Riamus
Well-known member
I would think that if the game art matches realistic sizes, it would be a good thing.yes, of course - gaming conventions.
I don't care how it really is - i'm concerned about the visual aesthetics in the game.
I would think that if the game art matches realistic sizes, it would be a good thing.yes, of course - gaming conventions.
I don't care how it really is - i'm concerned about the visual aesthetics in the game.
Apart from the looting, do you guys remember Hub City, the wholes in the streets, where some sort of construction works was being done and the apocalypce happened.
What happened and who filled them while we survive out there ? Stuff on the road that pops up and we crashed into.. apparently is some sort of pain it the butt for some, but these were good, while driving and escaping from zeds, falling into one. Bring those back, if possible.
You’re right, I can’t. And yet even with the imbalance of the quest rewards I still find myself crafting my own gear more often in A21 than I did in A20. If they can provide an option for nerfed rewards then it will be perfect.Truth, but you can't deny TFP placed a a much, much bigger emphasis on looting in A21.
make one "construction site cave" that's totally hidden underground beneath the street, fill that lil cave with some gas barrels,There is one part that spawns an excavator in a hole on a street. Maybe we can make more of those for wasteland areas. Will see.
You kind of do whenever you designate the game as a “looter shooter”. Every time someone has labeled the game that way they were ranting that this is all the game has become.@Roland It´s like @meilodasreh said. You can´t survive without heavy looting anymore, at least not early on as you would simply die from thirst. No one says looting should be gone and no one said there is no other activities.
This game has not supported PVP mp very well since Alpha 10 and Alpha 11 was the first time people started realizing PVP wasn’t the focus of this game. As for cooperative MP why do you care about relative levels? I’m always far behind levels compared to my brother simply because I can’t play as often. It’s no big deal. Just due to frequency of play you will always see differences in levels between players— good thing we’re all on the same side.To make it really bad, there is RNG involved in skills. Especially if someone likes to level out his points. The current system also gives a huge advantage to people who min/max. Wich is a problem in a MP focused game.
That’s their choice. I’ve said it before that there is no need to rush and loot exclusively in order to keep ahead of the difficulty progression of the hordes. The first couple of horde nights don’t need hardly any preparation so that’s 21 days to prepare for the first mildly challenging event. If you are questing exclusively for 21 days just to be ready for Horde night #3 you will be far beyond the horde’s ability to even challenge you at all. And that’s playing solo. With a team it’s even easier.So yes, it´s all about looting. Go watch any content creator and see that most of them do nothing else. Go to public servers and see people rushing trough quests because that´s how you can prepare the best for the hordes.
This ^Every time someone has labeled the game...
@Roland I wasn´t talking about PvP. This game has public servers and this matters in PvE aswell. I don´t think i really need to explain to you why and tbh i won´t be bothered if you claim otherwise.
Also as you always say, we can´t only look at the game with the eyes of an veteran with thousands of hours. There is enough people who do have a time crunch. You should sometimes join a public server or watch some content creators that are new to the game.
Anyways, it doesn´t matter how we call it, a crafting survival game shouldn´t have a heavy emphasis on looting. Especially not in early game. That´s actually something for late game imo. If you play the game like intended, with questing and looting, you only need to craft for building, repair kits and such. Crafting first aid? Nope. Crafting ammo? Nope. Infestation caches. Weapons? Nope, unless you play spear or baton. Armor? Nope, not necessary either. That´s not what you would expect from a crafting game, unless you like false labels. The essentials things don´t need to be crafted. That´s a huge fault. And only nerfing rewards won´t be enough to change that with a loot room in every building.
Kinda "throw away" gamestage + perks and focus on gear could solve this problem. You know - kinda like DayZ. but... then PVE would be boring as hell and pretty pointlessMy point is that the disparity in leveling pace between players can't be solved. Even if the game is perfectly balanced (say through daily quest limits)
for players of differing playstyles to be able to keep pace with each other as they level up, there will always be players who can't log in as often and they will always be behind. It just can't be helped so why make such a concept a litmus test for whether the game is balanced in one area or not. Sure, if you min/max quests and I don't you will progress faster than me. Also, if you play every day and I play only on the weekends you will progress faster than me. There is no solution to prevent some people from progressing faster than others so it isn't the right approach to critique the role looting has for player progression.
You’re right, I can’t. And yet even with the imbalance of the quest rewards I still find myself crafting my own gear more often in A21 than I did in A20. If they can provide an option for nerfed rewards then it will be perfect.
Also, you (or somebody) might need to explain to me why it matters in PvE multiplayer that you are level 30 and I am level 10. I've wracked my brain and can't come up with any compelling reason why it ultimately matters. If we are playing separately on the same server there is no conceivable reason why it would matter and if we team up then as a team we are still together more powerful than the game's threats even if the combined gamestage is a bit higher for me than I would experience alone at level 10. So please do explain it to me and change my mind since you already stated you won't be bothered if I claim otherwise.
But it isn't a crafting game. It is a crafting, building, exploring, farming, looting, trading, killing, leveling, mining game. So you aren't expected to craft everything. As I stated, I actually craft more in A21 than I did in A20 and if they nerf (or give us the option to nerf) quest rewards I expect to do even more crafting in the future. But 7 Days to Di isn't a crafting game. It is a game that has crafting in it. As soon as your expectations rise to the level of it being a crafting game you are always going to be disappointed. Same as those folks who want it to be a Stealth game.
Game is still being balanced. Expect crafting / looting / survival to continue to evolve. The new character armor sets will be the next big addition that shakes up the balance of it all.