@faatal , I think you are the one to talk about performance, right? Well, there's an issue that has been in the game for quite a few alphas and I would like to know if it has an easy fix performance-wise.
The thing is, when ragdolling, entities (all of them, animals and zds alike) only emit the sound in the exact spot the ragdoll started, so that means entity sounds are not tracked while in ragdoll mode, not even a little.
That means, dropping a zd from any slope, building, block, path, edge,etc, and engaging or just following the entity will result in no sound, except in the point of origin.
There are many combat situations in which that issue happens, but most noticeably while using the club, that has a book, BATTER UP VOL.6 (ragdolls enemies) that generates that issue and the repulsor mod for the baton (lots of fun though, if it weren't for the sound) .
I believe the team might be aware of this? Would "tracking sound" while ragdolling reduce performance or is it negligible?