Diragor
New member
That's too badFrom what I've seen in vids so far it doesn't look like poi spawn screamers summon hordes. They do make for one heck of a jump scare and "Oh @%$#" moment though.

That's too badFrom what I've seen in vids so far it doesn't look like poi spawn screamers summon hordes. They do make for one heck of a jump scare and "Oh @%$#" moment though.
Same here also on Linux. Seems to me like Z-fighting.I just noticed that some textures are flickering in the game, has anyone noticed it? I mostly see it on roads, crosswalk lines, but also noticed some wall texture flickering.
I don't know if this is something all people are affected by or just Linux, which I do use to play the game (Ubuntu) I am also on AMD card (rx 6650xt), everything set to high, except shadows turned off.
I managed to catch a case where it does that:
Yes, but the glue adheres much better when it is made with clean water.Quick question about glue (maybe it was already answered elsewhere):
Why is glue requiring clean water instead of murky water now? (I don't want to eat my duct tape)
I think that's why the player was initially given 2 waters. I spent both of them creating duct tapes for primitive weapon, but I was lucky enough to find a pot and one murky water right away, so I wasn't too worriedQuick question about glue (maybe it was already answered elsewhere):
Why is glue requiring clean water instead of murky water now? (I don't want to eat my duct tape)
At the moment we have a separate "glue camp fire" due to cooking times and we have to decide if we use our rare water for food or glue on the first days. That's a nice survival aspect!
It seems glue is the new acid![]()
You mean this ? lol (I just walked 1 meter in)Biggest critique I can give at the moment being as I've only been watching others play is the following: That is not how the human eye works TFP. Standing in a dark section of a room and looking into another area of the room or even another room that has light sources does not cause our vision to got to near pitch black and stay there, especially when there is a light source shining from behind us and regardless of if the sky gets cloudy or is clear. Our eyes adjust so that we can see. I've got a headache right now thanks to my eyes fighting to adjust to the lower light level.
Yes I know this is how they've had it programmed for ages but this update looks to have doubled down and made it even worse than the previous one.
The main issue with the looting is the books tbh. Neither one of use is going to double check every book we get, there's simply too many to care about what it is, so often I'm just reading it then reading the prompt on the other screen that actually tells me what it unlocks instead of even slightly caring what the book refers to. And while we do also play shared storage, I play the quest, he bulldozes the quests to the objective if it's not 5k blocks.... and even then I've seen him still go through that too so if I want loot I don't even check containers anymore, I just spam r on the last half second through every container I want and let him have at it. There's two fixes in my mind, either loot rooms need to be 10k+ blocks or there needs to be more loot. I'd personally rather not play with loot abundance higher than default but I would like it to be higher in that scenario.
I have noticed a lot of the easy POIs will have a pot sitting out. Walked by one of the food trucks and there was one on the stove. Much better than relying on the RNG of opening cabinets.
I dont use linux but i have noticed some graphic anaomolies for me, like cop puke, when it fired at me it looked all blurry, which i found oddI just noticed that some textures are flickering in the game, has anyone noticed it? I mostly see it on roads, crosswalk lines, but also noticed some wall texture flickering.
I don't know if this is something all people are affected by or just Linux, which I do use to play the game (Ubuntu) I am also on AMD card (rx 6650xt), everything set to high, except shadows turned off.
When I started playing co-op with 3 friends of mine they were at first rushing to the loot boxes and looting them as well. I observed this for a short time then I protested.
Me: "Hey guys, I don't like how I never get to loot any final room loot boxes because I am usually the last arriving there. I want a fair share of them"
Friend: "But it doesn't matter, you'll get any loot you can use, you know we share everything. If you want we can just leave the stuff in the chests after opening them"
Me: "It does matter, I want the thrill of opening the chests myself. I want to be the first to peek inside and be able to share any lucky find instead of getting told from someone else there is a quality 6 magnum in my chest. And that also means I want a fair share of the better loot boxes as well, not always get the cardboard chests"
Friends: "Ok"
From that time on we divided the boxes up. And even that everyone has his share of better and lesser loot boxes works quite well, without any specific rules.
And frankly, you should try the same method. Tell your friend you want a fair share. And if he protests and doesn't want to you have further options:
The "begging/compassion" route: "please, it frustrates me, I'm thinking of playing something else")
The "blackmail/coercion" route: "Hey, if you don't co-operate, why should I? I'll do my own quests now" or "I will just keep the food I cook for myself" or even "'ll just play wiith someone else or single player".
You know better what might work with him, usually it is better to try the compassion route first though.
In my opinion there is not much chance that TFP will change the loot boxes, because of time to implement it, because it would need rebalancing and because it works well as it is. I know of groups who have a designated looter while other groups like mine divide the loot. And with magazines I'm sure there will be groups that will make rules who gets which type of box (i.e. electric boxes always for the INT player, ...). This flexibility would be gone if the game forced one particular method of loot sharing.
About the magazines: If you don't like to sort them out then just read them. As you say there are so many. You eventually will both get to craft everything anyway, it will just take a bit longer.
I'd agree that the default quest sharing settings should be off. I guess they put them on so people would find out about them.I just found that setting in general and was about to edit my prior post but yes, thank you. But I'm still of the opinion they should default the behavior to be like other waypoints however.
The main issue with the looting is the books tbh. Neither one of use is going to double check every book we get, there's simply too many to care about what it is, so often I'm just reading it then reading the prompt on the other screen that actually tells me what it unlocks instead of even slightly caring what the book refers to. And while we do also play shared storage, I play the quest, he bulldozes the quests to the objective if it's not 5k blocks.... and even then I've seen him still go through that too so if I want loot I don't even check containers anymore, I just spam r on the last half second through every container I want and let him have at it. There's two fixes in my mind, either loot rooms need to be 10k+ blocks or there needs to be more loot. I'd personally rather not play with loot abundance higher than default but I would like it to be higher in that scenario.
The power attacks are all head hits, on a soldier it's 3 head power attacks and it drops once, it gets back up and another 2-3 power head attacks finish it. Mechanic, lady zombies, business men, and two skinny dudes seems are all ~2 power attacks on heads, biker and the thug are around the soldier. The big guy and lumberjack are about ~11 power attack head hits. Like I said, it was a t1 club but still, I guess that's just how it is with no points into it.
The bows are worse this round and I can feel it. I used the bow a lot in A20 and before what was a 70% for a true shot at 20m now feels like a 30%, before was playable and now it's just frustrating.
I was going to try a knuckles build but with the debuff's rn I'll wait on it.
Side note: what perk controls fire axes? I prefer to use them over the sledge and it's not blades but I don't see it listed elsewhere.
And I don't dislike the new models though compared to the army truck they look off, I just really liked the green sedan before, it was a nice color.
Excellent work, FunPimps. Love all of the new changes.
Zombie AI does seem tweaked harder, with a seeming extension to A20 reach.
Magazines are great. No, not too many.
Flashing trees are gone.
With V-sync off, cities run just a little smoother.
On magazines... I expected to find them in every trash pile. Instead, I'm finding them much less than I anticipated. I'm almost always choosing the trader magazine box reward just to advance my skills. Tying seeds into magazines seriously slowed down farming: I like it. I think the magazines are fine as is.
Maybe zombie reach should be looked at. Stretch Armstrong 11-foot arms make me sigh...