PC Alpha 21 Dev Diary

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... and the max number per player is 8. Unless they can make sure that a wandering horde is only showing up for one player at a time that limit would count for them as well.

TFP posted an idea about an event system 1-2 years ago that they wanted to implement if time permits, it would be interesting to know where it is in their current priority list. That would have permitted them to surprise one player with a much larger list of zombies while the other players would have seen almost none at that moment. Though the difficulty would have been what to do if one starts a quest a few seconds later, for example in the prison.
Nav County jail is one of if not the BEST POI for this reason.  On infestation it was a mad house. Plus the screamers I brought in. It made horde night horde look small.  

I do wish there was more zombies in the mix, Especially in the early game. Even a few extra specials like mutated zombies. 

Hell I don't care if they throw a screamers or two on horde night. 

 
The only problem is he is not going to get 62% plains and 12% hills. He is going to get 62% hills and 12% plains.  I do know if you rename the stamps, hills to plains and plains to hills it will work correctly.

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Trying to get some flat spots for building a custom city is a challenge lately with RWG. I have tried Teragon but didn't like it. So now I take one small western town and remove all of the prefabs there and place my custom prefabs in that flat area. I really wish that if it says plains it would be flat.

 
Nav County jail is one of if not the BEST POI for this reason.  On infestation it was a mad house. Plus the screamers I brought in. It made horde night horde look small.  

I do wish there was more zombies in the mix, Especially in the early game. Even a few extra specials like mutated zombies. 

Hell I don't care if they throw a screamers or two on horde night. 


By coincidence we visited the jail as well on saturday, with infestation and in the wasteland. It was glorious.

But I hope there will only be very few POIs of this design. It should be special and when someone wants a blood bath he knows where to get it. But if every high-tier POI had this, just a succession of waves of zombies, this would get stale very fast.

 
Trying to get some flat spots for building a custom city is a challenge lately with RWG. I have tried Teragon but didn't like it. So now I take one small western town and remove all of the prefabs there and place my custom prefabs in that flat area. I really wish that if it says plains it would be flat.
Set hills to 60%-100% and set the plains 0%-40%. As long as you have a higher % of hills than plains you will get more flat areas

 
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I loved Days Gone. Such an underrated game (that sadly won't get the sequel that was teased). Pretty sure some of those hordes were numbered 100+.

That being said, I think TFP's main concern with having hordes that have higher numbers than your typical horde night is the hit in performance. Based on your settings, the max number alive on a horde night is 64. It would be nice if wandering hordes could get large like that and I've always been curious as to why they don't have a setting for that.

In the meantime, I've been playing the GNS Hellish Horde mod that does a really good job of increasing the overall size of wandering hordes. It also adds special zombies like mutated and zombie bears (slight chance) to the blood moon hordes. Highly recommended.
Count ears after a horde, I have gotten over 200. I think the one behind the waterfall/lake is the largest in the game.

While I would love to see real TWD type hordes (@%$# I would love to see a TWD game that doesn't suck), you're talking about a game with a static map vs one that is fully destructible voxels. There just isn't enough compute.

Hell even Project Zomboid, which is much simpler graphicswise and has some pretty large hordes, they still leave a lot to be desired.

I still think they could do something like Dying Light where they have huge hordes but most of them the AI is turned off, only the ones near you, and only so many can be active at 1 time, but it does give the illusion of a huge horde instead of them just spawning out of the air. I'm talking the original, no idea how the sequel does it since I gave it a miss.

Anyway, that's not what I'm here to talk about, I came to talk about the draft the loot in the latest build. Was it significantly overhauled or was I just a lot luckier this time? I seemed to be stuck getting the same weapon mods over and over. I've gotten a much better distribution this go. Otherwise the old mod I removed was really @%$#ing things up.

 
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In the meantime, I've been playing the GNS Hellish Horde mod that does a really good job of increasing the overall size of wandering hordes. It also adds special zombies like mutated and zombie bears (slight chance) to the blood moon hordes. Highly recommended.
Again something they should add to the base game or at least have it a setting like 

"Zombie horde type" (easy Normal hard very hard insane) 

And allow you to up the zombie spawn % in settings like what console did. 

If I want My pine forest to be like the wasteland.  I should without mods or XML 

A bunch of things should be like that but that's a post for another day.  

Hopefully they will take that under consideration around gold or so

 
I open the solar cell search program.

182 hours in A21 mode and only 4 solar cells of the 6th level.
It seems to me that you have reduced the probability of their appearance at the merchant too much.
In previous alphas, I collected a solar panel and 6 level 6 elements in almost every survival, now, even with more than 250,000 dukes, I can't get them.
Let them be even more expensive, the main thing is that they can be guaranteed to be found at the seller.
Or give the opportunity to create them for a large amount of resources.

 
Why is there blue on the side of the moon? 
Moon has an atmosphere in 7D2D, and the story is to build a rocket and get there to escape the zombies.

The recipe is

10.000.000 electrical parts

15.000.000 mechanical parts

5.000.000 polymer

1.000.000 steel

10 leather 

10 cotton

1 ElonMusk (loot only item that has a 1:100.000.000 chance to drop from an airdrop at gamestage 5000 or higher)

also needs 50.000.000 fuel

But don't sweat, trader Bob has a good chance to have a rocket for sale as from day 7000, at a cost of 180billion dukes.

...and people are complaining there is no end game content, pfffft... 

 
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