PC Alpha 21 Dev Diary

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Individual AI does not care or know about the "heat" map. The AI heat map code spawns a zombie and says go investigate over there. The zombie goes to the point and looks around, then wanders.
I mean why do you add heating system to something that do not need when the system is just "spawn zombies and go here"? Why not pushing the challenge further. Zombies seems to attack blocs were a stone has been thrown at, why zombies wouldn't try to attack things that make "heat" (when not spotting players)?

 
i think that one positive change to the game would be increasing vehicle speeds. 4x4 and motorcycles feel a bit slow, and this change would encourage players to explore the whole map.
The faster the vehicles are, the more risk there is of outrunning the chunk loading speed, which would cause you to instantly stop as you can't drive where there is no chunk ground collider. Chunk loading speed varies a lot depending on hardware and network speeds, so our max values are fairly conservative.

I mean why do you add heating system to something that do not need when the system is just "spawn zombies and go here"? Why not pushing the challenge further. Zombies seems to attack blocs were a stone has been thrown at, why zombies wouldn't try to attack things that make "heat" (when not spotting players)?
Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.

 
The faster the vehicles are, the more risk there is of outrunning the chunk loading speed, which would cause you to instantly stop as you can't drive where there is no chunk ground collider. Chunk loading speed varies a lot depending on hardware and network speeds, so our max values are fairly conservative.
Methods of fast travel would be really useful then, if there is technical limitations on how fast a vehicle can go, especially for bigger maps.

 
Is Stable close to release? 

Edit: also, please check that bug that makes traders fall though the floor, its so annoying.

 
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I haven't had a chance to play since the update yesterday.  Was there a fix in it so that when the[SIZE=13.5px] repulser mod "fires" in the stun baton, my allies (if standing semi close) don't go flying across the room?[/SIZE]

 
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So when is the next update where players talking to traders going to generate heat? Also that really spicy one where Rekt instant spawns a screamer due to his rage of us not buying any of his junk. 

Can't wait to see us generate heat for walking and swimming. Think I saw someone even mention rain fall would also generate heat. 7 days to die the heat edition, it's gonna be a toasty one.
I think they already did this.  There are always zombies lined up around the trader when I arrive and they immediately start bashing the walls trying to reach me after I go in.  😀

 
I notice in the server properties it says at some points "only available in Alpha 21+"

(like webpanel, spawn near backpack) 

What is A21+ ??     

 
I notice in the server properties it says at some points "only available in Alpha 21+"

(like webpanel, spawn near backpack) 

What is A21+ ??     
21 and possible future versions.
21.0, 21.1, 21.2 or 22.0 and so on.

 
I absolutely do NOT agree that the changes to mod slots for lower tier weapons/gear was needed or should have been implemented. 


I didn't notice this, but now that you brought it up, I 100% agree with TFP for doing this. Stone tools and pipe weapons needed to be nerfed, they were overpowering lower tier iron tools and non-pipe weapons.

If TFP didn't include this change, I probably would have modded it in.

In fact, I would go further, and make them even weaker. Make them not repairable at all, and have a random chance of breaking upon each use (perhaps increasing as the durability decreases). If a pipe weapon breaks, make them explode so the player takes damage roughly equal to the damage from the weapon.

This is supposed to be a survival game after all (among other things of course).

 
Individual AI does not care or know about the "heat" map. The AI heat map code spawns a zombie and says go investigate over there. The zombie goes to the point and looks around, then wanders.


Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.
Do they still have a chance at smacking something, like a block or workstation, in the way of them and their nav point in the case of screamers and heat map triggered wandering hordes?

 
21 and possible future versions.
21.0, 21.1, 21.2 or 22.0 and so on.


Well that's what I thought but the features are "unavailable" to turn on in the server properties  :)  So I thought it might be some sort of mod like "valheim plus" :') :D 😛 

I am looking into the admincontrols atm to see how that has changed :)

 
Individual AI does not care or know about the "heat" map. The AI heat map code spawns a zombie and says go investigate over there. The zombie goes to the point and looks around, then wanders.
So does crafting a ton of bullets in the work bench also cause *heat* or whatever it's called now to spawn in screamers?  And if it does how much? If it doesn't then why would that not cause *heat* while something else does. 

 
So does crafting a ton of bullets in the work bench also cause *heat* or whatever it's called now to spawn in screamers?  And if it does how much? If it doesn't then why would that not cause *heat* while something else does. 
The workbench does cause heat.

 
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