways, they haven't ruined the game, it's going to fluctuate and change a lot over time with this experimental build. They'll be mucking around with a lot of features players agree and disagree with throughout this experimental phase, so they best thing to do is to jump in on what you don't like about the game and discuss it, not fling insults at folks and just discuss it calmly, pretty much we all should be but we have sore points that we wish to discuss. And as for start working on another game, they're not ruining it. Sure a LOT is broken right now but, it's nothing that can't be put back like a missing brick in a wall. Debating is important.

 
Even before experimental released it was my suggestion to the devs to make Adventurer the new default but they felt that was premature. I hope that they will reconsider instead of continuing to lower the difficulty overall. If they make the easier level the default then we can keep the current difficulty pretty much as is. I think that Nomad is perfect for a team of normal players who have had some experience with A17. Scavenger and Adventurer are best suited for single players. I urge the OP to try it again on lower difficulty and see if that fixes most of his issues. That would be very useful feedback for TFP. If an experienced player hates it on Nomad but likes it on Adventurer or Scavenger I’d like to know that.
I've been playing since A5, and the other day I lowered my difficulty from nomad to adventurer, and I'm finding it's more fun. It's a shame though as the difficulty lowers the hitpoints the zombies give and take, which is not what I'm after, I just want to not progress in the gamestages quite as quickly, and be getting zombie bears charging my base on day 9 for instance, or wandering hordes with cops in them.

 
There's a fair bit of toxicity on the forums from mods and users. Seems pretty natural but. We're derailing by focusing on the negatives and who's and whom's. Anyways, they haven't ruined the game, it's going to fluctuate and change a lot over time with this experimental build. They'll be mucking around with a lot of features players agree and disagree with throughout this experimental phase, so they best thing to do is to jump in on what you don't like about the game and discuss it, not fling insults at folks and just discuss it calmly, pretty much we all should be but we have sore points that we wish to discuss. And as for start working on another game, they're not ruining it. Sure a LOT is broken right now but, it's nothing that can't be put back like a missing brick in a wall. Debating is important.
That's because;

it's been over a year, they delayed it a couple extra months from when they telegraphed the streamer events, and it's still an unbalanced, buggy mess.

now that it's out,

if you don't like something that people like but don't agree with, people say "git gud" or "go play something else" or "it's not designed for you" and dismiss your argument.

if you don't like something that people don't like but can agree with, people say "it's experimental" and dismiss your argument.

if you don't like something that people do agree with, people say "that's exactly what TFP wants, and it functions well, and i like it, A16 was cheesy/exploity/boring, A17e is the best version ever".

if you like something that people do agree with, they say "A17e is awesome, and it's exactly how i envisioned the game to be".

A lot of people are frustrated because not only is A17e in poor shape, but there isn't even consistency of message. It's experimental, but also exactly how we wanted it to be for this game etc. Do you see my point? TFP advocates are talking out of both sides of their mouth to be sure and tell you, that you, are the problem for not enjoying this version.

 
Oh don't worry. In no way am I attempting to invalidate anyone's arguemtns or dismiss anyone's opinions don't worry. I've already had the same happen to me. And no worries, I see your point.

 
I'm on day 4 playing solo nomad level 20, have an underground base, forge, bunch of iron tools 100+ iron ingots. The changes they made to stamina this latest version pretty much made that a non issue. I'm in the north winter biome that drains your stamina like crazy but it really hasn't been a problem. You can (and should) have 120 stamina after you do the tutorial and get your 5 points to spend.

I'm just hoping the TFP don't read all the negative comments and make radical changes cause this is the most fun I've had in awhile. I think they should reduced zed xp 25% and increased all other xp 25% I think that would help in slowing down leveling, and make other ways to advance more feasible.

 
I must be some kind of monster. Day 10 I’m level 30 and by day 30 I’m level 65... I... i don’t know what im doing Lmao...
Simple. You are avoiding most zombies, thus your level is really low. They will balance it, it is experimental. I'm level 95 on day 27 for comparison.

 
That's because;
it's been over a year, they delayed it a couple extra months from when they telegraphed the streamer events, and it's still an unbalanced, buggy mess.

now that it's out,

if you don't like something that people like but don't agree with, people say "git gud" or "go play something else" or "it's not designed for you" and dismiss your argument.

if you don't like something that people don't like but can agree with, people say "it's experimental" and dismiss your argument.

if you don't like something that people do agree with, people say "that's exactly what TFP wants, and it functions well, and i like it, A16 was cheesy/exploity/boring, A17e is the best version ever".

if you like something that people do agree with, they say "A17e is awesome, and it's exactly how i envisioned the game to be".

A lot of people are frustrated because not only is A17e in poor shape, but there isn't even consistency of message. It's experimental, but also exactly how we wanted it to be for this game etc. Do you see my point? TFP advocates are talking out of both sides of their mouth to be sure and tell you, that you, are the problem for not enjoying this version.
First of all this is a public forum. There have been many dissenting posts on both sides as there should be. So what if others dismiss your opinion? Re-clarify it with more compelling evidence. Readers will decide which argument they believe. Is the game unfair or is the player demonstrating a lack of understanding and skill? Both can be stated and both are partially true most likely.

I get that some people want to be able to state their opinion and just have it stand without any opposition. If that’s what they want then they should send it in an email to The Fun Pimps directly. If you post it on the forum you’re going to have to deal with disagreement because that is what a public forum is.

You also continue to have a faulty expectation of experimental. I’ve already explained this to you but I’ll do it again. Experimental is for bug fixing and balancing and not for “development by committee”. TFP wants to hear about crashes, console errors, bugs, and glitches. They want to know whether a large portion of the player base cannot run the game or if a significant number are experiencing poor performance. They are primarily working on fixing bugs and optimizing and secondarily looking at balancing changes. Nobody is or will be working to change the perk system back to the old one. Nobody is or will be working to remove level gates or change weapons back to parts and 0 - 600 tier levels. If something is going to be overhauled it won’t be until A18 and definitely not during this experimental phase. Now balancing the level gates better with natural player pacing is something they would do. Balancing xp gain from a variety of sources is something they’ve already announced they are working on.

 
Well, if people are giving their honest support for A17-E as it currently is (and not being Toady Yes-men) then TFP need to hold on to the majority of the way things are and (at some point in the future) open up alternatives for people who say they are not having fun.

My opinion of a possible alternative is allow the player control of what zombies get introduced at what gamestage.

 
I'm frustrated because I feel A17e in poor shape,
Fixed it for you

If that is how you feel I doubt many would object, but saying "a lot of people" is subjective. For some 3 might be a lot, for others the number must be much larger. Saying A17 IS in poor shape is an attempt at an absolute statement, clearly an opinion not shared by all, easily proven by the fact that I feel it is in great shape especially for experimental.

My suggestion is to share your experience and feelings - by all means, but the doom and gloom along with an attempt to frame that opinion as fact and shared by all just comes off as disingenuous IMHO.

 
My problem was watching zombies spawn in on the horde nights within the border of my base. lol, made for a frustrating night. Had to shrink things a bit. I don't think they should spawn within visual range of the player(s)

I have been able to mod most other things I didn't like

 
Simple. You are avoiding most zombies, thus your level is really low. They will balance it, it is experimental. I'm level 95 on day 27 for comparison.
I actually fight a lot but not constantly. These people that are level 5 by day 10 are just weird and I don't understand how you're such a low level. You're right though after I can start building vehicles I scavenge and avoid fights more so I can build what I need/want to explore further and fight more.

 
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