Actually, I didn't made up anything about that. I do remember now that I get it from the Fun Pimps interview with Guns, Nerds and Steel where they said that they had hired a team of external dev to work on the console version. So those are probably not counted into their staff.
And about that again:
You might not remember what was posted by TFP about the console version dilemna, nearly 4 years ago, on this very same website.
In fact, it's really worth reading again as they were making some very interesting points about how much investment this project to port the game on console would cost them while they didn't have, at this point, neither the ressources nor expertise to do it:
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"The Fun Pimps are a PC game developer and publisher and we do not have the resources or expertise to do ports/updates to the console, so we licensed the console publishing rights to Telltale Games who hired Iron Galaxy who have done the ports with minimal TFP assistance.
We all had a great thing going a full Alpha 16 port was in the works, that is, until Telltale’s insolvency broke the cadence of builds, hurt our sales, reputation and created this unfortunate situation. Instead of investing in a new update, TFP spent a very large sum of money regaining the rights back in an auction, in addition to ongoing legal and auditing fees…
Now that we are the console publisher, as an operational business and out of obligation to our investors and our hard working team (who need to provide for their families too) we have to evaluate the expense and risk of porting any future versions of the game to consoles relative to the income it could generate. Full console ports cost into the millions of dollars, not to mention the restrictions the platform holders have on not breaking saved games which would be inevitable given our current framework and the technical challenges associated with porting a resource intensive game like 7 Days to consoles.
With Sony and Microsoft, no matter how small, any update has to go through a rigorous testing/submission process.
As you can see, this is not an easy problem to solve. We are exploring all options that would eventually deliver a new version of 7 Days to consoles but this would likely happen after the PC version has gone gold and could end up being an entirely new product or on the next console.
Please understand: Telltale going under has put the console version of 7 Days in this situation. TFP are just trying to lookout for the future of our company and the game we care about…"
Good catch with the "out of obligation to our investors". That does indicate that they had investors then already. Mentioning them in this way seems to indicate they needed investors specifically to bid successfully on the auction and promised them a cut from whatever the console release will make in return (hence the investors interest in a console release).
But again, this didn't prompt TFP to any desperate measures, this happened years ago and TFP has not made haste like a developer in cash trouble surely would. For example Faatal is still working on PC features, the weather, vehicle features, water physics overhaul, ... instead of being fully occupied with getting the console out or finishing the PC game fast to prepare for earlier console release or the next income source like DLCs or microtransactions.