• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Alphado's modlet

Good to see You :)

It is good that the new RWG did not discourage the desire you have to do modding.

 
New version with more dense hub generation in coming.

(Now testing with 16k)

A18.1_2019-11-07_17-16-31.jpg


 
Updated

[DMT]Alphado's Hub Placement Fix is now 0.2.0.

Compatible with 18.0b155 and 18.1b6

Changelog:

  • Total number of town is increased from static 32 to (world size /512)^2.
    8K can spawn 256 at max.
  • More detailed debug information.
    If you set isDebug = true; progress of town generation is logged.


Enjoy your weekend :)

 
@Garee Thanks :)

I found nice seed for hub placement fix + increase skyscrapers:

kappa

including skyscrapers 16 :

10 DISHONG

2 HIGASHI

2 CRACK A BOOK

2 CONSTRUCTION

0.2.0-kappa-8K.png


Those who wanna try just this world, download HERE and put it in Mods folder.

You will see 8K-028HUB-016SS in your game.

 
This looks interesting, I am new to all this and just wanted to confirm something.

For the "Hub Placement Fix" you indicate to just drop it in mod folder however "alf-hubPlacementFix.zip" also contains a "7DaysToDie_Data" folder with some files that already exist in the base game, namely "Assembly-CSharp.dll".

I'm assuming we need to also copy and overwrite that folder as well as the mods folder content?

 
@Reytag

Thank you for pointing it out. I meant as "drop it in 7DaysToDie folder" NOT Mods folder.

You are right, you need to overwrite AssemblyCSharp.dll in 7DaysToDie_Data and place Mods folder in 7DaysToDie, not 7DaysToDie_Data.

Also turn EAC off before you launch game. I should have noted this at first, not middle.

Thanks again :)

 
@ReytagThank you for pointing it out. I meant as "drop it in 7DaysToDie folder" NOT Mods folder.

You are right, you need to overwrite AssemblyCSharp.dll in 7DaysToDie_Data and place Mods folder in 7DaysToDie, not 7DaysToDie_Data.

Also turn EAC off before you launch game. I should have noted this at first, not middle.

Thanks again :)
Awesome, thanks for the clarification and of course for providing the community with your mods & tools.

 
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