So far:
Everything in the update is great *EXCEPT* the magazine/book changes.
It just throws things off so weird for a group of more than 2 or 3 people trying to play this game at the same time, the world doesn't generate enough magazines even though the way it works now it seems like every human being who previously lived in Navezgane basically read/hid/had magazines and books *every* where for whatever reason, (maybe it was just an extremely literature oriented society I guess (it just is weird and bizarre to find books and magazines all over the world in the abundance they exist now).
We're trying to go at this as a group, but there's really not enough of a supply of these things out there to supply *all* of us and we're having to not just specialize, but *hyper* specialize everyone's role which kinda makes things a bit more repetitive and makes the incentive/need to go out and find more of these things to feed the crowd working back at base less of a fun, optional adventure and more of a demanding chore that forces more of us to stop building and to go out and find these things.
Textures = awesome.
New models = fantastic.
Trader changes = a bit weird, but I think most of us could get used to them, although again there's this weird problem of having to travel *super* far for the quests themselves, which is the same problem we're having with the books/magazines, we just have to walk *constantly* (because its so early in our game we only have 1 minibike right now, so everyone but one of us is on foot) more of us are essentially *forced* to abandon trying to prepare ourselves for the blood moon and spend so much time hanging out in the woods or at some POI, it's just *so* much time just plain walking around, so I would just prefer the old system. It was goofy, but it at least made sense for groups to play.
POI changes = honestly kind of a cool idea, not sure I'll really notice them much myself, personally since quests/missions/jobs are far from the reason I play 7 Days, if I wanted to do stuff like that there's 1039520359305 games in my steam library that already do that for me)
This is a review put in by someone playing in a (probably?) larger than average group of players, anywhere between 8-15 of us have been online to try out the new update together on our server.
Ultimately, I feel these changes were made specifically to make the streams on twitch more 'entertaining' for viewers, and more oriented towards streamers. What it 'looks like' on a screen and how a single players adventures go with maybe one or two other people that are primarily going around looting or 'exploring' the navezgane map (we've been playing this for 10 years, it's cool seeing new stuff added in, but let's be honest - no matter what ya do to the map itself, other than adding in new areas or expanding the physical size of the map itself - we've seen it all already and that's how it's gonna be) taking on missions, exploring POI, those are all actually more entertaining to watch on streams, I get that part and I get that twitch is a major source of hype/exposure for the game itself, so it does make sense to cater to that crowd.
At the same time though, the rest of us who picked this up and regularly played it because it was a "capital 'C' crafting" game are feeling like the pull to make the game 'look more interesting' on twitch streams is not just ignoring crafters/builder players, but actually impacting the gameplay in a negative way and forcing us to do stuff we never wanted to do to begin with.
I'll say this: I've noticed that the people who tend to defend/support the magazine/book thing all have like...over 1k comments in here. Some upwards of 3k comments, and then those same people chime in 'people here on the forums complained about crafting/exploring etc.'
I would argue that feedback is coming from a very dedicated/involved fanbase, but they represent the tiny tiny minority of people that tend to hang out in the official forums of places like this and similar titles like Zomboid. Devs get feedback from the most hardcore, fanatical (I don't mean this derogatorily btw, I'm just saying they're *really* big fans of the game) players, and the impression on how their product is received by its player base gets skewed because a minority of hardcore players are always going to burn through content fast, most of them tend to play alone, and most of them are asking for more 'stuff' in these areas.
I'll say again as I've said in previous comments about the changes: Some of the feedback is going to be distorted by this loyal and enthusiastic demographic, but for better or worse, people who play your game for 3 or 4 or 5 thousand hours (or for that matter people who have thousands of comments on their profile in a game's official forums) are not the best place to get your feedback from about stuff, and I think that tiny group's feedback is a major reason why at least some of these changes were made. I'm sure the devs came up with *how* to respond to that feedback, but the feedback itself is not representative of the bulk majority, and I do think the bulk majority of your playerbase picked this up because it had the word 'crafting' in the title of it.
If it was a change made on data points from watching how people play the game and interact with the product, if you're noticing people didn't explore/scavenge/do missions for traders as much, then I'll repeat a point I've said on here previously about that ; maybe it's just something that people don't really care about and no matter what you do to them, they never will. It's just not what they showed up for, so to speak.
When the mechanics drag us away from the 'crafting/building' to go dig through garbage piles on the road even *more* (we did this enough already) otherwise we're not going to be able to survive a blood moon, you may be going in the wrong direction. I realize there's a little group of people who have formed a bit of a community in these forums who will pile comments on and replies that contradict what I say here, but again, just consider that I made this account just to voice concerns and have well over 900 hours in the game without ever saying a word; that's because things were going fine as they were, and I liked the direction things were heading in.
It may seem counterintuitive, but just consider the title (seems) to have sold very well in its older form. Lean into that.
Don't lean into what people on these forums say as being gospel. Even my own comment is just coming from one of dozens of game communities, but I worked as a data analyst for 6 years IRL, so I've got a good bit of experience in "hmm, maybe the feedback we're getting is not in fact representative of what most of our customers actually think" scenarios, and the wonky books/magazine thing is definitely one of the first things I would have looked at as being representative of that feedback fallacy.
Anyway, much love to the fun pimps, y'all were doing great, and most aspects of this update are fantastic, but I'm sticking to my guns, and joining the chorus of people who I've seen every single YouTuber who made a video about this update acknowledge, "I know a lot of you guys are complaining about the books & magazines, but it's a great system I really suggest you guys give it a try" means that my concerns are not alone.
Someone ping me when a mod comes out that gives us the old crafting system with the rest of the graphical & model updates.
Thanks for reading.