Well at least we know who the mystery author is now…Hiya. Not sure why the optimizer I am producing keeps getting discussed. I have requested the testers be quiet about it and remove all links. That should never have been distributed. Sorry for any confusion on the subject. This forum should remain for discussion of a21. A new topic will be created for the optimizer when it is ready for public distro. Hope you are all enjoying the awesome new alpha
You might get that impression because many things are present all the time, but when you look at the weapons and tools you notice changes.Is it me or the traders only restock what i have bought? Not bringing new stuff or different quantities.
This should not happen. If I have the mod installed in the helmet and drink murky water then I get no damage.Are you still supposed to take damage from murky water when you have a water purifier mod installed in a helmet? I'm still taking damage with the mod installed in my helmet.
<triggered_effect trigger="onSelfAction2End" action="ModifyStats" stat="Health" operation="add" value="-5">
<!-- <requirement name="StatCompareCurrent" stat="Health" operation="GT" value="10"/> -->
<requirement name="!HasBuff" buff="buffWaterPurifier"/>
</triggered_effect>
That's not the point at all because its a sandbox game & the intentions of the pimps was to leave this game to the community for modding anyway.That is someone who has been part of testing a mod for quote a while now, even in A20. It won't be released until stable.
I don't see any reason why they can't let those interested know how it is working on A21. It is a third party and not TFP so it isn't hurting anyone's game or updates to the game or balancing of the game who isn't going to play on those servers. Those who like those servers would want to know the status even if the rest of us really don't care.
I have the water purifier mod in my save as well and it works fine to me, i dont take any damage by drinking murky water. Maybe try to re-equip it ?Are you still supposed to take damage from murky water when you have a water purifier mod installed in a helmet? I'm still taking damage with the mod installed in my helmet.
Seems kind of pointless to have a purifier mod that claims to allow the player to "safely drink water" but you still take 5 damage per sip. Unless this is a minor bug (doubt it) I'm guessing the mods only purpose is to prevent dysentery.
I haven't found any potatoes in the wild yet but there are farms with potato fields. The plants are sometimes a little hard to spot.Are there supposed to be potato items you can farm up in the wild? I only find potato in loot. Flowers are abundant in the wild. Potato I have yet to find the plant.
He is not complaining in any way. He's posted similar details on how it is working before, even in A20. It isn't a complaint and is only a notice of how well it works for those interested. Personally, I think such things are better in the mods forum so they don't get lost in this thread but regardless it isn't a complaint and there's no reason they can't comment on it (other than that the author stated they don't want it to be commented on). What you're suggesting is the same thing as saying that a mod author cannot update their mod for A21 yet and must wait until stable to do so. If they want to make an update, even if it might need updated again between builds or at stable, they are welcome to do so and welcome to let people know it's available. I doubt people would be happy if their favorite overhaul mod like DF or UL wasn't started to be updated until after stable is released and then had to wait for it. They'd prefer to have it ready to go once stable is released.That's not the point at all because its a sandbox game & the intentions of the pimps was to leave this game to the community for modding anyway.
It really sounds like he is making complaints that this XP build should support more than 8 players witch has always been the limit. I never ran more than an 8 man server but I had friends that did. I mean we are still in Alpha & the guidelines for testing & reporting bugs is not to exceed the parameter's listed by the Dev's. Witch they suggested not using creative menu or playing the game any other way than it was intended. We have always waited for a Stable Build for any long term gameplay & testing of mods.
Potato plants should be possible to find in farms but are very hard to see if you're not really looking hard for them. Not all fields will have a chance of them, which makes it more difficult to find them. Finding potatoes in fields or garden plots on POIs is not a very good way to find them. They are far more rare than corn or even blueberries. It's like finding pumpkins or mushrooms. They are there but are very rare. The best option is to buy them whenever you see them for sale and use that to get your seeds going for farming. Otherwise, it's up to luck looting and luck finding a POI that has them. Also, in most cases, the chance of them being their changes with each POI reset, so even if you have them there, if you reset the POI for a quest, you might not have any after the reset (or vice versa).Are there supposed to be potato items you can farm up in the wild? I only find potato in loot. Flowers are abundant in the wild. Potato I have yet to find the plant.
I happened to run into this POI today, it's part_survivor_camp_03 if you were still looking for itRecall which POI that was?
It has to equal 100% though... 60% of the map you want won't have a biome?Can we get these set to accept text in the number section instead of just the clunky arrows. Trying to get biome placements to the 10's % for any of them is rather cumbersome in its current formView attachment 28231
yes I know it needs 100%. you didnt add very well did you. the current map with in game settings only went to 99 and not to 10% each... to the 10's% you are better than this DwallIt has to equal 100% though... 60% of the map you want won't have a biome?
Yea totally miss-read that....my bad. I'll see myself outyes I know it needs 100%. you didnt add very well did you. the current map with in game settings only went to 99 and not to 10% each... to the 10's% you are better than this Dwall
lol you are usually so attentive to details. looking forward to your overhaul laterYea totally miss-read that....my bad. I'll see myself out
We definitely struggled with gas. Thankfully I had found the schematic for fuel saver mods before needing it so I could make that immediately for the minibikes we started with. It was probably the only thing that kept us in gas-powered vehicles before getting the chem station built. I also think the gas loot needs bumped back up a bit. Maybe not as high as A20 but at least more than it is now if you're going to make the chem station take so long to get. Or at the very least, make it so you can get gas from broken vehicles as well as that would at least make it less difficult to find gas nearby than skipping all the broken vehicles. Either option would really help.For me gas is starting to be a bottleneck in my vehicle progression
I managed to buy the motorcycle parts and assemble it, but since gas is so scarce from vehicles I'm having a hard time just keeping it topped off.
Been wrenching any vehicles I see, but the more I wrench the farther out I'm going to have to go for gas.
And you can't make gas until you have a chemistry station, which needs 50 books+ finding a beaker, or get really lucky with trader
I wouldn't mind if gas amounts from wrenching vehicles were increased, or do something like gunpowder and let us make gas without a chem station, but less efficient (maybe campfire + beaker if it makes sense?)
For me gas is starting to be a bottleneck in my vehicle progression
I managed to buy the motorcycle parts and assemble it, but since gas is so scarce from vehicles I'm having a hard time just keeping it topped off.
Been wrenching any vehicles I see, but the more I wrench the farther out I'm going to have to go for gas.
And you can't make gas until you have a chemistry station, which needs 50 books+ finding a beaker, or get really lucky with trader
I wouldn't mind if gas amounts from wrenching vehicles were increased, or do something like gunpowder and let us make gas without a chem station, but less efficient (maybe campfire + beaker if it makes sense?)