PC Alpha 21 Dev Diary

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Loving all the updates to the game.  Wife and I are playing a duo game and each of us are ooohhhing and ahhhing at the various upgrades to POI's and their elements.

Curious if anyone else feels the UI for connecting to a server could use some work?

Especially the password popup transparency.  its so faint you can see the server list better than the box that pops up.

 
LewZephyr said:
Loving all the updates to the game.  Wife and I are playing a duo game and each of us are ooohhhing and ahhhing at the various upgrades to POI's and their elements.

Curious if anyone else feels the UI for connecting to a server could use some work?

Especially the password popup transparency.  its so faint you can see the server list better than the box that pops up.




I keep hoping they would add a filter for ping so you can set it to only show pings between the lowest and highest you want to see.

Example: I only would like to see servers with pings well low as possible for low setting and maybe no higher say 250.

Maybe they just need to be able to filter the max ping you would like to see.

 
Just because you were able to do something in previous builds without any modification on your part, doesn't mean it will change in future builds or that TFP are obligated to balance the game around your playstyle if it goes against their development plan for the game.

We all agreed to this when we purchased the game in Early Access


WHAT SHOULD I LOOK FOR?


First of all, look for games that are interesting, exciting, and that you want to play. Then, there are a couple things you should consider before making your purchase:


What is the game like to play right now?

When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.


 
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Just because you were able to do something in previous builds without any modification on your part, doesn't mean it will change in future builds or that TFP are obligated to balance the game around your playstyle if it goes against their development plan for the game.

We all agreed to this when we purchased the game in Early Access


WHAT SHOULD I LOOK FOR?


First of all, look for games that are interesting, exciting, and that you want to play. Then, there are a couple things you should consider before making your purchase:


What is the game like to play right now?

When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.




I don't get that part...was this written in an alternate universe??? :D

 
Adam the Waster said:
So my question is will we get any of the decor parts later on? like the Scrap metal sheets, wooden planks, stoves? other stuff. i wanna build my hobo fort!

you may say (well just spawn them/mod them in). but my main thought is about the console. they will not get any of that stuff unless they cheat. 


How do you know? Modding may not work, but spawning with creative mode seems perfectly possible on console.

Adam the Waster said:
also zombie spawns, if players like me like to suffer and have the max amount of zombies i can. like 3x more zombies in the wild. will that become a setting rather than going into XMS Settings and doing it like that. because again... console won't be able to do that.  

 
Blake_ said:
DrunkZombie said:
To drink water from a source you need to have nothing in your hand and don't move for a couple of seconds. Should work everytime then .
Yeah, well. It doesn't.


From what I'm seeing, if the source of water is too small (too shallow in particular) it doesn't work.

-Arch Necromancer Morloc 💀

 
Archer said:
Am I mistaken in that the only way we can drink from rivers, streams, and lakes now is with our hands, and if we do it that way, we end up with a % chance of getting diarrhea? 
There is a water filter mod you can get for any helmet that will remove the chance of dysentery.

 
Has anyone experience difficulty obtaining engines from wrenched vehicles?  I’ve wrenched at least 20 vehicles and only got 1 engine.  Most of these vehicle were whole.

 
retrogamingdev said:
Your specific example sounds like an extremely unlucky RNG situation
exactly what I'm saying.

An experienced player's (as I may humbly call myself) survival shouldn't really depend on being lucky or not.

What does this do to a new player?

I wasn't ranting about the game in its current state, I'm concerned that it lost accessibility for a new player base.

TFP often stated that the game still has to be a good/fun start for a new player, when someone of the "thousands of ingame hours forum members" here said that the game is way too easy. They always were like "one's vast experience is no scale to judge difficulty, keep in mind it must stay accessible for a newbie"

I just have the feeling they mgiht have lost that scale themselves a little. 

Newbies act much slower than an experienced player, and have to figure out the basic stuff first, aside from the initial quest line. 

They don't even know how much of a certain material you have to have, and where to get those. Stuff like that.

And maybe they lose interest in the game because they die too often before having things figured out correctly.

Because that isn't fun. It's annoying. At least for me.

Just saying. 

Again, not angry here, but concerned.

 
Has anyone experience difficulty obtaining engines from wrenched vehicles?  I’ve wrenched at least 20 vehicles and only got 1 engine.  Most of these vehicle were whole.
This isn't unusual.  The chance of an engine is low and RNG can cause you to need to wrench a bunch of vehicles to get an engine, while another time, you might get 3 in a row.  Also, broken cars even in A20 seemed to have a lower chance of an engine.  Not sure if that's still the case.  It may not even have been correct in A20 even though it seemed that way.  I haven't looked into the files to see what the chances are to know for sure.

 
I remember Temreki (GN&S) explained in one of his recent content about A21, that there are a few things to consider to choose the right car/wreck for an engine.

Don't know exactly what he said, but there was a difference between the new A21 models and the older ones,

somewhat about their "initial state of destruction".

There were some of them with just no chance to give you an engine.

Must rewatch one or two, maybe I find it again.

edit:

here it is (OMG youtube finally lets you create a clip out of longer vids, not just the starting time stamp but a "from time X to time Y" snip!

THIS IS AWESOME! THX youtube!!!

https://youtube.com/clip/UgkxYAW2Bo_2V-XV3sFIUvtvLNOUnHsx9H4X

...and THX Temreki for the always great content!

 
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Remember in Alpha 20, cars had 3 transitions (from a full car to the bare bones).  You wouldn't get an engine on the full model or the bare bones model, just the transition block between a full car and the frame.

spoiler - details

No, chances haven't really changed much, though they have some cases were you have a 50% chance of harvesting an engine, but the count is 0,1.  So even if you get lucky and roll for the engine, the count can be 0.

25% chance was the normal.  Buses in A20 had a 75% chance, but were reduced to 50% with a count of 0,1 in A21.


Based on what I see, it doesn't look like the chances have changed that much.  You might just be unlucky

 
archergod said:
Okay, I get a chance to play new Experimental, few things I am not sure if are bugs:

1. When the latest 317 update came in it wiped my Skill point allocated already, and magazine read before it. I have to restart new game 

2. Performance is laggy. I have 1660 GTX, on Core i7 A20 give good 100+ FPS on settings (medium) I play, but now it jump between 14 to 50 and become so unplayable at time. 
3. I was cleaning this room and I see 3 Z coming to attach me (as it was level 1 house end loot) So I close the door between them and me, and before I can make switch to my pipe machine gun. and hit between door (as they break part of it). my player is dead. there were not feral and I am sure they hit me from behind closed door  (same way we use to hit them from ages) ..
1. This happened to most people.  They recommended a restart with the update.  In experimental, you need to be prepared for this type of thing.

2. I've seen this fluctuating fps myself.  It makes the game speed up and slow down constantly.  You can watch timers pause every second or so.  Walking/running and attacking all have times when you see things slow down or delay.  However, this seems to smooth out after a while of playing.  Once I've been playing for maybe 10-15 minutes or so (I haven't timed it), it will run normally from then on.  I'm not sure why this smooths out over time like that.  It's like it hasn't loaded everything yet or something.  I hoping to see a fix at some point.  Never had issues like this in A20, though I got a lot of lag after running a tier 5 until I got out of the area where it was located in A20.  Sometimes it took 2 in a row for that to happen.

3. When they go to a crawl at the door (this should not happen, imo), they gain their super crawl reach distance and can hit to from far away (again, this should not happen).  They are aware of it but not sure if it'll get fixed.

 
I remember Temreki (GN&S) explained in one of his recent content about A21, that there are a few things to consider to choose the right car/wreck for an engine.

Don't know exactly what he said, but there was a difference between the new A21 models and the older ones,

somewhat about their "initial state of destruction".

There were some of them with just no chance to give you an engine.

Must rewatch one or two, maybe I find it again.


I never get an engine from automobiles that, visually, do not have an engine in the engine bay or appear to be burned-out husks.

 
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I remember Temreki (GN&S) explained in one of his recent content about A21, that there are a few things to consider to choose the right car/wreck for an engine.

Don't know exactly what he said, but there was a difference between the new A21 models and the older ones,

somewhat about their "initial state of destruction".

There were some of them with just no chance to give you an engine.

Must rewatch one or two, maybe I find it again.


Yes, the ones in the game that are called burnt or abandoned are the ones without a chance for an engine to drop.  That would similar to the ones we came across in A20 that were frame only.

 
Anyone knows if we can craft all the new doors I see in game? I was just able to craft the regular iron and wooden doors at the moment. Same goes for the "fence door" in front of some shops, that you can pull down. Are these hidden behind some garage door shape or not craftable as well?

 
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