Roland
Community Moderator
I tried the game on Scavenger as a test and it was pretty much what you just described as how you would like it to be. I’m actually starting to believe that Scavenger and Adventurer levels of difficulty are good levels for normal single player gameplay and Nomad is better for team play.My only dislike is the number hits it takes to kill one zombie. Their heads look like pincushions before they finally die.I would like a 1 head shot kill option (Or even better a 60-90 % chance of each hit killing weighted by the power of the weapon used.
This would allow me to turn up the number of zombies and set them to run. Then things would be fun.
Leave it as an option on game start.
Right now having 8 zombies coming at you in a small room when it takes about 8 arrows to kill just one is a bit lame.
Try a world on Scavenger and see how you like it.
TFP is looking at the balance of sleepers per POI and also the balance of XP earned by killing zombies vs doing other activities and plan to make some changes.