PC Alternative to Wedge tip trick for Alpha 19

You can take balanced, and make it overpowered. 

Dart traps are my example. They don't do too much damage, but put 15 rows of them (stacked 2 high on each side of a corridor, with electric fences)

and that becomes overpowered.

Mind you, you have to WORK to make that, and feeding those things is not exactly trivial.

(and if you screw up and break one of the traps, it's a pita to fix)

Someone will always come up with a way to stop the zeds in their tracks on horde night, without using cheese.

Enough ACTIVE defenses, along with the player, and yes, you can be perfectly safe.

As long as we have to work hard to make it, the IMHO, it's fine.
You can make a much stronger base than this, using a lot less dart traps.   I use only 8 dart traps and it shreds everything in vanilla.  

Blood Moon:





 
I'm sad about the loss of the wedge tips. We used those to build an active defense base it was a lot of fun.

Ah well, that goes on the heap along with the column fight cage I guess.

 
I cant wait for gold as the game will remain as is and not mucked with because someone feels the need to cry about others doing something, that "they" deem exploitive and devs change the game. 

 
I cant wait for gold as the game will remain as is and not mucked with because someone feels the need to cry about others doing something, that "they" deem exploitive and devs change the game. 
As Roland mentioned, the devs will continue to fix exploits in the AI's behavior when something is broken, not because its a good player strategy.  Its a safe bet that any strategy that gives the player immunity to the AI with little to no effort is probably not working as intended.

The wedge tip strategy/exploit forces the zombies into an infinite loop of walking/jumping.  I personally have used the strategy on some of our horde base builds and seen it first hand.

 
As Roland mentioned, the devs will continue to fix exploits in the AI's behavior when something is broken, not because its a good player strategy.  Its a safe bet that any strategy that gives the player immunity to the AI with little to no effort is probably not working as intended.

The wedge tip strategy/exploit forces the zombies into an infinite loop of walking/jumping.  I personally have used the strategy on some of our horde base builds and seen it first hand.
If they can walk up the slope im fine with that. Tip walls are a bit on the nose. But if the z's can walk across the top of the tip and not slide im crying out "male cows excrement" as they were all circus performers. And now they stumble out of cupboards but can walk a wire .....

 
If they can walk up the slope im fine with that. Tip walls are a bit on the nose. But if the z's can walk across the top of the tip and not slide im crying out "male cows excrement" as they were all circus performers. And now they stumble out of cupboards but can walk a wire .....
haha good question.  Honestly never really used the wedge tips as a tightrope as that strategy was always too cheesy for my taste.

 
My .02 cents on the Wedge Tip exploit is that I kinda like that it exists, for early game. For Walls at least.

Personal best case would be if during the first ~14 days zeds wouldn't be able to climb vertical wedges until there were a few and then a kind of 'group anger' was triggered and then some would either learn how to sprint up the wedge wall or be able to hit it.

As game stage progressed zeds would all be able to either climb or hit the wedges.

Though almost certainly too expensive cpu/Ai wise to implement, it could offer a short term base option that could encourage players to build their own horde base instead of just remodeling a poi.

But this is coming from someone who always built their own bases in earlier alphas (when cobblestone was enough during first week or two) and tends to run with higher difficulty. ..and for some reason just hasn't been able to bring myself to lower zed block damage.. (sigh)

 
@blugold1  Looks like you have to shoot things.  That's my point. I can sit in the door and just afk for the entire night if I want to. That's with 64 zeds.  on insane.

(ok, vultures I may have to shoot, only because they are annoying and won't come into range. (need a different roof access for the cage)

 
@blugold1  Looks like you have to shoot things.  That's my point. I can sit in the door and just afk for the entire night if I want to. That's with 64 zeds.  on insane.

(ok, vultures I may have to shoot, only because they are annoying and won't come into range. (need a different roof access for the cage)
I shoot out of boredom.  It’s more fun that way.   If I had bigger hordes, I’d just make it wider.  

 
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I prefer to shoot them too. I just tested to see if it would work where I didn't shoot. It did.

(I'll turn the front half off/on just to get some action.)

While it's effective, I do want to see about doing something a bit different in 19. (dunno what tho)

 
blugold1 said:
I use only 8 dart traps and it shreds everything in vanilla.
Can confirm. The Tunnel of Terror™ will AFK 20 irradiated soldiers or 10 demolishers at the same time, with two of the jumps still intact. And that's using flagstone for the structure and wood bars as the roof of the tunnel - only steel blocks were the posts they jump over (which half of them will attack instead of jumping). We don't have the tripwire posts yet so I tried it with a motion sensor at the entrance. Worked perfectly.

With an active defense as shown in your video, it ought to be nearly invulnerable. Until they make darts trigger demolishers anyway... 😲

 
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