PC Alpha 21 Dev Diary

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Sure, but that is not the most likely outcome. Because A16 did not have everything kickstarter expected and not the quality they themselves expected from the game. If they were fed up with the game and wanted a change they would have pulled the plug from the current development already.
Yep then they could just fast add in A17 what left easy to made( bandits was pretty finished ) then add rest ( Zombie nomad mode - well i think almost nobody remember about that but... well kickstarter so have to be added) for gold . Because rest of stuff from kickstarter list was already implemented during A16 period.

 Using "quality" as argument is two side sword - what was totaly accetable in 2013 wasn't in 2018 while stuff from 2018 is not in 2024. You know - nobody would complain about for example 7dtd graphic when in 2018 Granny was released. But - now you have Unshrounded. You know as longer you make a thing - no matter if it's a game, gun, car or building  it more outdated it became as longer you work on that. I think if now 7DTD 2 was made on similiar too Holistic engine - then you have destructible world without "blocks" . How could let's say building work? like in Valheim probably which in 2013 was impossible - after all 7dtd was looking like Minecraft during that times. So imagine how wonderful would be 7dtd but with valheim building when you can put few things in this same place not "blocks". Yet it will be possible just for 7dtd 2 which will be... Dunno in 2035 i guess?

I feel like we've had this same exact discussion before months ago with you comparing 7DTD to other games, or trying to force your understanding of what the game is on others.

Bummer, it fit perfectly within the Arizona landscape, wish it made a comeback.
Well - 7dtd is pretty like car like BMW E46. So people like X in that car some people don't. Most people agree about something with this car while rest not etc. yet still there is nothing much new to say

 
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RWG uses tiles for many things. Biome tiles were 1024 squares. Now 256.

I added the burnt forest back to RWG today. Seems to be generating correctly now after a few bug fixes.


Holy! Excellent news!

As for plains, I think that honestly modders could add plains simply as an alternate version of forest with way less trees. Maybe add 1-2 new tall grass blocks. But climate, environmental effects, fauna, and general game danger is so similar to forest it's hard to have it as a distinct biome, unless you're doing tons of sub-biomes the way Minecraft does.

Swamp/jungle, now that's a new biome we could genuinely use.

And we need a better transition zone between biome air. Flying along the border of wasteland or desert and forest is so goofy at times.

 
RWG uses tiles for many things. Biome tiles were 1024 squares. Now 256.


Ah, thanks. I guess that gives you more biome tiles to reach the desired percentages requested by the user and as a result the biomes on a map might not be as obviously blocky.

I added the burnt forest back to RWG today. Seems to be generating correctly now after a few bug fixes.


Oh, that's excellent. I missed the burnt forest enough that I made a small one manually on a custom Gateway Tile. There had been a few times I'd painted that biome back onto a map in a world's biomes file just to have it around.

Something that just occurred to me to ask is that if Stamps in modlets were going to be supported again? I have a couple of stamps in my modlet and they don't seem to get used in A21. The feature worked for a couple of different types of stamps in A20, though other types threw exceptions.

 
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Dumb question; since it's come to light that the burnt forest is returning, why were the burnt forest & plains biomes removed initially? I like both of them. I'm very happy that the burnt forest is returning. Sort of curious why they were removed since I think they added a lot of variety & depth to the world. I wasn't playing the game much or reading the patch notes at the time, so I don't know. Thank you!

 
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Dumb question; since it's come to light that the burnt forest is returning, why were the burnt forest & plains biomes removed initially? I like both of them. I'm very happy that the burnt forest is returning. Sort of curious why they were removed since I think they added a lot of variety & depth to the world. I wasn't playing the game much or reading the patch notes at the time, so I don't know. Thank you!
There was some sort of optimisation in the world of 7 days to die, I guess it was for good back then, but having it back is a really good present. I love the burnt zombies.

 
Yep then they could just fast add in A17 what left easy to made( bandits was pretty finished ) then add rest ( Zombie nomad mode - well i think almost nobody remember about that but... well kickstarter so have to be added) for gold . Because rest of stuff from kickstarter list was already implemented during A16 period.


Where do you get the info that bandits were "pretty finished" at any time in the game? You said they were practically finished in lbd times aka a15/a16, and now you say in A17 they were even more aka "pretty finished"? But where are they? TFP hired an additional programmer specifically for the AI and now 4 more years of working at least partly on bandits have gone by and A22 is still without them.

Sure, TFP could have just dropped all work and just put out whatever they got on hands and called it finished. But they didn't and there is no indication that they would have viewed those old zombies in bandit skins as finished, except if they got into severe money problems or they needed to finish for some external reason. 

Using "quality" as argument is two side sword - what was totaly accetable in 2013 wasn't in 2018 while stuff from 2018 is not in 2024. You know - nobody would complain about for example 7dtd graphic when in 2018 Granny was released. But - now you have Unshrounded. You know as longer you make a thing - no matter if it's a game, gun, car or building  it more outdated it became as longer you work on that. I think if now 7DTD 2 was made on similiar too Holistic engine - then you have destructible world without "blocks" . How could let's say building work? like in Valheim probably which in 2013 was impossible - after all 7dtd was looking like Minecraft during that times. So imagine how wonderful would be 7dtd but with valheim building when you can put few things in this same place not "blocks". Yet it will be possible just for 7dtd 2 which will be... Dunno in 2035 i guess?


Personally I don't like Valheims building system. The system is much more constrained and only good if you want to build something nice looking. I am playing 7d2d because I want to make functional buildings that are traps to zombies, I want to construct complicated mazes, not shiny lookalikes of the same boring hut.

Valheim has no tower defense gameplay. It doesn't need such a complex building system. 7D2D has tower defense and would be a lesser game with a valheim building system.

 
It was discussed by Robert, he'd discussed that he created it for level designers to force spawn their latest builds, but would be coming to A22+. It's mentioned during the fourth dev diary stream at 8.40

Edit: Ah it may be something XML related only and already implemented in some capacity, though not included in the RWG gen screen as I wrongly assumed it may have been.


Maybe you're thinking of "ThemeTags"? That was added this alpha, and it is used in RWG, but nothing is exposed in the UI.

 
Where do you get the info that bandits were "pretty finished" at any time in the game? You said they were practically finished in lbd times aka a15/a16, and now you say in A17 they were even more aka "pretty finished"? But where are they? TFP hired an additional programmer specifically for the AI and now 4 more years of working at least partly on bandits have gone by and A22 is still without them.

Sure, TFP could have just dropped all work and just put out whatever they got on hands and called it finished. But they didn't and there is no indication that they would have viewed those old zombies in bandit skins as finished, except if they got into severe money problems or they needed to finish for some external reason. 


Few post ago you said: " If bandits were included they would be rather disappointing zombies in bandit skins (just like they were in a few mods that had enabled them)". 

Am i right? So... this is good enough. Because... what do you expect? it's not simulator like Arma or closed linear FPS like fear 1. How human AI works in let's say CoD mw3  zombie mode ? just stand or hide behind cover an eventualy make few steps and that's all. And it's good enough. Okay before you say "but cod mw3 zombie mode was release during last year" then is another game which can serve as example - Bordelands . What enemy doing there?  If melee charge at you, if range just sit on ass and shoot while "shield" just walk at you and shoot. And it's good enough. So where would be a challenge? simple - bandits use weapons so higher damange + range hitscans for guns + using armors so can stand more or force to use armor piercing weapons. It would be enough.  

Well do you know why bolt rifle guns won with lever action guns? cheaper, easier to make, easier to fix, less thing to be broken. So -  7dtd is not hardcore game but casual like cod mw3 zombies or bordelands so you don't need hyper advanced AI - just put them into strongholds and design them in style of older FPS - matter not AI but what type and position start fight.

In 2013 didn't exist "life service games" as "usable" idea. So looking on kickstarter - they assumed what will be added depends on number of money. So it's logical that they assummed that " we have X number of money so we can make game Y period of time" like every other company do - well i remember many games from that period was release pretty unfinished {like Sillent hill) because of lack of time (which mean money too). So compare with situation with other games - in 2013 would be totaly logical that they assumed "specific" time of production not make it for years. 

Personally I don't like Valheims building system. The system is much more constrained and only good if you want to build something nice looking. I am playing 7d2d because I want to make functional buildings that are traps to zombies, I want to construct complicated mazes, not shiny lookalikes of the same boring hut.

Valheim has no tower defense gameplay. It doesn't need such a complex building system. 7D2D has tower defense and would be a lesser game with a valheim building system.
Well  Valheim have tower defence gameplay and even... pretty complexed th : Events | Valheim Wiki | Fandom

What is diffrent? In valheim you need high tier food - so you need animals, farms etc. so make defence is neccesary - enemies targeting domestic animals xd some of them like trolls can be challenge if you are hungry.  But i think we both can agree that this: Comfort | Valheim Wiki | Fandom in 7dtd would works realy good.

I don't like maze ideas - i have ww1 mentality : base is just bunker with basic defence outside agains single infectred  🤣

for blood moons I prefere to use high POI as defences - no problem with birds, limited patches a lot of high quality blocks so don't need a lot of materials 

 
If there was an airport poi, a plain plane model on the plain would just plainly look cool. 
That would be plain out awesome. I would love too see a crashed plane on the plains. 

But my question would be? Were would they plain on putting the plains be on navezgane. Not on parishton anymore and I like the snow city better, it looked really plain, Maybe the plain would be to put the plains in a new zone, with a small plain town

.. maybe it could be called, plainston  that would be plain out cool..... plains

 
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That would be plain out awesome. I would love too see a crashed plane on the plains. 

But my question would be? Were would they plain on putting the plains be on navezgane. Not on parishton anymore and I like the snow city better, it looked really plain, Maybe the plain would be to put the plains in a new zone, with a small plain town

.. maybe it could be called, plainston  that would be plain out cool..... plains
Fun fact: plainston is already in the game. You can usually see it way out  in the horizon. It looks like a lot of concrete pads and roads but no buildings. It can be plainly seen, especially on lower end graphics cards. Given this, plainston being in the plains, the plains biome is therefore already in the game. Its plain as day. Plainly so, and a plain in the a$$ to "play-in" on it up close as it always slips away as you cross the plane to get to it. As plaintiful as it is in the game, it will always be plainfully out of reach. 

 
Few post ago you said: " If bandits were included they would be rather disappointing zombies in bandit skins (just like they were in a few mods that had enabled them)". 

Am i right? So... this is good enough.
This invalidates any supposed criticism you had against the development of 7DTD if you honestly think that. No one in their right mind wants bandit AI that's the equivalent of the zombie soldiers in the original Doom, especially in 2024.

 
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