But let me ask you: If bringing back magazines is such an advantageous method in the game that you call it perfect play or the player a perfect player then isn't that proof that there is an incentive to doing it?
Well, if you'd noticed that I'd argued multiple times by that point that it doesn't solve anything, then you could've concluded rightly that it wasn't hyperbole but sarcasm to call it "perfect".
If you still think there is an issue here, please answer this question: Exactly which magazines does a builder need to read for himself in your opinion?
Considering that when I offered what I think are potential solutions of bumping up the exp gain on resource gathering and the prices to sell bulk materials to the trader before following that with "and 'maybe' ensuring that tool mags were always available", so that the stay at home can buy their own books and tools, your conclusion should've been that magazines aren't my emphasis.
This may already be partially solved dependent on RNG in (b313), by there at least being a chance to find an affordable tool that will synergize with resource gathering perks.
- Adjusted quality ranges of tools and weapons in trader inventories for more variety.
And as of (b317) the dynamic between quester and stay at home has shifted again, both in that it's reduced the crafting skill gap and that it's reduced the number of transferable magazines, especially the ones that are quickest to transfer to the stay at homes, the quest reward bundles.
- Crafting magazine bundle is no longer fixed as a guaranteed quest reward
- Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2
- Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves
Right now we all are just guessing like we have done for months
This isn't exactly true since I've had it since streamer weekend and the problem comes up in early game, which makes it a breeze to restart and retest. (b317) will be my third restart focusing on the first 7 days, and my 4th in total as I'm also playing one through to watch for changes in progression over the longer game. You wouldn't believe how much time you have to play when you're old and retired.
So who was moving the goal posts to level 35 exactly?
That would be you. The struggle is pretty much over after the first 7 days and unless you're playing on 300% exp you're just not going to make lvl 35 in that time and you're definitely not going to do it without questing.
Oh, come on, is this a contest now where we have to try to find more rhetorical strategies/fallacies than the other?
Then maybe don't do that and I won't respond likewise?
Have you tried this with A21?
Yes, I gave an approximation of hours played by restricting it to the first 7 days and the number of restarts, besides engaging in every possible harvesting task and turning those into building tasks the only viable adaptation is questing, and I understand the push to get more people questing, but an awful lot of people are just never going to do that until they're 'ready' and making it more difficult for them to get that way is counterproductive to that goal.
Our role in EA besides spectator is tester, not analyst.
It's a good thing that's not my job and I'm not applying for the position then, huh?
Yes. This is very difficult to balance. Someone here said he has done 10 tier1 quests on the first day.
That wouldn't be surprising if they spawned with a trader near a city, wilderness and Navezgane spawns not so much. I don't think that anything that I've suggested would make those city spawns more OP. In fact, city spawns might already be a wash for the stay at homes because of the number of cars and other resources available from scrapping, but I really like wilderness and Navezgane spawns.
but he went on quests as well.
That's the kicker right there.
Yes, it needs tested, and maybe tweaks.
Agreed.